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webgl_sprites

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_sprites",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- sprites"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let camera, scene, renderer;
    let cameraOrtho, sceneOrtho;
    let spriteTL, spriteTR, spriteBL, spriteBR, spriteC;
    let mapC;
    let group;
    init();
    function init() {
      const width = window.innerWidth;
      const height = window.innerHeight;
      camera = new THREE.PerspectiveCamera(60, width / height, 1, 2100);
      camera.position.z = 1500;
      cameraOrtho = new THREE.OrthographicCamera(
        -width / 2,
        width / 2,
        height / 2,
        -height / 2,
        1,
        10
      );
      cameraOrtho.position.z = 10;
      scene = new THREE.Scene();
      scene.fog = new THREE.Fog(0, 1500, 2100);
      sceneOrtho = new THREE.Scene();
      const amount = 200;
      const radius = 500;
      const textureLoader = new THREE.TextureLoader();
      textureLoader.load("textures/sprite0.png", createHUDSprites);
      const mapB = textureLoader.load("textures/sprite1.png");
      mapC = textureLoader.load("textures/sprite2.png");
      mapB.colorSpace = THREE.SRGBColorSpace;
      mapC.colorSpace = THREE.SRGBColorSpace;
      group = new THREE.Group();
      const materialC = new THREE.SpriteMaterial({ map: mapC, color: 16777215, fog: true });
      const materialB = new THREE.SpriteMaterial({ map: mapB, color: 16777215, fog: true });
      for (let a = 0; a < amount; a++) {
        const x = Math.random() - 0.5;
        const y = Math.random() - 0.5;
        const z = Math.random() - 0.5;
        let material;
        if (z < 0) {
          material = materialB.clone();
        } else {
          material = materialC.clone();
          material.color.setHSL(0.5 * Math.random(), 0.75, 0.5);
          material.map.offset.set(-0.5, -0.5);
          material.map.repeat.set(2, 2);
        }
        const sprite = new THREE.Sprite(material);
        sprite.position.set(x, y, z);
        sprite.position.normalize();
        sprite.position.multiplyScalar(radius);
        group.add(sprite);
      }
      scene.add(group);
      renderer = new THREE.WebGLRenderer({ canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      renderer.autoClear = false;
      window.addEventListener("resize", onWindowResize);
      needToDispose(renderer, scene);
    }
    function createHUDSprites(texture) {
      texture.colorSpace = THREE.SRGBColorSpace;
      const material = new THREE.SpriteMaterial({ map: texture });
      const width = material.map.image.width;
      const height = material.map.image.height;
      spriteTL = new THREE.Sprite(material);
      spriteTL.center.set(0, 1);
      spriteTL.scale.set(width, height, 1);
      sceneOrtho.add(spriteTL);
      spriteTR = new THREE.Sprite(material);
      spriteTR.center.set(1, 1);
      spriteTR.scale.set(width, height, 1);
      sceneOrtho.add(spriteTR);
      spriteBL = new THREE.Sprite(material);
      spriteBL.center.set(0, 0);
      spriteBL.scale.set(width, height, 1);
      sceneOrtho.add(spriteBL);
      spriteBR = new THREE.Sprite(material);
      spriteBR.center.set(1, 0);
      spriteBR.scale.set(width, height, 1);
      sceneOrtho.add(spriteBR);
      spriteC = new THREE.Sprite(material);
      spriteC.center.set(0.5, 0.5);
      spriteC.scale.set(width, height, 1);
      sceneOrtho.add(spriteC);
      updateHUDSprites();
    }
    function updateHUDSprites() {
      const width = window.innerWidth / 2;
      const height = window.innerHeight / 2;
      spriteTL.position.set(-width, height, 1);
      spriteTR.position.set(width, height, 1);
      spriteBL.position.set(-width, -height, 1);
      spriteBR.position.set(width, -height, 1);
      spriteC.position.set(0, 0, 1);
    }
    function onWindowResize() {
      const width = window.innerWidth;
      const height = window.innerHeight;
      camera.aspect = width / height;
      camera.updateProjectionMatrix();
      cameraOrtho.left = -width / 2;
      cameraOrtho.right = width / 2;
      cameraOrtho.top = height / 2;
      cameraOrtho.bottom = -height / 2;
      cameraOrtho.updateProjectionMatrix();
      updateHUDSprites();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function animate() {
      const time = Date.now() / 1e3;
      for (let i = 0, l = group.children.length; i < l; i++) {
        const sprite = group.children[i];
        const material = sprite.material;
        const scale = Math.sin(time + sprite.position.x * 0.01) * 0.3 + 1;
        let imageWidth = 1;
        let imageHeight = 1;
        if (material.map && material.map.image && material.map.image.width) {
          imageWidth = material.map.image.width;
          imageHeight = material.map.image.height;
        }
        sprite.material.rotation += 0.1 * (i / l);
        sprite.scale.set(scale * imageWidth, scale * imageHeight, 1);
        if (material.map !== mapC) {
          material.opacity = Math.sin(time + sprite.position.x * 0.01) * 0.4 + 0.6;
        }
      }
      group.rotation.x = time * 0.5;
      group.rotation.y = time * 0.75;
      group.rotation.z = time * 1;
      renderer.clear();
      renderer.render(scene, camera);
      renderer.clearDepth();
      renderer.render(sceneOrtho, cameraOrtho);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;