misc_controls_arcball
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { ArcballControls } from "three/examples/jsm/controls/ArcballControls.js";
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "misc_controls_arcball",
useLoaders: [OBJLoader, RGBELoader],
info: [
[
{ tag: "a", link: "https://threejs.org", content: "three.js" },
{ tag: "text", content: "- arcball controls" }
],
[
{
tag: "a",
link: "http://www.polycount.com/forum/showthread.php?t=130641",
content: "Cerberus(FFVII Gun) model"
},
{ tag: "text", content: "by Andrew Maximov." }
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
const cameras = ["Orthographic", "Perspective"];
const cameraType = { type: "Perspective" };
const perspectiveDistance = 2.5;
const orthographicDistance = 120;
let camera, controls, scene, renderer, gui;
let folderOptions, folderAnimations;
const arcballGui = {
gizmoVisible: true,
setArcballControls: function() {
controls = new ArcballControls(camera, renderer.domElement, scene);
controls.addEventListener("change", render);
this.gizmoVisible = true;
this.populateGui();
},
populateGui: function() {
folderOptions.add(controls, "enabled").name("Enable controls");
folderOptions.add(controls, "enableGrid").name("Enable Grid");
folderOptions.add(controls, "enableRotate").name("Enable rotate");
folderOptions.add(controls, "enablePan").name("Enable pan");
folderOptions.add(controls, "enableZoom").name("Enable zoom");
folderOptions.add(controls, "cursorZoom").name("Cursor zoom");
folderOptions.add(controls, "adjustNearFar").name("adjust near/far");
folderOptions.add(controls, "scaleFactor", 1.1, 10, 0.1).name("Scale factor");
folderOptions.add(controls, "minDistance", 0, 50, 0.5).name("Min distance");
folderOptions.add(controls, "maxDistance", 0, 50, 0.5).name("Max distance");
folderOptions.add(controls, "minZoom", 0, 50, 0.5).name("Min zoom");
folderOptions.add(controls, "maxZoom", 0, 50, 0.5).name("Max zoom");
folderOptions.add(arcballGui, "gizmoVisible").name("Show gizmos").onChange(function() {
controls.setGizmosVisible(arcballGui.gizmoVisible);
});
folderOptions.add(controls, "copyState").name("Copy state(ctrl+c)");
folderOptions.add(controls, "pasteState").name("Paste state(ctrl+v)");
folderOptions.add(controls, "reset").name("Reset");
folderAnimations.add(controls, "enableAnimations").name("Enable anim.");
folderAnimations.add(controls, "dampingFactor", 0, 100, 1).name("Damping");
folderAnimations.add(controls, "wMax", 0, 100, 1).name("Angular spd");
}
};
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 3;
renderer.domElement.style.background = "linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )";
scene = new THREE.Scene();
camera = makePerspectiveCamera();
camera.position.set(0, 0, perspectiveDistance);
const material = new THREE.MeshStandardMaterial();
new OBJLoader().setPath("models/obj/cerberus/").load("Cerberus.obj", function(group) {
const textureLoader = new THREE.TextureLoader().setPath("models/obj/cerberus/");
material.roughness = 1;
material.metalness = 1;
const diffuseMap = textureLoader.load("Cerberus_A.jpg", render);
diffuseMap.colorSpace = THREE.SRGBColorSpace;
material.map = diffuseMap;
material.metalnessMap = material.roughnessMap = textureLoader.load(
"Cerberus_RM.jpg",
render
);
material.normalMap = textureLoader.load("Cerberus_N.jpg", render);
material.map.wrapS = THREE.RepeatWrapping;
material.roughnessMap.wrapS = THREE.RepeatWrapping;
material.metalnessMap.wrapS = THREE.RepeatWrapping;
material.normalMap.wrapS = THREE.RepeatWrapping;
group.traverse(function(child) {
if (child.isMesh) {
child.material = material;
}
});
group.rotation.y = Math.PI / 2;
group.position.x += 0.25;
scene.add(group);
render();
const rgbeLoader = new RGBELoader().setPath("textures/equirectangular/").load("venice_sunset_1k.hdr", function(hdrEquirect) {
hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = hdrEquirect;
render();
});
window.addEventListener("resize", onWindowResize);
gui = new GUI();
gui.add(cameraType, "type", cameras).name("Choose Camera").onChange(function() {
setCamera(cameraType.type);
});
folderOptions = gui.addFolder("Arcball parameters");
folderAnimations = folderOptions.addFolder("Animations");
arcballGui.setArcballControls();
render();
needToDispose(renderer, scene, controls, rgbeLoader);
});
}
function makeOrthographicCamera() {
const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
const halfFovH = Math.atan(window.innerWidth / window.innerHeight * Math.tan(halfFovV));
const halfW = perspectiveDistance * Math.tan(halfFovH);
const halfH = perspectiveDistance * Math.tan(halfFovV);
const near = 0.01;
const far = 2e3;
const newCamera = new THREE.OrthographicCamera(-halfW, halfW, halfH, -halfH, near, far);
return newCamera;
}
function makePerspectiveCamera() {
const fov = 45;
const aspect = window.innerWidth / window.innerHeight;
const near = 0.01;
const far = 2e3;
const newCamera = new THREE.PerspectiveCamera(fov, aspect, near, far);
return newCamera;
}
function onWindowResize() {
if (camera.type == "OrthographicCamera") {
const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
const halfFovH = Math.atan(window.innerWidth / window.innerHeight * Math.tan(halfFovV));
const halfW = perspectiveDistance * Math.tan(halfFovH);
const halfH = perspectiveDistance * Math.tan(halfFovV);
camera.left = -halfW;
camera.right = halfW;
camera.top = halfH;
camera.bottom = -halfH;
} else if (camera.type == "PerspectiveCamera") {
camera.aspect = window.innerWidth / window.innerHeight;
}
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
function render() {
renderer.render(scene, camera);
}
function setCamera(type) {
if (type == "Orthographic") {
camera = makeOrthographicCamera();
camera.position.set(0, 0, orthographicDistance);
} else if (type == "Perspective") {
camera = makePerspectiveCamera();
camera.position.set(0, 0, perspectiveDistance);
}
controls.setCamera(camera);
render();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;