webgl_materials_cubemap_render_to_mipmaps
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_cubemap_render_to_mipmaps",
useLoaders: [],
info: [
[
{ tag: "a", link: "https://threejs.org", content: "three.js" },
{ tag: "text", content: "- rendering to cubemap mip levels demo." }
],
[
{ tag: "text", content: "Left: original cubemap" },
{ tag: "text", content: "Right: generated cubemap" }
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer;
const CubemapFilterShader = {
name: "CubemapFilterShader",
uniforms: {
cubeTexture: { value: null },
mipIndex: { value: 0 }
},
vertexShader: (
/* glsl */
`
varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection(position, modelMatrix);
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w; // set z to camera.far
}
`
),
fragmentShader: (
/* glsl */
`
uniform samplerCube cubeTexture;
varying vec3 vWorldDirection;
uniform float mipIndex;
#include <common>
void main() {
vec3 cubeCoordinates = normalize(vWorldDirection);
// Colorize mip levels
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
if (mipIndex == 0.0) color.rgb = vec3(1.0, 1.0, 1.0);
else if (mipIndex == 1.0) color.rgb = vec3(0.0, 0.0, 1.0);
else if (mipIndex == 2.0) color.rgb = vec3(0.0, 1.0, 1.0);
else if (mipIndex == 3.0) color.rgb = vec3(0.0, 1.0, 0.0);
else if (mipIndex == 4.0) color.rgb = vec3(1.0, 1.0, 0.0);
gl_FragColor = textureCube(cubeTexture, cubeCoordinates, 0.0) * color;
}
`
)
};
init();
async function loadCubeTexture(urls) {
return new Promise(function(resolve) {
new THREE.CubeTextureLoader().load(urls, function(cubeTexture) {
resolve(cubeTexture);
});
});
}
function allocateCubemapRenderTarget(cubeMapSize) {
const params = {
magFilter: THREE.LinearFilter,
minFilter: THREE.LinearMipMapLinearFilter,
generateMipmaps: false,
type: THREE.HalfFloatType,
format: THREE.RGBAFormat,
colorSpace: THREE.LinearSRGBColorSpace,
depthBuffer: false
};
const rt = new THREE.WebGLCubeRenderTarget(cubeMapSize, params);
const mipLevels = Math.log(cubeMapSize) * Math.LOG2E + 1;
for (let i = 0; i < mipLevels; i++) rt.texture.mipmaps.push({});
rt.texture.mapping = THREE.CubeReflectionMapping;
return rt;
}
function renderToCubeTexture(cubeMapRenderTarget, sourceCubeTexture) {
const geometry = new THREE.BoxGeometry(5, 5, 5);
const material = new THREE.ShaderMaterial({
name: CubemapFilterShader.name,
uniforms: THREE.UniformsUtils.clone(CubemapFilterShader.uniforms),
vertexShader: CubemapFilterShader.vertexShader,
fragmentShader: CubemapFilterShader.fragmentShader,
side: THREE.BackSide,
blending: THREE.NoBlending
});
material.uniforms.cubeTexture.value = sourceCubeTexture;
const mesh = new THREE.Mesh(geometry, material);
const cubeCamera = new THREE.CubeCamera(1, 10, cubeMapRenderTarget);
const mipmapCount = Math.floor(
Math.log2(Math.max(cubeMapRenderTarget.width, cubeMapRenderTarget.height))
);
for (let mipmap = 0; mipmap < mipmapCount; mipmap++) {
material.uniforms.mipIndex.value = mipmap;
material.needsUpdate = true;
cubeMapRenderTarget.viewport.set(
0,
0,
cubeMapRenderTarget.width >> mipmap,
cubeMapRenderTarget.height >> mipmap
);
cubeCamera.activeMipmapLevel = mipmap;
cubeCamera.update(renderer, mesh);
}
mesh.geometry.dispose();
mesh.material.dispose();
}
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e4);
camera.position.z = 500;
const controls = new OrbitControls(camera, renderer.domElement);
controls.minPolarAngle = Math.PI / 4;
controls.maxPolarAngle = Math.PI / 1.5;
window.addEventListener("resize", onWindowResize);
const r = "textures/cube/Park3Med/";
const urls = [
r + "px.jpg",
r + "nx.jpg",
r + "py.jpg",
r + "ny.jpg",
r + "pz.jpg",
r + "nz.jpg"
];
loadCubeTexture(urls).then((cubeTexture) => {
const cubeMapRenderTarget = allocateCubemapRenderTarget(512);
renderToCubeTexture(cubeMapRenderTarget, cubeTexture);
const sphere = new THREE.SphereGeometry(100, 128, 128);
let material = new THREE.MeshBasicMaterial({ color: 16777215, envMap: cubeTexture });
let mesh = new THREE.Mesh(sphere, material);
mesh.position.set(-100, 0, 0);
scene.add(mesh);
material = material.clone();
material.envMap = cubeMapRenderTarget.texture;
mesh = new THREE.Mesh(sphere, material);
mesh.position.set(100, 0, 0);
scene.add(mesh);
});
needToDispose(renderer, scene);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;