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webgl_loader_md2_control

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { MD2CharacterComplex } from "three/examples/jsm/misc/MD2CharacterComplex.js";
import { Gyroscope } from "three/examples/jsm/misc/Gyroscope.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_loader_md2_control",
  useLoaders: [],
  info: [
    [
      { tag: "a", link: "https://threejs.org", content: "three.js" },
      { tag: "text", content: "- MD2 Loader" }
    ],
    [{ tag: "text", content: "use arrows to control characters, mouse for camera" }]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let SCREEN_WIDTH = window.innerWidth;
    let SCREEN_HEIGHT = window.innerHeight;
    let stats;
    let camera, scene, renderer;
    const characters = [];
    let nCharacters = 0;
    let cameraControls;
    const controls = {
      moveForward: false,
      moveBackward: false,
      moveLeft: false,
      moveRight: false
    };
    const clock = new THREE.Clock();
    init();
    function init() {
      camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 4e3);
      camera.position.set(0, 150, 1300);
      scene = new THREE.Scene();
      scene.background = new THREE.Color(16777215);
      scene.fog = new THREE.Fog(16777215, 1e3, 4e3);
      scene.add(camera);
      scene.add(new THREE.AmbientLight(6710886, 3));
      const light = new THREE.DirectionalLight(16777215, 7);
      light.position.set(200, 450, 500);
      light.castShadow = true;
      light.shadow.mapSize.width = 1024;
      light.shadow.mapSize.height = 512;
      light.shadow.camera.near = 100;
      light.shadow.camera.far = 1200;
      light.shadow.camera.left = -1e3;
      light.shadow.camera.right = 1e3;
      light.shadow.camera.top = 350;
      light.shadow.camera.bottom = -350;
      scene.add(light);
      const gt = new THREE.TextureLoader().load("textures/terrain/grasslight-big.jpg");
      const gg = new THREE.PlaneGeometry(16e3, 16e3);
      const gm = new THREE.MeshPhongMaterial({ color: 16777215, map: gt });
      const ground = new THREE.Mesh(gg, gm);
      ground.rotation.x = -Math.PI / 2;
      ground.material.map.repeat.set(64, 64);
      ground.material.map.wrapS = THREE.RepeatWrapping;
      ground.material.map.wrapT = THREE.RepeatWrapping;
      ground.material.map.colorSpace = THREE.SRGBColorSpace;
      ground.receiveShadow = true;
      scene.add(ground);
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
      renderer.setAnimationLoop(animate);
      renderer.shadowMap.enabled = true;
      renderer.shadowMap.type = THREE.PCFSoftShadowMap;
      stats = new Stats(renderer);
      window.addEventListener("resize", onWindowResize);
      cameraControls = new OrbitControls(camera, renderer.domElement);
      cameraControls.target.set(0, 50, 0);
      cameraControls.update();
      const configOgro = {
        baseUrl: "models/md2/ogro/",
        body: "ogro.md2",
        skins: [
          "grok.jpg",
          "ogrobase.png",
          "arboshak.png",
          "ctf_r.png",
          "ctf_b.png",
          "darkam.png",
          "freedom.png",
          "gib.png",
          "gordogh.png",
          "igdosh.png",
          "khorne.png",
          "nabogro.png",
          "sharokh.png"
        ],
        weapons: [["weapon.md2", "weapon.jpg"]],
        animations: {
          move: "run",
          idle: "stand",
          jump: "jump",
          attack: "attack",
          crouchMove: "cwalk",
          crouchIdle: "cstand",
          crouchAttach: "crattack"
        },
        walkSpeed: 350,
        crouchSpeed: 175
      };
      const nRows = 1;
      const nSkins = configOgro.skins.length;
      nCharacters = nSkins * nRows;
      for (let i = 0; i < nCharacters; i++) {
        const character = new MD2CharacterComplex();
        character.scale = 3;
        character.controls = controls;
        characters.push(character);
      }
      const baseCharacter = new MD2CharacterComplex();
      baseCharacter.scale = 3;
      baseCharacter.onLoadComplete = function() {
        let k = 0;
        for (let j = 0; j < nRows; j++) {
          for (let i = 0; i < nSkins; i++) {
            const cloneCharacter = characters[k];
            cloneCharacter.shareParts(baseCharacter);
            cloneCharacter.enableShadows(true);
            cloneCharacter.setWeapon(0);
            cloneCharacter.setSkin(i);
            cloneCharacter.root.position.x = (i - nSkins / 2) * 150;
            cloneCharacter.root.position.z = j * 250;
            scene.add(cloneCharacter.root);
            k++;
          }
        }
        const gyro = new Gyroscope();
        gyro.add(camera);
        gyro.add(light, light.target);
        characters[Math.floor(nSkins / 2)].root.add(gyro);
      };
      baseCharacter.loadParts(configOgro);
      const gui = new GUI();
      gui.add(controls, "moveForward");
      gui.add(controls, "moveBackward");
      gui.add(controls, "moveLeft");
      gui.add(controls, "moveRight");
      needToDispose(renderer, scene, cameraControls);
    }
    function onWindowResize() {
      SCREEN_WIDTH = window.innerWidth;
      SCREEN_HEIGHT = window.innerHeight;
      renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
      camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
      camera.updateProjectionMatrix();
    }
    function animate() {
      render();
      stats.update();
    }
    function render() {
      const delta = clock.getDelta();
      for (let i = 0; i < nCharacters; i++) {
        characters[i].update(delta);
      }
      renderer.render(scene, camera);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Record<string, Loader>;
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;