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webgl_raycaster_texture

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_raycaster_texture",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "raycaster - texture"
      }
    ]
  ],
  init: ({
    window,
    canvas: rendererCanvas,
    GUI,
    Stats,
    needToDispose,
    useFrame,
    withCDNPrefix
  }) => {
    const WRAPPING = {
      RepeatWrapping: THREE.RepeatWrapping,
      ClampToEdgeWrapping: THREE.ClampToEdgeWrapping,
      MirroredRepeatWrapping: THREE.MirroredRepeatWrapping
    };
    const params = {
      wrapS: THREE.RepeatWrapping,
      wrapT: THREE.RepeatWrapping,
      offsetX: 0,
      offsetY: 0,
      repeatX: 1,
      repeatY: 1,
      rotation: 0
    };
    function CanvasTexture(parentTexture) {
      this._canvas = document.createElement("canvas");
      this._canvas.width = this._canvas.height = 1024;
      this._context2D = this._canvas.getContext("2d");
      if (parentTexture) {
        this._parentTexture.push(parentTexture);
        parentTexture.image = this._canvas;
      }
      const that = this;
      this._background = document.createElement("img");
      this._background.addEventListener("load", function() {
        that._canvas.width = that._background.naturalWidth;
        that._canvas.height = that._background.naturalHeight;
        that._crossRadius = Math.ceil(Math.min(that._canvas.width, that._canvas.height / 30));
        that._crossMax = Math.ceil(0.70710678 * that._crossRadius);
        that._crossMin = Math.ceil(that._crossMax / 10);
        that._crossThickness = Math.ceil(that._crossMax / 10);
        that._draw();
      });
      this._background.crossOrigin = "";
      this._background.src = withCDNPrefix("textures/uv_grid_opengl.jpg");
      this._draw();
    }
    CanvasTexture.prototype = {
      constructor: CanvasTexture,
      _canvas: null,
      _context2D: null,
      _xCross: 0,
      _yCross: 0,
      _crossRadius: 57,
      _crossMax: 40,
      _crossMin: 4,
      _crossThickness: 4,
      _parentTexture: [],
      addParent: function(parentTexture) {
        if (this._parentTexture.indexOf(parentTexture) === -1) {
          this._parentTexture.push(parentTexture);
          parentTexture.image = this._canvas;
        }
      },
      setCrossPosition: function(x, y) {
        this._xCross = x * this._canvas.width;
        this._yCross = y * this._canvas.height;
        this._draw();
      },
      _draw: function() {
        if (!this._context2D) return;
        this._context2D.clearRect(0, 0, this._canvas.width, this._canvas.height);
        this._context2D.drawImage(this._background, 0, 0);
        this._context2D.lineWidth = this._crossThickness * 3;
        this._context2D.strokeStyle = "#FFFF00";
        this._context2D.beginPath();
        this._context2D.moveTo(
          this._xCross - this._crossMax - 2,
          this._yCross - this._crossMax - 2
        );
        this._context2D.lineTo(this._xCross - this._crossMin, this._yCross - this._crossMin);
        this._context2D.moveTo(this._xCross + this._crossMin, this._yCross + this._crossMin);
        this._context2D.lineTo(
          this._xCross + this._crossMax + 2,
          this._yCross + this._crossMax + 2
        );
        this._context2D.moveTo(
          this._xCross - this._crossMax - 2,
          this._yCross + this._crossMax + 2
        );
        this._context2D.lineTo(this._xCross - this._crossMin, this._yCross + this._crossMin);
        this._context2D.moveTo(this._xCross + this._crossMin, this._yCross - this._crossMin);
        this._context2D.lineTo(
          this._xCross + this._crossMax + 2,
          this._yCross - this._crossMax - 2
        );
        this._context2D.stroke();
        for (let i = 0; i < this._parentTexture.length; i++) {
          this._parentTexture[i].needsUpdate = true;
        }
      }
    };
    const width = window.innerWidth;
    const height = window.innerHeight;
    let canvas;
    let planeTexture, cubeTexture, circleTexture;
    let camera, scene, renderer;
    const raycaster = new THREE.Raycaster();
    const mouse = new THREE.Vector2();
    const onClickPosition = new THREE.Vector2();
    init();
    function init() {
      scene = new THREE.Scene();
      scene.background = new THREE.Color(15658734);
      camera = new THREE.PerspectiveCamera(45, width / height, 1, 1e3);
      camera.position.x = -30;
