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webgl_portal

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import * as CameraUtils from "three/examples/jsm/utils/CameraUtils.js";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_portal",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- portal"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let camera, scene, renderer;
    let cameraControls;
    let smallSphereOne, smallSphereTwo;
    let portalCamera, leftPortal, rightPortal, leftPortalTexture, reflectedPosition, rightPortalTexture, bottomLeftCorner, bottomRightCorner, topLeftCorner;
    init();
    function init() {
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      renderer.localClippingEnabled = true;
      renderer.toneMapping = THREE.ACESFilmicToneMapping;
      scene = new THREE.Scene();
      camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 5e3);
      camera.position.set(0, 75, 160);
      cameraControls = new OrbitControls(camera, renderer.domElement);
      cameraControls.target.set(0, 40, 0);
      cameraControls.maxDistance = 400;
      cameraControls.minDistance = 10;
      cameraControls.update();
      const planeGeo = new THREE.PlaneGeometry(100.1, 100.1);
      const portalPlane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
      const geometry = new THREE.IcosahedronGeometry(5, 0);
      const material = new THREE.MeshPhongMaterial({
        color: 16777215,
        emissive: 3355443,
        flatShading: true,
        clippingPlanes: [portalPlane],
        clipShadows: true
      });
      smallSphereOne = new THREE.Mesh(geometry, material);
      scene.add(smallSphereOne);
      smallSphereTwo = new THREE.Mesh(geometry, material);
      scene.add(smallSphereTwo);
      portalCamera = new THREE.PerspectiveCamera(45, 1, 0.1, 500);
      scene.add(portalCamera);
      bottomLeftCorner = new THREE.Vector3();
      bottomRightCorner = new THREE.Vector3();
      topLeftCorner = new THREE.Vector3();
      reflectedPosition = new THREE.Vector3();
      leftPortalTexture = new THREE.WebGLRenderTarget(256, 256);
      leftPortal = new THREE.Mesh(
        planeGeo,
        new THREE.MeshBasicMaterial({ map: leftPortalTexture.texture })
      );
      leftPortal.position.x = -30;
      leftPortal.position.y = 20;
      leftPortal.scale.set(0.35, 0.35, 0.35);
      scene.add(leftPortal);
      rightPortalTexture = new THREE.WebGLRenderTarget(256, 256);
      rightPortal = new THREE.Mesh(
        planeGeo,
        new THREE.MeshBasicMaterial({ map: rightPortalTexture.texture })
      );
      rightPortal.position.x = 30;
      rightPortal.position.y = 20;
      rightPortal.scale.set(0.35, 0.35, 0.35);
      scene.add(rightPortal);
      const planeTop = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 16777215 }));
      planeTop.position.y = 100;
      planeTop.rotateX(Math.PI / 2);
      scene.add(planeTop);
      const planeBottom = new THREE.Mesh(
        planeGeo,
        new THREE.MeshPhongMaterial({ color: 16777215 })
      );
      planeBottom.rotateX(-Math.PI / 2);
      scene.add(planeBottom);
      const planeFront = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 8355839 }));
      planeFront.position.z = 50;
      planeFront.position.y = 50;
      planeFront.rotateY(Math.PI);
      scene.add(planeFront);
      const planeBack = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 16744447 }));
      planeBack.position.z = -50;
      planeBack.position.y = 50;
      scene.add(planeBack);
      const planeRight = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 65280 }));
      planeRight.position.x = 50;
      planeRight.position.y = 50;
      planeRight.rotateY(-Math.PI / 2);
      scene.add(planeRight);
      const planeLeft = new THREE.Mesh(planeGeo, new THREE.MeshPhongMaterial({ color: 16711680 }));
      planeLeft.position.x = -50;
      planeLeft.position.y = 50;
      planeLeft.rotateY(Math.PI / 2);
      scene.add(planeLeft);
      const mainLight = new THREE.PointLight(15198183, 2.5, 250, 0);
      mainLight.position.y = 60;
      scene.add(mainLight);
      const greenLight = new THREE.PointLight(65280, 0.5, 1e3, 0);
      greenLight.position.set(550, 50, 0);
      scene.add(greenLight);
      const redLight = new THREE.PointLight(16711680, 0.5, 1e3, 0);
      redLight.position.set(-550, 50, 0);
      scene.add(redLight);
      const blueLight = new THREE.PointLight(12303358, 0.5, 1e3, 0);
      blueLight.position.set(0, 50, 550);
      scene.add(blueLight);
      window.addEventListener("resize", onWindowResize);
      needToDispose(renderer, scene, cameraControls);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function renderPortal(thisPortalMesh, otherPortalMesh, thisPortalTexture) {
      thisPortalMesh.worldToLocal(reflectedPosition.copy(camera.position));
      reflectedPosition.x *= -1;
      reflectedPosition.z *= -1;
      otherPortalMesh.localToWorld(reflectedPosition);
      portalCamera.position.copy(reflectedPosition);
      otherPortalMesh.localToWorld(bottomLeftCorner.set(50.05, -50.05, 0));
      otherPortalMesh.localToWorld(bottomRightCorner.set(-50.05, -50.05, 0));
      otherPortalMesh.localToWorld(topLeftCorner.set(50.05, 50.05, 0));
      CameraUtils.frameCorners(
        portalCamera,
        bottomLeftCorner,
        bottomRightCorner,
        topLeftCorner,
        false
      );
      thisPortalTexture.texture.colorSpace = renderer.outputColorSpace;
      renderer.setRenderTarget(thisPortalTexture);
      renderer.state.buffers.depth.setMask(true);
      if (renderer.autoClear === false) renderer.clear();
      thisPortalMesh.visible = false;
      renderer.render(scene, portalCamera);
      thisPortalMesh.visible = true;
    }
    function animate() {
      const timerOne = Date.now() * 0.01;
      const timerTwo = timerOne + Math.PI * 10;
      smallSphereOne.position.set(
        Math.cos(timerOne * 0.1) * 30,
        Math.abs(Math.cos(timerOne * 0.2)) * 20 + 5,
        Math.sin(timerOne * 0.1) * 30
      );
      smallSphereOne.rotation.y = Math.PI / 2 - timerOne * 0.1;
      smallSphereOne.rotation.z = timerOne * 0.8;
      smallSphereTwo.position.set(
        Math.cos(timerTwo * 0.1) * 30,
        Math.abs(Math.cos(timerTwo * 0.2)) * 20 + 5,
        Math.sin(timerTwo * 0.1) * 30
      );
      smallSphereTwo.rotation.y = Math.PI / 2 - timerTwo * 0.1;
      smallSphereTwo.rotation.z = timerTwo * 0.8;
      const currentRenderTarget = renderer.getRenderTarget();
      const currentXrEnabled = renderer.xr.enabled;
      const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
      renderer.xr.enabled = false;
      renderer.shadowMap.autoUpdate = false;
      renderPortal(leftPortal, rightPortal, leftPortalTexture);
      renderPortal(rightPortal, leftPortal, rightPortalTexture);
      renderer.xr.enabled = currentXrEnabled;
      renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
      renderer.setRenderTarget(currentRenderTarget);
      renderer.render(scene, camera);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;