webgl_instancing_performance
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_instancing_performance",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - instancing - performance"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats, gui;
let camera, controls, scene, renderer, material;
const Method = {
INSTANCED: "INSTANCED",
MERGED: "MERGED",
NAIVE: "NAIVE"
};
const api = {
method: Method.INSTANCED,
count: 1e3,
drawCalls: "-",
memory: "-"
};
init();
initMesh();
function clean() {
const meshes = [];
scene.traverse(function(object) {
if (object.isMesh) meshes.push(object);
});
for (let i = 0; i < meshes.length; i++) {
const mesh = meshes[i];
mesh.material.dispose();
mesh.geometry.dispose();
scene.remove(mesh);
}
}
const randomizeMatrix = function() {
const position = new THREE.Vector3();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3();
return function(matrix) {
position.x = Math.random() * 40 - 20;
position.y = Math.random() * 40 - 20;
position.z = Math.random() * 40 - 20;
quaternion.random();
scale.x = scale.y = scale.z = Math.random() * 1;
matrix.compose(position, quaternion, scale);
};
}();
function initMesh() {
clean();
new THREE.BufferGeometryLoader().setPath("models/json/").load("suzanne_buffergeometry.json", function(geometry) {
material = new THREE.MeshNormalMaterial();
geometry.computeVertexNormals();
console.time(api.method + " (build)");
switch (api.method) {
case Method.INSTANCED:
makeInstanced(geometry);
break;
case Method.MERGED:
makeMerged(geometry);
break;
case Method.NAIVE:
makeNaive(geometry);
break;
}
console.timeEnd(api.method + " (build)");
});
}
function makeInstanced(geometry) {
const matrix = new THREE.Matrix4();
const mesh = new THREE.InstancedMesh(geometry, material, api.count);
for (let i = 0; i < api.count; i++) {
randomizeMatrix(matrix);
mesh.setMatrixAt(i, matrix);
}
scene.add(mesh);
const geometryByteLength = getGeometryByteLength(geometry);
api.drawCalls = "1";
api.memory = formatBytes(api.count * 16 + geometryByteLength, 2);
}
function makeMerged(geometry) {
const geometries = [];
const matrix = new THREE.Matrix4();
for (let i = 0; i < api.count; i++) {
randomizeMatrix(matrix);
const instanceGeometry = geometry.clone();
instanceGeometry.applyMatrix4(matrix);
geometries.push(instanceGeometry);
}
const mergedGeometry = BufferGeometryUtils.mergeGeometries(geometries);
scene.add(new THREE.Mesh(mergedGeometry, material));
api.drawCalls = "1";
api.memory = formatBytes(getGeometryByteLength(mergedGeometry), 2);
}
function makeNaive(geometry) {
const matrix = new THREE.Matrix4();
for (let i = 0; i < api.count; i++) {
randomizeMatrix(matrix);
const mesh = new THREE.Mesh(geometry, material);
mesh.applyMatrix4(matrix);
scene.add(mesh);
}
const geometryByteLength = getGeometryByteLength(geometry);
api.drawCalls = `${api.count}`;
api.memory = formatBytes(api.count * 16 + geometryByteLength, 2);
}
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
camera = new THREE.PerspectiveCamera(70, width / height, 1, 100);
camera.position.z = 30;
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setAnimationLoop(animate);
scene = new THREE.Scene();
scene.background = new THREE.Color(16777215);
controls = new OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
stats = new Stats(renderer);
gui = new GUI();
gui.add(api, "method", Method);
gui.add(api, "count", 1, 1e4).step(1);
gui.add(
{
apply() {
initMesh();
}
},
"apply"
);
const perfFolder = gui.addFolder("Performance");
const c1 = perfFolder.add(api, "drawCalls").name("GPU draw calls").disable(true).listen();
const c2 = perfFolder.add(api, "memory").name("GPU memory").disable(true).listen();
perfFolder.open();
window.addEventListener("resize", onWindowResize);
Object.assign(window, { scene });
needToDispose(renderer, scene, controls, {
dispose() {
c1.listen(false);
c2.listen(false);
}
});
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function animate() {
controls.update();
renderer.render(scene, camera);
stats.update();
}
function getGeometryByteLength(geometry) {
let total = 0;
if (geometry.index) total += geometry.index.array.byteLength;
for (const name in geometry.attributes) {
total += geometry.attributes[name].array.byteLength;
}
return total;
}
function formatBytes(bytes, decimals) {
if (bytes === 0) return "0 bytes";
const k = 1024;
const dm = decimals;
const sizes = ["bytes", "KB", "MB"];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + " " + sizes[i];
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;