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webgl_postprocessing_ssaa

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { SSAARenderPass } from "three/examples/jsm/postprocessing/SSAARenderPass.js";
import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_postprocessing_ssaa",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- Unbiased Manual Supersamling Anti-Aliasing (SSAA) pass by"
      },
      {
        tag: "a",
        link: "https://clara.io",
        content: "Ben Houston"
      }
    ],
    [
      {
        tag: "text",
        content: "This example shows how to unbias the rounding errors accumulated using high number of SSAA samples on a 8-bit per channel buffer."
      },
      {
        tag: "text",
        content: 'Turn off the "unbiased" feature to see the banding that results from accumulated rounding errors.'
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let scene, renderer, composer;
    let cameraP, ssaaRenderPassP;
    let cameraO, ssaaRenderPassO;
    let gui, stats;
    const params = {
      sampleLevel: 4,
      unbiased: true,
      camera: "perspective",
      clearColor: "black",
      clearAlpha: 1,
      viewOffsetX: 0,
      autoRotate: true
    };
    init();
    clearGui();
    function clearGui() {
      if (gui) gui.destroy();
      gui = new GUI();
      gui.add(params, "unbiased");
      gui.add(params, "sampleLevel", {
        "Level 0: 1 Sample": 0,
        "Level 1: 2 Samples": 1,
        "Level 2: 4 Samples": 2,
        "Level 3: 8 Samples": 3,
        "Level 4: 16 Samples": 4,
        "Level 5: 32 Samples": 5
      });
      gui.add(params, "camera", ["perspective", "orthographic"]);
      gui.add(params, "clearColor", ["black", "white", "blue", "green", "red"]);
      gui.add(params, "clearAlpha", 0, 1);
      gui.add(params, "viewOffsetX", -100, 100);
      gui.add(params, "autoRotate");
      gui.open();
    }
    function init() {
      const width = window.innerWidth || 1;
      const height = window.innerHeight || 1;
      const aspect = width / height;
      const devicePixelRatio = window.devicePixelRatio || 1;
      renderer = new THREE.WebGLRenderer({ canvas });
      renderer.setPixelRatio(devicePixelRatio);
      renderer.setSize(width, height);
      renderer.setAnimationLoop(animate);
      stats = new Stats(renderer);
      cameraP = new THREE.PerspectiveCamera(65, aspect, 3, 10);
      cameraP.position.z = 7;
      cameraP.setViewOffset(width, height, params.viewOffsetX, 0, width, height);
      cameraO = new THREE.OrthographicCamera(width / -2, width / 2, height / 2, height / -2, 3, 10);
      cameraO.position.z = 7;
      const fov = THREE.MathUtils.degToRad(cameraP.fov);
      const hyperfocus = (cameraP.near + cameraP.far) / 2;
      const _height = 2 * Math.tan(fov / 2) * hyperfocus;
      cameraO.zoom = height / _height;
      scene = new THREE.Scene();
      const group = new THREE.Group();
      scene.add(group);
      const light = new THREE.PointLight(15728623, 500);
      light.position.z = 10;
      light.position.y = -10;
      light.position.x = -10;
      scene.add(light);
      const light2 = new THREE.PointLight(16773103, 500);
      light2.position.z = 10;
      light2.position.x = -10;
      light2.position.y = 10;
      scene.add(light2);
      const light3 = new THREE.PointLight(15724543, 500);
      light3.position.z = 10;
      light3.position.x = 10;
      light3.position.y = -10;
      scene.add(light3);
      const light4 = new THREE.AmbientLight(16777215, 0.2);
      scene.add(light4);
      const geometry = new THREE.SphereGeometry(3, 48, 24);
      for (let i = 0; i < 120; i++) {
        const material = new THREE.MeshStandardMaterial();
        material.roughness = 0.5 * Math.random() + 0.25;
        material.metalness = 0;
        material.color.setHSL(Math.random(), 1, 0.3);
        const mesh = new THREE.Mesh(geometry, material);
        mesh.position.x = Math.random() * 4 - 2;
        mesh.position.y = Math.random() * 4 - 2;
        mesh.position.z = Math.random() * 4 - 2;
        mesh.rotation.x = Math.random();
        mesh.rotation.y = Math.random();
        mesh.rotation.z = Math.random();
        mesh.scale.setScalar(Math.random() * 0.2 + 0.05);
        group.add(mesh);
      }
      composer = new EffectComposer(renderer);
      composer.setPixelRatio(1);
      ssaaRenderPassP = new SSAARenderPass(scene, cameraP);
      composer.addPass(ssaaRenderPassP);
      ssaaRenderPassO = new SSAARenderPass(scene, cameraO);
      composer.addPass(ssaaRenderPassO);
      const outputPass = new OutputPass();
      composer.addPass(outputPass);
      window.addEventListener("resize", onWindowResize);
      needToDispose(renderer, scene, composer);
    }
    function onWindowResize() {
      const width = window.innerWidth;
      const height = window.innerHeight;
      const aspect = width / height;
      cameraP.aspect = aspect;
      cameraP.setViewOffset(width, height, params.viewOffsetX, 0, width, height);
      cameraO.updateProjectionMatrix();
      cameraO.left = -height * aspect;
      cameraO.right = height * aspect;
      cameraO.top = height;
      cameraO.bottom = -height;
      cameraO.updateProjectionMatrix();
      renderer.setSize(width, height);
      composer.setSize(width, height);
    }
    function animate() {
      stats.begin();
      if (params.autoRotate) {
        for (let i = 0; i < scene.children.length; i++) {
          const child = scene.children[i];
          child.rotation.x += 5e-3;
          child.rotation.y += 0.01;
        }
      }
      let newColor = ssaaRenderPassP.clearColor;
      switch (params.clearColor) {
        case "blue":
          newColor = 255;
          break;
        case "red":
          newColor = 16711680;
          break;
        case "green":
          newColor = 65280;
          break;
        case "white":
          newColor = 16777215;
          break;
        case "black":
          newColor = 0;
          break;
      }
      ssaaRenderPassP.clearColor = ssaaRenderPassO.clearColor = newColor;
      ssaaRenderPassP.clearAlpha = ssaaRenderPassO.clearAlpha = params.clearAlpha;
      ssaaRenderPassP.sampleLevel = ssaaRenderPassO.sampleLevel = params.sampleLevel;
      ssaaRenderPassP.unbiased = ssaaRenderPassO.unbiased = params.unbiased;
      ssaaRenderPassP.enabled = params.camera === "perspective";
      ssaaRenderPassO.enabled = params.camera === "orthographic";
      cameraP.view.offsetX = params.viewOffsetX;
      composer.render();
      stats.end();
      stats.update();
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;