webgl_materials_texture_anisotropy
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_texture_anisotropy",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- anisotropic texture filtering example"
}
],
[
{
tag: "text",
content: "left anisotropy: $textLeft$ | right anisotropy: $textRight$"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame, bindInfoText }) => {
const SCREEN_WIDTH = window.innerWidth;
const SCREEN_HEIGHT = window.innerHeight;
const textLeft = bindInfoText("$textLeft$");
const textRight = bindInfoText("$textRight$");
let stats;
let camera, scene1, scene2, renderer;
let mouseX = 0, mouseY = 0;
const windowHalfX = window.innerWidth / 2;
const windowHalfY = window.innerHeight / 2;
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
camera = new THREE.PerspectiveCamera(35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25e3);
camera.position.z = 1500;
scene1 = new THREE.Scene();
scene1.background = new THREE.Color(15923199);
scene1.fog = new THREE.Fog(15923199, 1, 25e3);
scene2 = new THREE.Scene();
scene2.background = new THREE.Color(15923199);
scene2.fog = new THREE.Fog(15923199, 1, 25e3);
scene1.add(new THREE.AmbientLight(15659263, 3));
scene2.add(new THREE.AmbientLight(15659263, 3));
const light1 = new THREE.DirectionalLight(16777215, 6);
light1.position.set(1, 1, 1);
scene1.add(light1);
const light2 = new THREE.DirectionalLight(16777215, 6);
light2.position.set(1, 1, 1);
scene2.add(light2);
const textureLoader = new THREE.TextureLoader();
const maxAnisotropy = renderer.capabilities.getMaxAnisotropy();
const texture1 = textureLoader.load("textures/crate.gif");
const material1 = new THREE.MeshPhongMaterial({ color: 16777215, map: texture1 });
texture1.colorSpace = THREE.SRGBColorSpace;
texture1.anisotropy = maxAnisotropy;
texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
texture1.repeat.set(512, 512);
const texture2 = textureLoader.load("textures/crate.gif");
const material2 = new THREE.MeshPhongMaterial({ color: 16777215, map: texture2 });
texture2.colorSpace = THREE.SRGBColorSpace;
texture2.anisotropy = 1;
texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
texture2.repeat.set(512, 512);
if (maxAnisotropy > 0) {
textLeft.value = texture1.anisotropy;
textRight.value = texture2.anisotropy;
} else {
textLeft.value = "not supported";
textRight.value = "not supported";
}
const geometry = new THREE.PlaneGeometry(100, 100);
const mesh1 = new THREE.Mesh(geometry, material1);
mesh1.rotation.x = -Math.PI / 2;
mesh1.scale.set(1e3, 1e3, 1e3);
const mesh2 = new THREE.Mesh(geometry, material2);
mesh2.rotation.x = -Math.PI / 2;
mesh2.scale.set(1e3, 1e3, 1e3);
scene1.add(mesh1);
scene2.add(mesh2);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setAnimationLoop(animate);
renderer.autoClear = false;
renderer.domElement.style.position = "relative";
stats = new Stats(renderer);
canvas.addEventListener("pointermove", onDocumentMouseMove);
needToDispose(renderer, scene1, scene2);
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function animate() {
render();
stats.update();
}
function render() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y = THREE.MathUtils.clamp(
camera.position.y + (-(mouseY - 200) - camera.position.y) * 0.05,
50,
1e3
);
camera.lookAt(scene1.position);
renderer.clear();
renderer.setScissorTest(true);
renderer.setScissor(0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
renderer.render(scene1, camera);
renderer.setScissor(SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
renderer.render(scene2, camera);
renderer.setScissorTest(false);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Record<string, Loader>;
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;