webgl_postprocessing_advanced
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";
import { BloomPass } from "three/examples/jsm/postprocessing/BloomPass.js";
import { FilmPass } from "three/examples/jsm/postprocessing/FilmPass.js";
import { DotScreenPass } from "three/examples/jsm/postprocessing/DotScreenPass.js";
import { ClearMaskPass, MaskPass } from "three/examples/jsm/postprocessing/MaskPass.js";
import { TexturePass } from "three/examples/jsm/postprocessing/TexturePass.js";
import { BleachBypassShader } from "three/examples/jsm/shaders/BleachBypassShader.js";
import { ColorifyShader } from "three/examples/jsm/shaders/ColorifyShader.js";
import { HorizontalBlurShader } from "three/examples/jsm/shaders/HorizontalBlurShader.js";
import { VerticalBlurShader } from "three/examples/jsm/shaders/VerticalBlurShader.js";
import { SepiaShader } from "three/examples/jsm/shaders/SepiaShader.js";
import { VignetteShader } from "three/examples/jsm/shaders/VignetteShader.js";
import { GammaCorrectionShader } from "three/examples/jsm/shaders/GammaCorrectionShader.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_postprocessing_advanced",
useLoaders: [GLTFLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- webgl postprocessing example"
}
],
[
{
tag: "a",
link: "https://casual-effects.com/data/",
content: "Lee Perry-Smith"
},
{
tag: "text",
content: "head"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let composerScene, composer1, composer2, composer3, composer4;
let cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
const width = window.innerWidth || 2;
const height = window.innerHeight || 2;
let halfWidth = width / 2;
let halfHeight = height / 2;
let quadBG, quadMask, renderScene;
const delta = 0.01;
init();
function init() {
cameraOrtho = new THREE.OrthographicCamera(
-halfWidth,
halfWidth,
halfHeight,
-halfHeight,
-1e4,
1e4
);
cameraOrtho.position.z = 100;
cameraPerspective = new THREE.PerspectiveCamera(50, width / height, 1, 1e4);
cameraPerspective.position.z = 900;
sceneModel = new THREE.Scene();
sceneBG = new THREE.Scene();
directionalLight = new THREE.DirectionalLight(16777215, 3);
directionalLight.position.set(0, -0.1, 1).normalize();
sceneModel.add(directionalLight);
const loader = new GLTFLoader();
loader.load("models/gltf/LeePerrySmith/LeePerrySmith.glb", function(gltf) {
createMesh(gltf.scene.children[0].geometry, sceneModel, 100);
});
const diffuseMap = new THREE.TextureLoader().load("textures/cube/SwedishRoyalCastle/pz.jpg");
diffuseMap.colorSpace = THREE.SRGBColorSpace;
const materialColor = new THREE.MeshBasicMaterial({
map: diffuseMap,
depthTest: false
});
quadBG = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), materialColor);
quadBG.position.z = -500;
quadBG.scale.set(width, height, 1);
sceneBG.add(quadBG);
const sceneMask = new THREE.Scene();
quadMask = new THREE.Mesh(
new THREE.PlaneGeometry(1, 1),
new THREE.MeshBasicMaterial({ color: 16755200 })
);
quadMask.position.z = -300;
quadMask.scale.set(width / 2, height / 2, 1);
sceneMask.add(quadMask);
renderer = new THREE.WebGLRenderer({ canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setAnimationLoop(animate);
renderer.autoClear = false;
stats = new Stats(renderer);
const shaderBleach = BleachBypassShader;
const shaderSepia = SepiaShader;
const shaderVignette = VignetteShader;
const effectBleach = new ShaderPass(shaderBleach);
const effectSepia = new ShaderPass(shaderSepia);
const effectVignette = new ShaderPass(shaderVignette);
const gammaCorrection = new ShaderPass(GammaCorrectionShader);
effectBleach.uniforms["opacity"].value = 0.95;
effectSepia.uniforms["amount"].value = 0.9;
effectVignette.uniforms["offset"].value = 0.95;
effectVignette.uniforms["darkness"].value = 1.6;
const effectBloom = new BloomPass(0.5);
const effectFilm = new FilmPass(0.35);
const effectFilmBW = new FilmPass(0.35, true);
const effectDotScreen = new DotScreenPass(new THREE.Vector2(0, 0), 0.5, 0.8);
const effectHBlur = new ShaderPass(HorizontalBlurShader);
const effectVBlur = new ShaderPass(VerticalBlurShader);
effectHBlur.uniforms["h"].value = 2 / (width / 2);
effectVBlur.uniforms["v"].value = 2 / (height / 2);
const effectColorify1 = new ShaderPass(ColorifyShader);
const effectColorify2 = new ShaderPass(ColorifyShader);
effectColorify1.uniforms["color"] = new THREE.Uniform(new THREE.Color(1, 0.8, 0.8));
effectColorify2.uniforms["color"] = new THREE.Uniform(new THREE.Color(1, 0.75, 0.5));
