misc_exporter_exr
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EXRExporter, ZIP_COMPRESSION, ZIPS_COMPRESSION, NO_COMPRESSION } from "three/examples/jsm/exporters/EXRExporter.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "misc_exporter_exr",
useLoaders: [RGBELoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - exporter - exr"
}
]
],
init: ({
window,
canvas,
GUI,
Stats,
needToDispose,
useFrame,
saveFile,
requestLoading,
cancelLoading
}) => {
let scene, camera, renderer, exporter, mesh, controls, renderTarget, dataTexture;
const params = {
target: "pmrem",
type: "HalfFloatType",
compression: "ZIP",
export: exportFile
};
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(10, 0, 0);
scene = new THREE.Scene();
exporter = new EXRExporter();
const rgbeloader = new RGBELoader();
const pmremGenerator = new THREE.PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();
rgbeloader.load("textures/equirectangular/san_giuseppe_bridge_2k.hdr", function(texture) {
texture.mapping = THREE.EquirectangularReflectionMapping;
renderTarget = pmremGenerator.fromEquirectangular(texture);
scene.background = renderTarget.texture;
});
createDataTexture();
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.rotateSpeed = -0.25;
window.addEventListener("resize", onWindowResize);
const gui = new GUI();
const input = gui.addFolder("Input");
input.add(params, "target").options(["pmrem", "data-texture"]).onChange(swapScene);
const options = gui.addFolder("Output Options");
options.add(params, "type").options(["FloatType", "HalfFloatType"]);
options.add(params, "compression").options(["ZIP", "ZIPS", "NONE"]);
gui.add(params, "export").name("Export EXR");
gui.open();
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
renderer.render(scene, camera);
}
function createDataTexture() {
const normal = new THREE.Vector3();
const coord = new THREE.Vector2();
const size = 800, radius = 320, factor = Math.PI * 0.5 / radius;
const data = new Float32Array(4 * size * size);
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
const idx = i * size * 4 + j * 4;
coord.set(j, i).subScalar(size / 2);
if (coord.length() < radius)
normal.set(
Math.sin(coord.x * factor),
Math.sin(coord.y * factor),
Math.cos(coord.x * factor)
);
else normal.set(0, 0, 1);
data[idx + 0] = 0.5 + 0.5 * normal.x;
data[idx + 1] = 0.5 + 0.5 * normal.y;
data[idx + 2] = 0.5 + 0.5 * normal.z;
data[idx + 3] = 1;
}
}
dataTexture = new THREE.DataTexture(data, size, size, THREE.RGBAFormat, THREE.FloatType);
dataTexture.needsUpdate = true;
const material = new THREE.MeshBasicMaterial({ map: dataTexture });
const quad = new THREE.PlaneGeometry(50, 50);
mesh = new THREE.Mesh(quad, material);
mesh.visible = false;
scene.add(mesh);
}
function swapScene() {
if (params.target == "pmrem") {
camera.position.set(10, 0, 0);
controls.enabled = true;
scene.background = renderTarget.texture;
mesh.visible = false;
} else {
camera.position.set(0, 0, 70);
controls.enabled = false;
scene.background = new THREE.Color(0, 0, 0);
mesh.visible = true;
}
}
async function exportFile() {
let result, exportType, exportCompression;
await requestLoading("生成中");
try {
if (params.type == "HalfFloatType") exportType = THREE.HalfFloatType;
else exportType = THREE.FloatType;
if (params.compression == "ZIP") exportCompression = ZIP_COMPRESSION;
else if (params.compression == "ZIPS") exportCompression = ZIPS_COMPRESSION;
else exportCompression = NO_COMPRESSION;
if (params.target == "pmrem")
result = await exporter.parse(renderer, renderTarget, {
type: exportType,
compression: exportCompression
});
else
result = await exporter.parse(dataTexture, {
type: exportType,
compression: exportCompression
});
await saveFile(params.target + ".exr", result);
} catch (e) {
console.error("生成出错");
} finally {
cancelLoading();
}
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;