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webgl_materials_car

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_materials_car",
  useLoaders: [GLTFLoader, DRACOLoader, RGBELoader],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "car materials"
      }
    ],
    [
      {
        tag: "text",
        content: "Ferrari 458 Italia model by"
      },
      {
        tag: "a",
        link: "https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6",
        content: "vicent091036"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame, DecoderPath }) => {
    let camera, scene, renderer;
    let stats;
    let grid;
    let controls;
    const wheels = [];
    function init() {
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      renderer.toneMapping = THREE.ACESFilmicToneMapping;
      renderer.toneMappingExposure = 0.85;
      window.addEventListener("resize", onWindowResize);
      stats = new Stats(renderer);
      camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 100);
      camera.position.set(4.25, 1.4, -4.5);
      controls = new OrbitControls(camera, renderer.domElement);
      controls.maxDistance = 9;
      controls.maxPolarAngle = THREE.MathUtils.degToRad(90);
      controls.target.set(0, 0.5, 0);
      controls.update();
      scene = new THREE.Scene();
      scene.background = new THREE.Color(3355443);
      scene.environment = new RGBELoader().load("textures/equirectangular/venice_sunset_1k.hdr");
      scene.environment.mapping = THREE.EquirectangularReflectionMapping;
      scene.fog = new THREE.Fog(3355443, 10, 15);
      grid = new THREE.GridHelper(20, 40, 16777215, 16777215);
      grid.material.opacity = 0.2;
      grid.material.depthWrite = false;
      grid.material.transparent = true;
      scene.add(grid);
      const bodyMaterial = new THREE.MeshPhysicalMaterial({
        color: 16711680,
        metalness: 1,
        roughness: 0.5,
        clearcoat: 1,
        clearcoatRoughness: 0.03
      });
      const detailsMaterial = new THREE.MeshStandardMaterial({
        color: 16777215,
        metalness: 1,
        roughness: 0.5
      });
      const glassMaterial = new THREE.MeshPhysicalMaterial({
        color: 16777215,
        metalness: 0.25,
        roughness: 0,
        transmission: 1
      });
      const gui = new GUI();
      gui.addColor({ color: bodyMaterial.color }, "color").name("body-color").onChange((value) => {
        bodyMaterial.color.set(value);
      });
      gui.addColor({ color: detailsMaterial.color }, "color").name("details-color").onChange((value) => {
        detailsMaterial.color.set(value);
      });
      gui.addColor({ color: glassMaterial.color }, "color").name("glass-color").onChange((value) => {
        glassMaterial.color.set(value);
      });
      const shadow = new THREE.TextureLoader().load("models/gltf/ferrari_ao.png");
      const dracoLoader = new DRACOLoader();
      dracoLoader.setDecoderPath(DecoderPath.GLTF);
      const loader = new GLTFLoader();
      loader.setDRACOLoader(dracoLoader);
      loader.load("models/gltf/ferrari.glb", function(gltf) {
        const carModel = gltf.scene.children[0];
        carModel.getObjectByName("body").material = bodyMaterial;
        carModel.getObjectByName("rim_fl").material = detailsMaterial;
        carModel.getObjectByName("rim_fr").material = detailsMaterial;
        carModel.getObjectByName("rim_rr").material = detailsMaterial;
        carModel.getObjectByName("rim_rl").material = detailsMaterial;
        carModel.getObjectByName("trim").material = detailsMaterial;
        carModel.getObjectByName("glass").material = glassMaterial;
        wheels.push(
          carModel.getObjectByName("wheel_fl"),
          carModel.getObjectByName("wheel_fr"),
          carModel.getObjectByName("wheel_rl"),
          carModel.getObjectByName("wheel_rr")
        );
        const mesh = new THREE.Mesh(
          new THREE.PlaneGeometry(0.655 * 4, 1.3 * 4),
          new THREE.MeshBasicMaterial({
            map: shadow,
            blending: THREE.MultiplyBlending,
            toneMapped: false,
            transparent: true
          })
        );
        mesh.rotation.x = -Math.PI / 2;
        mesh.renderOrder = 2;
        carModel.add(mesh);
        scene.add(carModel);
        needToDispose(renderer, scene, controls, dracoLoader);
      });
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    const startTime = Date.now();
    function animate() {
      controls.update();
      const time = -(Date.now() - startTime) / 1e3;
      for (let i = 0; i < wheels.length; i++) {
        wheels[i].rotation.x = time * Math.PI * 2;
      }
      grid.position.z = -time % 1;
      renderer.render(scene, camera);
      stats.update();
    }
    init();
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;