webgl_postprocessing_transition
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import TWEEN from "three/examples/jsm/libs/tween.module.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderTransitionPass } from "three/examples/jsm/postprocessing/RenderTransitionPass.js";
import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_postprocessing_transition",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl scene transitions"
},
{
tag: "text",
content: "by"
},
{
tag: "a",
link: "https://twitter.com/fernandojsg",
content: "fernandojsg"
},
{
tag: "text",
content: "-"
},
{
tag: "a",
link: "https://github.com/kile/three.js-demos",
content: "github"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let renderer, composer, renderTransitionPass;
const textures = [];
const clock = new THREE.Clock();
const params = {
sceneAnimate: true,
transitionAnimate: true,
transition: 0,
useTexture: true,
texture: 5,
cycle: true,
threshold: 0.1
};
const fxSceneA = new FXScene(
new THREE.BoxGeometry(2, 2, 2),
new THREE.Vector3(0, -0.4, 0),
16777215
);
const fxSceneB = new FXScene(
new THREE.IcosahedronGeometry(1, 1),
new THREE.Vector3(0, 0.2, 0.1),
0
);
init();
function init() {
initGUI();
initTextures();
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
composer = new EffectComposer(renderer);
stats = new Stats(renderer);
renderTransitionPass = new RenderTransitionPass(
fxSceneA.scene,
fxSceneA.camera,
fxSceneB.scene,
fxSceneB.camera
);
renderTransitionPass.setTexture(textures[0]);
composer.addPass(renderTransitionPass);
const outputPass = new OutputPass();
composer.addPass(outputPass);
needToDispose(renderer, fxSceneA.scene, fxSceneB.scene, composer);
}
window.addEventListener("resize", onWindowResize);
function onWindowResize() {
fxSceneA.resize();
fxSceneB.resize();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
}
new TWEEN.Tween(params).to({ transition: 1 }, 1500).onUpdate(function() {
renderTransitionPass.setTransition(params.transition);
if (params.cycle) {
if (params.transition == 0 || params.transition == 1) {
params.texture = (params.texture + 1) % textures.length;
renderTransitionPass.setTexture(textures[params.texture]);
}
}
}).repeat(Infinity).delay(2e3).yoyo(true).start();
function animate() {
if (params.transitionAnimate) TWEEN.update();
const delta = clock.getDelta();
fxSceneA.update(delta);
fxSceneB.update(delta);
render();
stats.update();
}
function initTextures() {
const loader = new THREE.TextureLoader();
for (let i = 0; i < 6; i++) {
textures[i] = loader.load("textures/transition/transition" + (i + 1) + ".png");
}
}
function initGUI() {
const gui = new GUI();
gui.add(params, "sceneAnimate").name("Animate scene");
gui.add(params, "transitionAnimate").name("Animate transition");
gui.add(params, "transition", 0, 1, 0.01).onChange(function(value) {
renderTransitionPass.setTransition(value);
}).listen();
gui.add(params, "useTexture").onChange(function(value) {
renderTransitionPass.useTexture(value);
});
gui.add(params, "texture", {
Perlin: 0,
Squares: 1,
Cells: 2,
Distort: 3,
Gradient: 4,
Radial: 5
}).onChange(function(value) {
renderTransitionPass.setTexture(textures[value]);
}).listen();
gui.add(params, "cycle");
gui.add(params, "threshold", 0, 1, 0.01).onChange(function(value) {
renderTransitionPass.setTextureThreshold(value);
});
}
function render() {
if (params.transition === 0) {
renderer.render(fxSceneB.scene, fxSceneB.camera);
} else if (params.transition === 1) {
renderer.render(fxSceneA.scene, fxSceneA.camera);
} else {
composer.render();
}
}
function FXScene(geometry, rotationSpeed, backgroundColor) {
const camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.1,
100
);
camera.position.z = 20;
const scene = new THREE.Scene();
scene.background = new THREE.Color(backgroundColor);
scene.add(new THREE.AmbientLight(11184810, 3));
const light = new THREE.DirectionalLight(16777215, 3);
light.position.set(0, 1, 4);
scene.add(light);
this.rotationSpeed = rotationSpeed;
const color = geometry.type === "BoxGeometry" ? 255 : 16711680;
const material = new THREE.MeshPhongMaterial({ color, flatShading: true });
const mesh = generateInstancedMesh(geometry, material, 500);
scene.add(mesh);
this.scene = scene;
this.camera = camera;
this.mesh = mesh;
this.update = function(delta) {
if (params.sceneAnimate) {
mesh.rotation.x += this.rotationSpeed.x * delta;
mesh.rotation.y += this.rotationSpeed.y * delta;
mesh.rotation.z += this.rotationSpeed.z * delta;
}
};
this.resize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
};
}
function generateInstancedMesh(geometry, material, count) {
const mesh = new THREE.InstancedMesh(geometry, material, count);
const dummy = new THREE.Object3D();
const color = new THREE.Color();
for (let i = 0; i < count; i++) {
dummy.position.x = Math.random() * 100 - 50;
dummy.position.y = Math.random() * 60 - 30;
dummy.position.z = Math.random() * 80 - 40;
dummy.rotation.x = Math.random() * 2 * Math.PI;
dummy.rotation.y = Math.random() * 2 * Math.PI;
dummy.rotation.z = Math.random() * 2 * Math.PI;
dummy.scale.x = Math.random() * 2 + 1;
if (geometry.type === "BoxGeometry") {
dummy.scale.y = Math.random() * 2 + 1;
dummy.scale.z = Math.random() * 2 + 1;
} else {
dummy.scale.y = dummy.scale.x;
dummy.scale.z = dummy.scale.x;
}
dummy.updateMatrix();
mesh.setMatrixAt(i, dummy.matrix);
mesh.setColorAt(i, color.setScalar(0.1 + 0.9 * Math.random()));
}
return mesh;
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;