      camera.position.y = 40;
      camera.position.z = 50;
      camera.lookAt(scene.position);
      renderer = new THREE.WebGLRenderer({ canvas: rendererCanvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(width, height);
      renderer.setAnimationLoop(animate);
      cubeTexture = new THREE.Texture(
        void 0,
        THREE.UVMapping,
        THREE.RepeatWrapping,
        THREE.RepeatWrapping
      );
      cubeTexture.colorSpace = THREE.SRGBColorSpace;
      canvas = new CanvasTexture(cubeTexture);
      const cubeMaterial = new THREE.MeshBasicMaterial({ map: cubeTexture });
      const cubeGeometry = new THREE.BoxGeometry(20, 20, 20);
      let uvs = cubeGeometry.attributes.uv.array;
      for (let i = 0; i < uvs.length; i++) {
        uvs[i] *= 2;
      }
      const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
      cube.position.x = 4;
      cube.position.y = -5;
      cube.position.z = 0;
      scene.add(cube);
      planeTexture = new THREE.Texture(
        void 0,
        THREE.UVMapping,
        THREE.MirroredRepeatWrapping,
        THREE.MirroredRepeatWrapping
      );
      planeTexture.colorSpace = THREE.SRGBColorSpace;
      canvas.addParent(planeTexture);
      const planeMaterial = new THREE.MeshBasicMaterial({ map: planeTexture });
      const planeGeometry = new THREE.PlaneGeometry(25, 25, 1, 1);
      uvs = planeGeometry.attributes.uv.array;
      for (let i = 0; i < uvs.length; i++) {
        uvs[i] *= 2;
      }
      const plane = new THREE.Mesh(planeGeometry, planeMaterial);
      plane.position.x = -16;
      plane.position.y = -5;
      plane.position.z = 0;
      scene.add(plane);
      circleTexture = new THREE.Texture(
        void 0,
        THREE.UVMapping,
        THREE.RepeatWrapping,
        THREE.RepeatWrapping
      );
      circleTexture.colorSpace = THREE.SRGBColorSpace;
      canvas.addParent(circleTexture);
      const circleMaterial = new THREE.MeshBasicMaterial({ map: circleTexture });
      const circleGeometry = new THREE.CircleGeometry(25, 40, 0, Math.PI * 2);
      uvs = circleGeometry.attributes.uv.array;
      for (let i = 0; i < uvs.length; i++) {
        uvs[i] = (uvs[i] - 0.25) * 2;
      }
      const circle = new THREE.Mesh(circleGeometry, circleMaterial);
      circle.position.x = 24;
      circle.position.y = -5;
      circle.position.z = 0;
      scene.add(circle);
      window.addEventListener("resize", onWindowResize);
      rendererCanvas.addEventListener("pointermove", onMouseMove);
      const gui = new GUI();
      gui.title("Circle Texture Settings");
      gui.add(params, "wrapS", WRAPPING).onChange(setwrapS);
      gui.add(params, "wrapT", WRAPPING).onChange(setwrapT);
      gui.add(params, "offsetX", 0, 5);
      gui.add(params, "offsetY", 0, 5);
      gui.add(params, "repeatX", 0, 5);
      gui.add(params, "repeatY", 0, 5);
      gui.add(params, "rotation", 0, 2 * Math.PI);
      gui.open();
      needToDispose(renderer, scene);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function onMouseMove(evt) {
      evt.preventDefault();
      const array = getMousePosition(rendererCanvas, evt.clientX, evt.clientY);
      onClickPosition.fromArray(array);
      const intersects = getIntersects(onClickPosition, scene.children);
      if (intersects.length > 0 && intersects[0].uv) {
        const uv = intersects[0].uv;
        intersects[0].object.material.map.transformUv(uv);
        canvas.setCrossPosition(uv.x, uv.y);
      }
    }
    function getMousePosition(dom, x, y) {
      const rect = dom.getBoundingClientRect();
      return [(x - rect.left) / rect.width, (y - rect.top) / rect.height];
    }
    function getIntersects(point, objects) {
      mouse.set(point.x * 2 - 1, -(point.y * 2) + 1);
      raycaster.setFromCamera(mouse, camera);
      return raycaster.intersectObjects(objects, false);
    }
    function animate() {
      circleTexture.offset.x = params.offsetX;
      circleTexture.offset.y = params.offsetY;
      circleTexture.repeat.x = params.repeatX;
      circleTexture.repeat.y = params.repeatY;
      circleTexture.rotation = params.rotation;
      renderer.render(scene, camera);
    }
    function setwrapS(value) {
      circleTexture.wrapS = value;
      circleTexture.needsUpdate = true;
    }
    function setwrapT(value) {
      circleTexture.wrapT = value;
      circleTexture.needsUpdate = true;
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;