webgl_materials_matcap
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_matcap",
useLoaders: [GLTFLoader, EXRLoader],
info: [
[
{ tag: "a", link: "https://threejs.org", content: "three.js" },
{ tag: "text", content: "- webgl materials matcap" }
],
[{ tag: "text", content: "Drag-and-drop JPG, PNG, WebP, AVIF, or EXR MatCap image files" }]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let mesh, renderer, scene, camera;
const API = {
color: 16777215,
// sRGB
exposure: 1,
file: ""
};
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = API.exposure;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(0, 0, 13);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", render);
controls.enableZoom = false;
controls.enablePan = false;
const loaderEXR = new EXRLoader();
const matcap = loaderEXR.load("textures/matcaps/040full.exr", render);
const loader = new THREE.TextureLoader();
const normalmap = loader.load(
"models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg",
render
);
new GLTFLoader().load("models/gltf/LeePerrySmith/LeePerrySmith.glb", function(gltf) {
mesh = gltf.scene.children[0];
mesh.position.y = -0.25;
mesh.material = new THREE.MeshMatcapMaterial({
color: new THREE.Color().setHex(API.color),
matcap,
normalMap: normalmap
});
scene.add(mesh);
render();
});
const gui = new GUI();
gui.addColor(API, "color").listen().onChange(function() {
mesh.material.color.set(API.color);
render();
});
gui.add(API, "exposure", 0, 2).onChange(function() {
renderer.toneMappingExposure = API.exposure;
render();
});
gui.add(API, "file", {
none: "",
spruit_sunrise: "textures/equirectangular/spruit_sunrise_2k.hdr.jpg",
piz: "textures/piz_compressed.exr",
depthmap: "textures/kandao3_depthmap.jpg"
}).name("file").onChange(function(value) {
value && loadFile(value);
});
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render(scene, camera);
}
function updateMatcap(texture) {
if (mesh.material.matcap) {
mesh.material.matcap.dispose();
}
mesh.material.matcap = texture;
texture.needsUpdate = true;
mesh.material.needsUpdate = true;
render();
}
function loadFile(filename) {
const extension = filename.split(".").pop().toLowerCase();
if (extension === "exr") {
const loaderEXR = new EXRLoader();
loaderEXR.load(filename, updateMatcap);
} else {
const loader = new THREE.TextureLoader();
loader.load(filename, updateMatcap);
}
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;