webgl_refraction
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { Refractor } from "three/examples/jsm/objects/Refractor.js";
import { WaterRefractionShader } from "three/examples/jsm/shaders/WaterRefractionShader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_refraction",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- refraction"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, clock;
let refractor, smallSphere;
init();
async function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500);
camera.position.set(0, 75, 160);
const refractorGeometry = new THREE.PlaneGeometry(90, 90);
refractor = new Refractor(refractorGeometry, {
color: 13355979,
textureWidth: 1024,
textureHeight: 1024,
shader: WaterRefractionShader
});
refractor.position.set(0, 50, 0);
scene.add(refractor);
const loader = new THREE.TextureLoader();
const dudvMap = await loader.loadAsync("textures/waterdudv.jpg");
dudvMap.wrapS = dudvMap.wrapT = THREE.RepeatWrapping;
refractor.material.uniforms.tDudv.value = dudvMap;
const geometry = new THREE.IcosahedronGeometry(5, 0);
const material = new THREE.MeshPhongMaterial({
color: 16777215,
emissive: 3355443,
flatShading: true
});
smallSphere = new THREE.Mesh(geometry, material);
scene.add(smallSphere);
const planeGeo = new THREE.PlaneGeometry(100.1, 100.1);
const planeTop = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 16777215 }));
planeTop.position.y = 100;
planeTop.rotateX(Math.PI / 2);
scene.add(planeTop);
const planeBottom = new THREE.Mesh(
planeGeo,
new THREE.MeshPhongMaterial({ color: 16777215 })
);
planeBottom.rotateX(-Math.PI / 2);
scene.add(planeBottom);
const planeBack = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 8355839 }));
planeBack.position.z = -50;
planeBack.position.y = 50;
scene.add(planeBack);
const planeRight = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 65280 }));
planeRight.position.x = 50;
planeRight.position.y = 50;
planeRight.rotateY(-Math.PI / 2);
scene.add(planeRight);
const planeLeft = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 16711680 }));
planeLeft.position.x = -50;
planeLeft.position.y = 50;
planeLeft.rotateY(Math.PI / 2);
scene.add(planeLeft);
const mainLight = new THREE.PointLight(15198183, 2.5, 250, 0);
mainLight.position.y = 60;
scene.add(mainLight);
const greenLight = new THREE.PointLight(65280, 0.5, 1e3, 0);
greenLight.position.set(550, 50, 0);
scene.add(greenLight);
const redLight = new THREE.PointLight(16711680, 0.5, 1e3, 0);
redLight.position.set(-550, 50, 0);
scene.add(redLight);
const blueLight = new THREE.PointLight(12303358, 0.5, 1e3, 0);
blueLight.position.set(0, 50, 550);
scene.add(blueLight);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 40, 0);
controls.maxDistance = 400;
controls.minDistance = 10;
controls.update();
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
const time = clock.getElapsedTime();
refractor.material.uniforms.time.value = time;
smallSphere.position.set(
Math.cos(time) * 30,
Math.abs(Math.cos(time * 2)) * 20 + 5,
Math.sin(time) * 30
);
smallSphere.rotation.y = Math.PI / 2 - time;
smallSphere.rotation.z = time * 8;
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;