webgl_materials_toon
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { OutlineEffect } from "three/examples/jsm/effects/OutlineEffect.js";
import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_toon",
useLoaders: [FontLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- Toon Material with OutlineEffect"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, scene, renderer, effect;
let particleLight;
const loader = new FontLoader();
loader.load("fonts/gentilis_regular.typeface.json", function(font) {
init(font);
});
function init(font) {
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 2500);
camera.position.set(0, 400, 400 * 3.5);
scene = new THREE.Scene();
scene.background = new THREE.Color(4473992);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
const cubeWidth = 400;
const numberOfSphersPerSide = 5;
const sphereRadius = cubeWidth / numberOfSphersPerSide * 0.8 * 0.5;
const stepSize = 1 / numberOfSphersPerSide;
const geometry = new THREE.SphereGeometry(sphereRadius, 32, 16);
for (let alpha = 0, alphaIndex = 0; alpha <= 1; alpha += stepSize, alphaIndex++) {
const colors = new Uint8Array(alphaIndex + 2);
for (let c = 0; c <= colors.length; c++) {
colors[c] = c / colors.length * 256;
}
const gradientMap = new THREE.DataTexture(colors, colors.length, 1, THREE.RedFormat);
gradientMap.needsUpdate = true;
for (let beta = 0; beta <= 1; beta += stepSize) {
for (let gamma = 0; gamma <= 1; gamma += stepSize) {
const diffuseColor = new THREE.Color().setHSL(alpha, 0.5, gamma * 0.5 + 0.1).multiplyScalar(1 - beta * 0.2);
const material = new THREE.MeshToonMaterial({
color: diffuseColor,
gradientMap
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.x = alpha * 400 - 200;
mesh.position.y = beta * 400 - 200;
mesh.position.z = gamma * 400 - 200;
scene.add(mesh);
}
}
}
function addLabel(name, location) {
const textGeo = new TextGeometry(name, {
font,
size: 20,
depth: 1,
curveSegments: 1
});
const textMaterial = new THREE.MeshBasicMaterial();
const textMesh = new THREE.Mesh(textGeo, textMaterial);
textMesh.position.copy(location);
scene.add(textMesh);
}
addLabel("-gradientMap", new THREE.Vector3(-350, 0, 0));
addLabel("+gradientMap", new THREE.Vector3(350, 0, 0));
addLabel("-diffuse", new THREE.Vector3(0, 0, -300));
addLabel("+diffuse", new THREE.Vector3(0, 0, 300));
particleLight = new THREE.Mesh(
new THREE.SphereGeometry(4, 8, 8),
new THREE.MeshBasicMaterial({ color: 16777215 })
);
scene.add(particleLight);
scene.add(new THREE.AmbientLight(12698049, 3));
const pointLight = new THREE.PointLight(16777215, 2, 800, 0);
particleLight.add(pointLight);
effect = new OutlineEffect(renderer);
stats = new Stats(renderer);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 200;
controls.maxDistance = 2e3;
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
stats.begin();
render();
stats.end();
stats.update();
}
function render() {
const timer = Date.now() * 25e-5;
particleLight.position.x = Math.sin(timer * 7) * 300;
particleLight.position.y = Math.cos(timer * 5) * 400;
particleLight.position.z = Math.cos(timer * 3) * 300;
effect.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;