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webgl_materials_blending

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_materials_blending",
  canvasStyle: {
    bgColor: "black"
  },
  useLoaders: [],
  info: [],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let camera, scene, renderer;
    let mapBg;
    const textureLoader = new THREE.TextureLoader();
    init();
    function init() {
      camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1e3);
      camera.position.z = 600;
      scene = new THREE.Scene();
      const textureCanvas = document.createElement("canvas");
      const ctx = textureCanvas.getContext("2d");
      textureCanvas.width = textureCanvas.height = 128;
      ctx.fillStyle = "#ddd";
      ctx.fillRect(0, 0, 128, 128);
      ctx.fillStyle = "#555";
      ctx.fillRect(0, 0, 64, 64);
      ctx.fillStyle = "#999";
      ctx.fillRect(32, 32, 32, 32);
      ctx.fillStyle = "#555";
      ctx.fillRect(64, 64, 64, 64);
      ctx.fillStyle = "#777";
      ctx.fillRect(96, 96, 32, 32);
      mapBg = new THREE.CanvasTexture(textureCanvas);
      mapBg.colorSpace = THREE.SRGBColorSpace;
      mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
      mapBg.repeat.set(64, 32);
      scene.background = mapBg;
      const blendings = [
        { name: "No", constant: THREE.NoBlending },
        { name: "Normal", constant: THREE.NormalBlending },
        { name: "Additive", constant: THREE.AdditiveBlending },
        { name: "Subtractive", constant: THREE.SubtractiveBlending },
        { name: "Multiply", constant: THREE.MultiplyBlending }
      ];
      const assignSRGB = (texture) => {
        texture.colorSpace = THREE.SRGBColorSpace;
      };
      const map0 = textureLoader.load("textures/uv_grid_opengl.jpg", assignSRGB);
      const map1 = textureLoader.load("textures/sprite0.jpg", assignSRGB);
      const map2 = textureLoader.load("textures/sprite0.png", assignSRGB);
      const map3 = textureLoader.load("textures/lensflare/lensflare0.png", assignSRGB);
      const map4 = textureLoader.load("textures/lensflare/lensflare0_alpha.png", assignSRGB);
      const geo1 = new THREE.PlaneGeometry(100, 100);
      const geo2 = new THREE.PlaneGeometry(100, 25);
      addImageRow(map0, 300);
      addImageRow(map1, 150);
      addImageRow(map2, 0);
      addImageRow(map3, -150);
      addImageRow(map4, -300);
      function addImageRow(map, y) {
        for (let i = 0; i < blendings.length; i++) {
          const blending = blendings[i];
          const material = new THREE.MeshBasicMaterial({ map });
          material.transparent = true;
          material.blending = blending.constant;
          const x = (i - blendings.length / 2) * 110;
          const z = 0;
          let mesh = new THREE.Mesh(geo1, material);
          mesh.position.set(x, y, z);
          scene.add(mesh);
          mesh = new THREE.Mesh(geo2, generateLabelMaterial(blending.name));
          mesh.position.set(x, y - 75, z);
          scene.add(mesh);
        }
      }
      renderer = new THREE.WebGLRenderer({ canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      window.addEventListener("resize", onWindowResize);
      needToDispose(renderer, scene);
    }
    function onWindowResize() {
      const SCREEN_WIDTH = window.innerWidth;
      const SCREEN_HEIGHT = window.innerHeight;
      renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
      camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
      camera.updateProjectionMatrix();
    }
    function generateLabelMaterial(text) {
      const canvas2 = document.createElement("canvas");
      const ctx = canvas2.getContext("2d");
      canvas2.width = 128;
      canvas2.height = 32;
      ctx.fillStyle = "rgba( 0, 0, 0, 0.95 )";
      ctx.fillRect(0, 0, 128, 32);
      ctx.fillStyle = "white";
      ctx.font = "bold 12pt arial";
      ctx.fillText(text, 10, 22);
      const map = new THREE.CanvasTexture(canvas2);
      map.colorSpace = THREE.SRGBColorSpace;
      const material = new THREE.MeshBasicMaterial({ map, transparent: true });
      return material;
    }
    function animate() {
      const time = Date.now() * 25e-5;
      const ox = time * -0.01 * mapBg.repeat.x % 1;
      const oy = time * -0.01 * mapBg.repeat.y % 1;
      mapBg.offset.set(ox, oy);
      renderer.render(scene, camera);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;