webgl_geometry_spline_editor
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_geometry_spline_editor",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- geometry - catmull spline editor"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer;
const splineHelperObjects = [];
let splinePointsLength = 4;
const positions = [];
const point = new THREE.Vector3();
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
const onUpPosition = new THREE.Vector2();
const onDownPosition = new THREE.Vector2();
const geometry = new THREE.BoxGeometry(20, 20, 20);
let transformControl;
const ARC_SEGMENTS = 200;
const splines = {};
const params = {
uniform: true,
tension: 0.5,
centripetal: true,
chordal: true,
addPoint,
removePoint,
exportSpline
};
init();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(15790320);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1e4);
camera.position.set(0, 250, 1e3);
scene.add(camera);
scene.add(new THREE.AmbientLight(15790320, 3));
const light = new THREE.SpotLight(16777215, 4.5);
light.position.set(0, 1500, 200);
light.angle = Math.PI * 0.2;
light.decay = 0;
light.castShadow = true;
light.shadow.camera.near = 200;
light.shadow.camera.far = 2e3;
light.shadow.bias = -222e-6;
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
scene.add(light);
const planeGeometry = new THREE.PlaneGeometry(2e3, 2e3);
planeGeometry.rotateX(-Math.PI / 2);
const planeMaterial = new THREE.ShadowMaterial({ color: 0, opacity: 0.2 });
const plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.position.y = -200;
plane.receiveShadow = true;
scene.add(plane);
const helper = new THREE.GridHelper(2e3, 100);
helper.position.y = -199;
helper.material.opacity = 0.25;
helper.material.transparent = true;
scene.add(helper);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
const gui = new GUI();
gui.add(params, "uniform").onChange(render);
gui.add(params, "tension", 0, 1).step(0.01).onChange(function(value) {
splines.uniform.tension = value;
updateSplineOutline();
render();
});
gui.add(params, "centripetal").onChange(render);
gui.add(params, "chordal").onChange(render);
gui.add(params, "addPoint");
gui.add(params, "removePoint");
gui.add(params, "exportSpline");
gui.open();
const controls = new OrbitControls(camera, renderer.domElement);
controls.damping = 0.2;
controls.addEventListener("change", render);
transformControl = new TransformControls(camera, renderer.domElement);
transformControl.addEventListener("change", render);
transformControl.addEventListener("dragging-changed", function(event) {
controls.enabled = !event.value;
});
if (transformControl.isObject3D) {
scene.add(transformControl);
} else {
const gizmo = transformControl.getHelper();
scene.add(gizmo);
}
transformControl.addEventListener("objectChange", function() {
updateSplineOutline();
});
canvas.addEventListener("pointerdown", onPointerDown);
canvas.addEventListener("pointerup", onPointerUp);
canvas.addEventListener("pointermove", onPointerMove);
window.addEventListener("resize", onWindowResize);
for (let i = 0; i < splinePointsLength; i++) {
addSplineObject(positions[i]);
}
positions.length = 0;
for (let i = 0; i < splinePointsLength; i++) {
positions.push(splineHelperObjects[i].position);
}
const geometry2 = new THREE.BufferGeometry();
geometry2.setAttribute(
"position",
new THREE.BufferAttribute(new Float32Array(ARC_SEGMENTS * 3), 3)
);
let curve = new THREE.CatmullRomCurve3(positions);
curve.curveType = "catmullrom";
curve.mesh = new THREE.Line(
geometry2.clone(),
new THREE.LineBasicMaterial({
color: 16711680,
opacity: 0.35
})
);
curve.mesh.castShadow = true;
splines.uniform = curve;
curve = new THREE.CatmullRomCurve3(positions);
curve.curveType = "centripetal";
curve.mesh = new THREE.Line(
geometry2.clone(),
new THREE.LineBasicMaterial({
color: 65280,
opacity: 0.35
})
);
curve.mesh.castShadow = true;
splines.centripetal = curve;
curve = new THREE.CatmullRomCurve3(positions);
curve.curveType = "chordal";
curve.mesh = new THREE.Line(
geometry2.clone(),
new THREE.LineBasicMaterial({
color: 255,
opacity: 0.35
})
);
curve.mesh.castShadow = true;
splines.chordal = curve;
for (const k in splines) {
const spline = splines[k];
scene.add(spline.mesh);
}
load([
new THREE.Vector3(289.76843686945404, 452.51481137238443, 56.10018915737797),
new THREE.Vector3(-53.56300074753207, 171.49711742836848, -14.495472686253045),
new THREE.Vector3(-91.40118730204415, 176.4306956436485, -6.958271935582161),
new THREE.Vector3(-383.785318791128, 491.1365363371675, 47.869296953772746)
]);
render();
needToDispose(renderer, scene, controls);
}
function addSplineObject(position) {
const material = new THREE.MeshLambertMaterial({ color: Math.random() * 16777215 });
const object = new THREE.Mesh(geometry, material);
if (position) {
object.position.copy(position);
} else {
object.position.x = Math.random() * 1e3 - 500;
object.position.y = Math.random() * 600;
object.position.z = Math.random() * 800 - 400;
}
object.castShadow = true;
object.receiveShadow = true;
scene.add(object);
splineHelperObjects.push(object);
return object;
}
function addPoint() {
splinePointsLength++;
positions.push(addSplineObject().position);
updateSplineOutline();
render();
}
function removePoint() {
if (splinePointsLength <= 4) {
return;
}
const point2 = splineHelperObjects.pop();
splinePointsLength--;
positions.pop();
if (transformControl.object === point2) transformControl.detach();
scene.remove(point2);
updateSplineOutline();
render();
}
function updateSplineOutline() {
for (const k in splines) {
const spline = splines[k];
const splineMesh = spline.mesh;
const position = splineMesh.geometry.attributes.position;
for (let i = 0; i < ARC_SEGMENTS; i++) {
const t = i / (ARC_SEGMENTS - 1);
spline.getPoint(t, point);
position.setXYZ(i, point.x, point.y, point.z);
}
position.needsUpdate = true;
}
}
function exportSpline() {
const strplace = [];
for (let i = 0; i < splinePointsLength; i++) {
const p = splineHelperObjects[i].position;
strplace.push(`new THREE.Vector3(${p.x}, ${p.y}, ${p.z})`);
}
console.log(strplace.join(",\n"));
const code = "[" + strplace.join(",\n ") + "]";
console.log("copy and paste code", code);
}
function load(new_positions) {
while (new_positions.length > positions.length) {
addPoint();
}
while (new_positions.length < positions.length) {
removePoint();
}
for (let i = 0; i < positions.length; i++) {
positions[i].copy(new_positions[i]);
}
updateSplineOutline();
}
function render() {
splines.uniform.mesh.visible = params.uniform;
splines.centripetal.mesh.visible = params.centripetal;
splines.chordal.mesh.visible = params.chordal;
renderer.render(scene, camera);
}
function onPointerDown(event) {
onDownPosition.x = event.clientX;
onDownPosition.y = event.clientY;
}
function onPointerUp(event) {
onUpPosition.x = event.clientX;
onUpPosition.y = event.clientY;
if (onDownPosition.distanceTo(onUpPosition) === 0) {
transformControl.detach();
render();
}
}
function onPointerMove(event) {
pointer.x = event.clientX / window.innerWidth * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(splineHelperObjects, false);
if (intersects.length > 0) {
const object = intersects[0].object;
if (object !== transformControl.object) {
transformControl.attach(object);
}
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;