webgl_geometry_csg
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { Evaluator, Brush, SUBTRACTION, ADDITION, INTERSECTION } from "three-bvh-csg";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_geometry_csg",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "bvh csg -"
},
{
tag: "a",
link: "https://github.com/gkjohnson/three-bvh-csg",
content: "three-bvh-csg"
}
],
[
{
tag: "text",
content: "See"
},
{
tag: "a",
link: "https://github.com/gkjohnson/three-bvh-csg",
content: "main project repository"
},
{
tag: "text",
content: "for more information and examples on constructive solid geometry."
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, scene, renderer;
let baseBrush, brush;
let core;
let result, evaluator, wireframe;
const params = {
operation: SUBTRACTION,
useGroups: true,
wireframe: false
};
init();
function init() {
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(-1, 1, 1).normalize().multiplyScalar(10);
scene = new THREE.Scene();
scene.background = new THREE.Color(16573676);
const ambient = new THREE.HemisphereLight(16777215, 12571858, 3);
scene.add(ambient);
const directionalLight = new THREE.DirectionalLight(16777215, 0.3);
directionalLight.position.set(1, 4, 3).multiplyScalar(3);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(2048);
directionalLight.shadow.bias = -1e-4;
directionalLight.shadow.normalBias = 1e-4;
scene.add(directionalLight);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
stats = new Stats(renderer);
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(),
new THREE.ShadowMaterial({
color: 14162784,
transparent: true,
opacity: 0.075,
side: THREE.DoubleSide
})
);
plane.position.y = -3;
plane.rotation.x = -Math.PI / 2;
plane.scale.setScalar(10);
plane.receiveShadow = true;
scene.add(plane);
evaluator = new Evaluator();
baseBrush = new Brush(
new THREE.IcosahedronGeometry(2, 3),
new THREE.MeshStandardMaterial({
flatShading: true,
polygonOffset: true,
polygonOffsetUnits: 1,
polygonOffsetFactor: 1
})
);
brush = new Brush(
new THREE.CylinderGeometry(1, 1, 5, 45),
new THREE.MeshStandardMaterial({
color: 8440772,
polygonOffset: true,
polygonOffsetUnits: 1,
polygonOffsetFactor: 1
})
);
core = new Brush(
new THREE.IcosahedronGeometry(0.15, 1),
new THREE.MeshStandardMaterial({
flatShading: true,
color: 16750592,
emissive: 16750592,
emissiveIntensity: 0.35,
polygonOffset: true,
polygonOffsetUnits: 1,
polygonOffsetFactor: 1
})
);
core.castShadow = true;
scene.add(core);
wireframe = new THREE.Mesh(
void 0,
new THREE.MeshBasicMaterial({ color: 38536, wireframe: true })
);
scene.add(wireframe);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 5;
controls.maxDistance = 75;
const gui = new GUI();
gui.add(params, "operation", { SUBTRACTION, INTERSECTION, ADDITION });
gui.add(params, "wireframe");
gui.add(params, "useGroups");
window.addEventListener("resize", onWindowResize);
onWindowResize();
needToDispose(renderer, scene, controls);
}
function updateCSG() {
evaluator.useGroups = params.useGroups;
result = evaluator.evaluate(baseBrush, brush, params.operation, result);
result.castShadow = true;
result.receiveShadow = true;
scene.add(result);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
const startTime = Date.now();
function animate() {
const t = Date.now() - startTime + 9e3;
baseBrush.rotation.x = t * 1e-4;
baseBrush.rotation.y = t * 25e-5;
baseBrush.rotation.z = t * 5e-4;
baseBrush.updateMatrixWorld();
brush.rotation.x = t * -2e-4;
brush.rotation.y = t * -5e-4;
brush.rotation.z = t * -1e-3;
const s = 0.5 + 0.5 * (1 + Math.sin(t * 1e-3));
brush.scale.set(s, 1, s);
brush.updateMatrixWorld();
updateCSG();
wireframe.geometry = result.geometry;
wireframe.visible = params.wireframe;
renderer.render(scene, camera);
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;