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misc_exporter_exr

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EXRExporter, ZIP_COMPRESSION, ZIPS_COMPRESSION, NO_COMPRESSION } from "three/examples/jsm/exporters/EXRExporter.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "misc_exporter_exr",
  useLoaders: [RGBELoader],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "webgl - exporter - exr"
      }
    ]
  ],
  init: ({
    window,
    canvas,
    GUI,
    Stats,
    needToDispose,
    useFrame,
    saveFile,
    requestLoading,
    cancelLoading
  }) => {
    let scene, camera, renderer, exporter, mesh, controls, renderTarget, dataTexture;
    const params = {
      target: "pmrem",
      type: "HalfFloatType",
      compression: "ZIP",
      export: exportFile
    };
    init();
    function init() {
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100);
      camera.position.set(10, 0, 0);
      scene = new THREE.Scene();
      exporter = new EXRExporter();
      const rgbeloader = new RGBELoader();
      const pmremGenerator = new THREE.PMREMGenerator(renderer);
      pmremGenerator.compileEquirectangularShader();
      rgbeloader.load("textures/equirectangular/san_giuseppe_bridge_2k.hdr", function(texture) {
        texture.mapping = THREE.EquirectangularReflectionMapping;
        renderTarget = pmremGenerator.fromEquirectangular(texture);
        scene.background = renderTarget.texture;
      });
      createDataTexture();
      controls = new OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;
      controls.rotateSpeed = -0.25;
      window.addEventListener("resize", onWindowResize);
      const gui = new GUI();
      const input = gui.addFolder("Input");
      input.add(params, "target").options(["pmrem", "data-texture"]).onChange(swapScene);
      const options = gui.addFolder("Output Options");
      options.add(params, "type").options(["FloatType", "HalfFloatType"]);
      options.add(params, "compression").options(["ZIP", "ZIPS", "NONE"]);
      gui.add(params, "export").name("Export EXR");
      gui.open();
      needToDispose(renderer, scene, controls);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function animate() {
      controls.update();
      renderer.render(scene, camera);
    }
    function createDataTexture() {
      const normal = new THREE.Vector3();
      const coord = new THREE.Vector2();
      const size = 800, radius = 320, factor = Math.PI * 0.5 / radius;
      const data = new Float32Array(4 * size * size);
      for (let i = 0; i < size; i++) {
        for (let j = 0; j < size; j++) {
          const idx = i * size * 4 + j * 4;
          coord.set(j, i).subScalar(size / 2);
          if (coord.length() < radius)
            normal.set(
              Math.sin(coord.x * factor),
              Math.sin(coord.y * factor),
              Math.cos(coord.x * factor)
            );
          else normal.set(0, 0, 1);
          data[idx + 0] = 0.5 + 0.5 * normal.x;
          data[idx + 1] = 0.5 + 0.5 * normal.y;
          data[idx + 2] = 0.5 + 0.5 * normal.z;
          data[idx + 3] = 1;
        }
      }
      dataTexture = new THREE.DataTexture(data, size, size, THREE.RGBAFormat, THREE.FloatType);
      dataTexture.needsUpdate = true;
      const material = new THREE.MeshBasicMaterial({ map: dataTexture });
      const quad = new THREE.PlaneGeometry(50, 50);
      mesh = new THREE.Mesh(quad, material);
      mesh.visible = false;
      scene.add(mesh);
    }
    function swapScene() {
      if (params.target == "pmrem") {
        camera.position.set(10, 0, 0);
        controls.enabled = true;
        scene.background = renderTarget.texture;
        mesh.visible = false;
      } else {
        camera.position.set(0, 0, 70);
        controls.enabled = false;
        scene.background = new THREE.Color(0, 0, 0);
        mesh.visible = true;
      }
    }
    async function exportFile() {
      let result, exportType, exportCompression;
      await requestLoading("生成中");
      try {
        if (params.type == "HalfFloatType") exportType = THREE.HalfFloatType;
        else exportType = THREE.FloatType;
        if (params.compression == "ZIP") exportCompression = ZIP_COMPRESSION;
        else if (params.compression == "ZIPS") exportCompression = ZIPS_COMPRESSION;
        else exportCompression = NO_COMPRESSION;
        if (params.target == "pmrem")
          result = await exporter.parse(renderer, renderTarget, {
            type: exportType,
            compression: exportCompression
          });
        else
          result = await exporter.parse(dataTexture, {
            type: exportType,
            compression: exportCompression
          });
        await saveFile(params.target + ".exr", result);
      } catch (e) {
        console.error("生成出错");
      } finally {
        cancelLoading();
      }
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;