webgl_decals
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DecalGeometry } from "three/examples/jsm/geometries/DecalGeometry.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_decals",
useLoaders: [GLTFLoader],
info: [
[
{ tag: "a", link: "https://threejs.org", content: "three.js" },
{ tag: "text", content: "- decal splatter" }
],
[{ tag: "text", content: "click to shoot" }]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let renderer, scene, camera, stats;
let mesh;
let raycaster;
let line;
const intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3()
};
const mouse = new THREE.Vector2();
const intersects = [];
const textureLoader = new THREE.TextureLoader();
const decalDiffuse = textureLoader.load("textures/decal/decal-diffuse.png");
decalDiffuse.colorSpace = THREE.SRGBColorSpace;
const decalNormal = textureLoader.load("textures/decal/decal-normal.jpg");
const decalMaterial = new THREE.MeshPhongMaterial({
specular: 4473924,
map: decalDiffuse,
normalMap: decalNormal,
normalScale: new THREE.Vector2(1, 1),
shininess: 30,
transparent: true,
depthTest: true,
depthWrite: false,
polygonOffset: true,
polygonOffsetFactor: -4,
wireframe: false
});
const decals = [];
let mouseHelper;
const position = new THREE.Vector3();
const orientation = new THREE.Euler();
const size = new THREE.Vector3(10, 10, 10);
const params = {
minScale: 10,
maxScale: 20,
rotate: true,
clear: function() {
removeDecals();
}
};
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
stats = new Stats(renderer);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1e3);
camera.position.z = 120;
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 50;
controls.maxDistance = 200;
scene.add(new THREE.AmbientLight(6710886));
const dirLight1 = new THREE.DirectionalLight(16768460, 3);
dirLight1.position.set(1, 0.75, 0.5);
scene.add(dirLight1);
const dirLight2 = new THREE.DirectionalLight(13421823, 3);
dirLight2.position.set(-1, 0.75, -0.5);
scene.add(dirLight2);
const geometry = new THREE.BufferGeometry();
geometry.setFromPoints([new THREE.Vector3(), new THREE.Vector3()]);
line = new THREE.Line(geometry, new THREE.LineBasicMaterial());
scene.add(line);
loadLeePerrySmith();
raycaster = new THREE.Raycaster();
mouseHelper = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 10), new THREE.MeshNormalMaterial());
mouseHelper.visible = false;
scene.add(mouseHelper);
window.addEventListener("resize", onWindowResize);
let moved = false;
controls.addEventListener("change", function() {
moved = true;
});
canvas.addEventListener("pointerdown", function() {
moved = false;
});
canvas.addEventListener("pointerup", function(event) {
if (moved === false) {
checkIntersection(event.clientX, event.clientY);
if (intersection.intersects) shoot();
}
});
canvas.addEventListener("pointermove", onPointerMove);
function onPointerMove(event) {
if (event.isPrimary) {
checkIntersection(event.clientX, event.clientY);
}
}
function checkIntersection(x, y) {
if (mesh === void 0) return;
mouse.x = x / window.innerWidth * 2 - 1;
mouse.y = -(y / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
raycaster.intersectObject(mesh, false, intersects);
if (intersects.length > 0) {
const p = intersects[0].point;
mouseHelper.position.copy(p);
intersection.point.copy(p);
const n = intersects[0].face.normal.clone();
n.transformDirection(mesh.matrixWorld);
n.multiplyScalar(10);
n.add(intersects[0].point);
intersection.normal.copy(intersects[0].face.normal);
mouseHelper.lookAt(n);
const positions = line.geometry.attributes.position;
positions.setXYZ(0, p.x, p.y, p.z);
positions.setXYZ(1, n.x, n.y, n.z);
positions.needsUpdate = true;
intersection.intersects = true;
intersects.length = 0;
} else {
intersection.intersects = false;
}
}
const gui = new GUI();
gui.add(params, "minScale", 1, 30);
gui.add(params, "maxScale", 1, 30);
gui.add(params, "rotate");
gui.add(params, "clear");
gui.open();
needToDispose(renderer, scene, controls);
}
function loadLeePerrySmith() {
const map = textureLoader.load("models/gltf/LeePerrySmith/Map-COL.jpg");
map.colorSpace = THREE.SRGBColorSpace;
const specularMap = textureLoader.load("models/gltf/LeePerrySmith/Map-SPEC.jpg");
const normalMap = textureLoader.load(
"models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg"
);
const loader = new GLTFLoader();
loader.load("models/gltf/LeePerrySmith/LeePerrySmith.glb", function(gltf) {
mesh = gltf.scene.children[0];
mesh.material = new THREE.MeshPhongMaterial({
specular: 1118481,
map,
specularMap,
normalMap,
shininess: 25
});
scene.add(mesh);
mesh.scale.set(10, 10, 10);
});
}
function shoot() {
position.copy(intersection.point);
orientation.copy(mouseHelper.rotation);
if (params.rotate) orientation.z = Math.random() * 2 * Math.PI;
const scale = params.minScale + Math.random() * (params.maxScale - params.minScale);
size.set(scale, scale, scale);
const material = decalMaterial.clone();
material.color.setHex(Math.random() * 16777215);
const m = new THREE.Mesh(new DecalGeometry(mesh, position, orientation, size), material);
m.renderOrder = decals.length;
decals.push(m);
scene.add(m);
}
function removeDecals() {
decals.forEach(function(d) {
scene.remove(d);
});
decals.length = 0;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.render(scene, camera);
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;