webgl_materials_texture_filters
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_texture_filters",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- texture filtering example"
}
]
],
infoPanel: {
left: [
["Floor", "g_(128x128)"],
["mag:", "Linear"],
["min:", "LinearMipmapLinear"],
["Painting", "g_(748x600)"],
["mag:", "Linear"],
["min:", "Linear"]
],
right: [
["Floor", "g_"],
["mag:", "Nearest"],
["min:", "Nearest"],
["Painting", "g_"],
["mag:", "Nearest"],
["min:", "Nearest"]
]
},
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
const SCREEN_WIDTH = window.innerWidth;
const SCREEN_HEIGHT = window.innerHeight;
let camera, scene, scene2, renderer;
let mouseX = 0, mouseY = 0;
const windowHalfX = window.innerWidth / 2;
const windowHalfY = window.innerHeight / 2;
init();
function init() {
camera = new THREE.PerspectiveCamera(35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5e3);
camera.position.z = 1500;
scene = new THREE.Scene();
scene.background = new THREE.Color(0);
scene.fog = new THREE.Fog(0, 1500, 4e3);
scene2 = new THREE.Scene();
scene2.background = new THREE.Color(0);
scene2.fog = new THREE.Fog(0, 1500, 4e3);
const imageCanvas = document.createElement("canvas");
const context = imageCanvas.getContext("2d");
imageCanvas.width = imageCanvas.height = 128;
context.fillStyle = "#444";
context.fillRect(0, 0, 128, 128);
context.fillStyle = "#fff";
context.fillRect(0, 0, 64, 64);
context.fillRect(64, 64, 64, 64);
const textureCanvas = new THREE.CanvasTexture(imageCanvas);
textureCanvas.colorSpace = THREE.SRGBColorSpace;
textureCanvas.repeat.set(1e3, 1e3);
textureCanvas.wrapS = THREE.RepeatWrapping;
textureCanvas.wrapT = THREE.RepeatWrapping;
const textureCanvas2 = textureCanvas.clone();
textureCanvas2.magFilter = THREE.NearestFilter;
textureCanvas2.minFilter = THREE.NearestFilter;
const materialCanvas = new THREE.MeshBasicMaterial({ map: textureCanvas });
const materialCanvas2 = new THREE.MeshBasicMaterial({ color: 16764074, map: textureCanvas2 });
const geometry = new THREE.PlaneGeometry(100, 100);
const meshCanvas = new THREE.Mesh(geometry, materialCanvas);
meshCanvas.rotation.x = -Math.PI / 2;
meshCanvas.scale.set(1e3, 1e3, 1e3);
const meshCanvas2 = new THREE.Mesh(geometry, materialCanvas2);
meshCanvas2.rotation.x = -Math.PI / 2;
meshCanvas2.scale.set(1e3, 1e3, 1e3);
const callbackPainting = function() {
const image = texturePainting.image;
texturePainting2.image = image;
texturePainting2.needsUpdate = true;
scene.add(meshCanvas);
scene2.add(meshCanvas2);
const geometry2 = new THREE.PlaneGeometry(100, 100);
const mesh = new THREE.Mesh(geometry2, materialPainting);
const mesh2 = new THREE.Mesh(geometry2, materialPainting2);
addPainting(scene, mesh);
addPainting(scene2, mesh2);
function addPainting(zscene, zmesh) {
zmesh.scale.x = image.width / 100;
zmesh.scale.y = image.height / 100;
zscene.add(zmesh);
const meshFrame = new THREE.Mesh(
geometry2,
new THREE.MeshBasicMaterial({ color: 0 })
);
meshFrame.position.z = -10;
meshFrame.scale.x = 1.1 * image.width / 100;
meshFrame.scale.y = 1.1 * image.height / 100;
zscene.add(meshFrame);
const meshShadow = new THREE.Mesh(
geometry2,
new THREE.MeshBasicMaterial({ color: 0, opacity: 0.75, transparent: true })
);
meshShadow.position.y = -1.1 * image.height / 2;
meshShadow.position.z = -1.1 * image.height / 2;
meshShadow.rotation.x = -Math.PI / 2;
meshShadow.scale.x = 1.1 * image.width / 100;
meshShadow.scale.y = 1.1 * image.height / 100;
zscene.add(meshShadow);
const floorHeight = -1.117 * image.height / 2;
meshCanvas.position.y = meshCanvas2.position.y = floorHeight;
}
};
const texturePainting = new THREE.TextureLoader().load(
"textures/758px-Canestra_di_frutta_(Caravaggio).jpg",
callbackPainting
);
const texturePainting2 = new THREE.Texture();
const materialPainting = new THREE.MeshBasicMaterial({
color: 16777215,
map: texturePainting
});
const materialPainting2 = new THREE.MeshBasicMaterial({
color: 16764074,
map: texturePainting2
});
texturePainting.colorSpace = THREE.SRGBColorSpace;
texturePainting2.colorSpace = THREE.SRGBColorSpace;
texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;
texturePainting.mapping = THREE.UVMapping;
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setAnimationLoop(animate);
renderer.autoClear = false;
canvas.addEventListener("pointermove", onDocumentMouseMove);
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function animate() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-(mouseY - 200) - camera.position.y) * 0.05;
camera.lookAt(scene.position);
renderer.clear();
renderer.setScissorTest(true);
renderer.setScissor(0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
renderer.render(scene, camera);
renderer.setScissor(SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
renderer.render(scene2, camera);
renderer.setScissorTest(false);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;