const clearMask = new ClearMaskPass();
const renderMask = new MaskPass(sceneModel, cameraPerspective);
const renderMaskInverse = new MaskPass(sceneModel, cameraPerspective);
renderMaskInverse.inverse = true;
const rtParameters = {
stencilBuffer: true
};
const rtWidth = width / 2;
const rtHeight = height / 2;
const renderBackground = new RenderPass(sceneBG, cameraOrtho);
const renderModel = new RenderPass(sceneModel, cameraPerspective);
renderModel.clear = false;
composerScene = new EffectComposer(
renderer,
new THREE.WebGLRenderTarget(rtWidth * 2, rtHeight * 2, rtParameters)
);
composerScene.addPass(renderBackground);
composerScene.addPass(renderModel);
composerScene.addPass(renderMaskInverse);
composerScene.addPass(effectHBlur);
composerScene.addPass(effectVBlur);
composerScene.addPass(clearMask);
renderScene = new TexturePass(composerScene.renderTarget2.texture);
composer1 = new EffectComposer(
renderer,
new THREE.WebGLRenderTarget(rtWidth, rtHeight, rtParameters)
);
composer1.addPass(renderScene);
composer1.addPass(gammaCorrection);
composer1.addPass(effectFilmBW);
composer1.addPass(effectVignette);
composer2 = new EffectComposer(
renderer,
new THREE.WebGLRenderTarget(rtWidth, rtHeight, rtParameters)
);
composer2.addPass(renderScene);
composer2.addPass(gammaCorrection);
composer2.addPass(effectDotScreen);
composer2.addPass(renderMask);
composer2.addPass(effectColorify1);
composer2.addPass(clearMask);
composer2.addPass(renderMaskInverse);
composer2.addPass(effectColorify2);
composer2.addPass(clearMask);
composer2.addPass(effectVignette);
composer3 = new EffectComposer(
renderer,
new THREE.WebGLRenderTarget(rtWidth, rtHeight, rtParameters)
);
composer3.addPass(renderScene);
composer3.addPass(gammaCorrection);
composer3.addPass(effectSepia);
composer3.addPass(effectFilm);
composer3.addPass(effectVignette);
composer4 = new EffectComposer(
renderer,
new THREE.WebGLRenderTarget(rtWidth, rtHeight, rtParameters)
);
composer4.addPass(renderScene);
composer4.addPass(gammaCorrection);
composer4.addPass(effectBloom);
composer4.addPass(effectFilm);
composer4.addPass(effectBleach);
composer4.addPass(effectVignette);
renderScene.uniforms["tDiffuse"].value = composerScene.renderTarget2.texture;
window.addEventListener("resize", onWindowResize);
needToDispose(
renderer,
sceneModel,
sceneBG,
sceneMask,
loader,
composerScene,
composer1,
composer2,
composer3,
composer4
);
}
function onWindowResize() {
halfWidth = window.innerWidth / 2;
halfHeight = window.innerHeight / 2;
cameraPerspective.aspect = window.innerWidth / window.innerHeight;
cameraPerspective.updateProjectionMatrix();
cameraOrtho.left = -halfWidth;
cameraOrtho.right = halfWidth;
cameraOrtho.top = halfHeight;
cameraOrtho.bottom = -halfHeight;
cameraOrtho.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composerScene.setSize(halfWidth * 2, halfHeight * 2);
composer1.setSize(halfWidth, halfHeight);
composer2.setSize(halfWidth, halfHeight);
composer3.setSize(halfWidth, halfHeight);
composer4.setSize(halfWidth, halfHeight);
renderScene.uniforms["tDiffuse"].value = composerScene.renderTarget2.texture;
quadBG.scale.set(window.innerWidth, window.innerHeight, 1);
quadMask.scale.set(window.innerWidth / 2, window.innerHeight / 2, 1);
}
function createMesh(geometry, scene, scale) {
const diffuseMap = new THREE.TextureLoader().load("models/gltf/LeePerrySmith/Map-COL.jpg");
diffuseMap.colorSpace = THREE.SRGBColorSpace;
const mat2 = new THREE.MeshPhongMaterial({
color: 13355979,
specular: 526344,
shininess: 20,
map: diffuseMap,
normalMap: new THREE.TextureLoader().load(
"models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg"
),
normalScale: new THREE.Vector2(0.75, 0.75)
});
mesh = new THREE.Mesh(geometry, mat2);
mesh.position.set(0, -50, 0);
mesh.scale.set(scale, scale, scale);
scene.add(mesh);
}
function animate() {
stats.begin();
render();
stats.end();
stats.update();
}
function render() {
const time = Date.now() * 4e-4;
if (mesh) mesh.rotation.y = -time;
renderer.setViewport(0, 0, halfWidth, halfHeight);
composerScene.render(delta);
renderer.setViewport(0, 0, halfWidth, halfHeight);
composer1.render(delta);
renderer.setViewport(halfWidth, 0, halfWidth, halfHeight);
composer2.render(delta);
renderer.setViewport(0, halfHeight, halfWidth, halfHeight);
composer3.render(delta);
renderer.setViewport(halfWidth, halfHeight, halfWidth, halfHeight);
composer4.render(delta);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;