webgl_postprocessing_outline
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass.js";
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";
import { FXAAShader } from "three/examples/jsm/shaders/FXAAShader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_postprocessing_outline",
useLoaders: [OBJLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- Outline Pass by"
},
{
tag: "a",
link: "http://eduperiment.com",
content: "Prashant Sharma"
},
{
tag: "text",
content: "and"
},
{
tag: "a",
link: "https://clara.io",
content: "Ben Houston"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, scene, renderer, controls;
let composer, effectFXAA, outlinePass;
let selectedObjects = [];
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const obj3d = new THREE.Object3D();
const group = new THREE.Group();
const params = {
edgeStrength: 3,
edgeGlow: 0,
edgeThickness: 1,
pulsePeriod: 0,
rotate: false,
usePatternTexture: false
};
const gui = new GUI({ width: 280 });
gui.add(params, "edgeStrength", 0.01, 10).onChange(function(value) {
outlinePass.edgeStrength = Number(value);
});
gui.add(params, "edgeGlow", 0, 1).onChange(function(value) {
outlinePass.edgeGlow = Number(value);
});
gui.add(params, "edgeThickness", 1, 4).onChange(function(value) {
outlinePass.edgeThickness = Number(value);
});
gui.add(params, "pulsePeriod", 0, 5).onChange(function(value) {
outlinePass.pulsePeriod = Number(value);
});
gui.add(params, "rotate");
gui.add(params, "usePatternTexture").onChange(function(value) {
outlinePass.usePatternTexture = value;
});
function Configuration() {
this.visibleEdgeColor = "#ffffff";
this.hiddenEdgeColor = "#190a05";
}
const conf = new Configuration();
gui.addColor(conf, "visibleEdgeColor").onChange(function(value) {
outlinePass.visibleEdgeColor.set(value);
});
gui.addColor(conf, "hiddenEdgeColor").onChange(function(value) {
outlinePass.hiddenEdgeColor.set(value);
});
init();
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
renderer = new THREE.WebGLRenderer({ canvas });
renderer.shadowMap.enabled = true;
renderer.setSize(width, height);
renderer.setAnimationLoop(animate);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 100);
camera.position.set(0, 0, 8);
controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 5;
controls.maxDistance = 20;
controls.enablePan = false;
controls.enableDamping = true;
controls.dampingFactor = 0.05;
scene.add(new THREE.AmbientLight(11184810, 0.6));
const light = new THREE.DirectionalLight(14548957, 2);
light.position.set(1, 1, 1);
light.castShadow = true;
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
const d = 10;
light.shadow.camera.left = -10;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = -10;
light.shadow.camera.far = 1e3;
scene.add(light);
const loader = new OBJLoader();
loader.load("models/obj/tree.obj", function(object) {
let scale = 1;
object.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.geometry.center();
child.geometry.computeBoundingSphere();
scale = 0.2 * child.geometry.boundingSphere.radius;
const phongMaterial = new THREE.MeshPhongMaterial({
color: 16777215,
specular: 1118481,
shininess: 5
});
child.material = phongMaterial;
child.receiveShadow = true;
child.castShadow = true;
}
});
object.position.y = 1;
object.scale.divideScalar(scale);
obj3d.add(object);
});
scene.add(group);
group.add(obj3d);
const geometry = new THREE.SphereGeometry(3, 48, 24);
for (let i = 0; i < 20; i++) {
const material = new THREE.MeshLambertMaterial();
material.color.setHSL(Math.random(), 1, 0.3);
const mesh = new THREE.Mesh(geometry, material);
mesh.position.x = Math.random() * 4 - 2;
mesh.position.y = Math.random() * 4 - 2;
mesh.position.z = Math.random() * 4 - 2;
mesh.receiveShadow = true;
mesh.castShadow = true;
mesh.scale.multiplyScalar(Math.random() * 0.3 + 0.1);
group.add(mesh);
}
const floorMaterial = new THREE.MeshLambertMaterial({ side: THREE.DoubleSide });
const floorGeometry = new THREE.PlaneGeometry(12, 12);
const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial);
floorMesh.rotation.x -= Math.PI * 0.5;
floorMesh.position.y -= 1.5;
group.add(floorMesh);
floorMesh.receiveShadow = true;
const torusGeometry = new THREE.TorusGeometry(1, 0.3, 16, 100);
const torusMaterial = new THREE.MeshPhongMaterial({ color: 16755455 });
const torus = new THREE.Mesh(torusGeometry, torusMaterial);
torus.position.z = -4;
group.add(torus);
torus.receiveShadow = true;
torus.castShadow = true;
stats = new Stats(renderer);
composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
outlinePass = new OutlinePass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
scene,
camera
);
composer.addPass(outlinePass);
const textureLoader = new THREE.TextureLoader();
textureLoader.load("textures/tri_pattern.jpg", function(texture) {
outlinePass.patternTexture = texture;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
});
const outputPass = new OutputPass();
composer.addPass(outputPass);
effectFXAA = new ShaderPass(FXAAShader);
effectFXAA.uniforms["resolution"].value.set(1 / window.innerWidth, 1 / window.innerHeight);
composer.addPass(effectFXAA);
window.addEventListener("resize", onWindowResize);
canvas.addEventListener("pointermove", onPointerMove);
function onPointerMove(event) {
if (event.isPrimary === false) return;
mouse.x = event.clientX / window.innerWidth * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
checkIntersection();
}
function addSelectedObject(object) {
selectedObjects = [];
selectedObjects.push(object);
}
function checkIntersection() {
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObject(scene, true);
if (intersects.length > 0) {
const selectedObject = intersects[0].object;
addSelectedObject(selectedObject);
outlinePass.selectedObjects = selectedObjects;
}
}
needToDispose(renderer, scene, controls, composer, loader);
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
composer.setSize(width, height);
effectFXAA.uniforms["resolution"].value.set(1 / window.innerWidth, 1 / window.innerHeight);
}
function animate() {
stats.begin();
const timer = Date.now();
if (params.rotate) {
group.rotation.y = timer * 1e-4;
}
controls.update();
composer.render();
stats.end();
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;