webgl_shadow_contact
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { HorizontalBlurShader } from "three/examples/jsm/shaders/HorizontalBlurShader.js";
import { VerticalBlurShader } from "three/examples/jsm/shaders/VerticalBlurShader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_shadow_contact",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - contact shadows"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, stats, gui;
const meshes = [];
const PLANE_WIDTH = 2.5;
const PLANE_HEIGHT = 2.5;
const CAMERA_HEIGHT = 0.3;
const state = {
shadow: {
blur: 3.5,
darkness: 1,
opacity: 1
},
plane: {
color: "#ffffff",
opacity: 1
},
showWireframe: false
};
let shadowGroup, renderTarget, renderTargetBlur, shadowCamera, cameraHelper, depthMaterial, horizontalBlurMaterial, verticalBlurMaterial;
let plane, blurPlane, fillPlane;
init();
function init() {
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0.5, 1, 2);
scene = new THREE.Scene();
scene.background = new THREE.Color(16777215);
stats = new Stats(renderer);
window.addEventListener("resize", onWindowResize);
const geometries = [
new THREE.BoxGeometry(0.4, 0.4, 0.4),
new THREE.IcosahedronGeometry(0.3),
new THREE.TorusKnotGeometry(0.4, 0.05, 256, 24, 1, 3)
];
const material = new THREE.MeshNormalMaterial();
for (let i = 0, l = geometries.length; i < l; i++) {
const angle = i / l * Math.PI * 2;
const geometry = geometries[i];
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = 0.1;
mesh.position.x = Math.cos(angle) / 2;
mesh.position.z = Math.sin(angle) / 2;
scene.add(mesh);
meshes.push(mesh);
}
shadowGroup = new THREE.Group();
shadowGroup.position.y = -0.3;
scene.add(shadowGroup);
renderTarget = new THREE.WebGLRenderTarget(512, 512);
renderTarget.texture.generateMipmaps = false;
renderTargetBlur = new THREE.WebGLRenderTarget(512, 512);
renderTargetBlur.texture.generateMipmaps = false;
const planeGeometry = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT).rotateX(Math.PI / 2);
const planeMaterial = new THREE.MeshBasicMaterial({
map: renderTarget.texture,
opacity: state.shadow.opacity,
transparent: true,
depthWrite: false
});
plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.renderOrder = 1;
shadowGroup.add(plane);
plane.scale.y = -1;
blurPlane = new THREE.Mesh(planeGeometry);
blurPlane.visible = false;
shadowGroup.add(blurPlane);
const fillPlaneMaterial = new THREE.MeshBasicMaterial({
color: state.plane.color,
opacity: state.plane.opacity,
transparent: true,
depthWrite: false
});
fillPlane = new THREE.Mesh(planeGeometry, fillPlaneMaterial);
fillPlane.rotateX(Math.PI);
shadowGroup.add(fillPlane);
shadowCamera = new THREE.OrthographicCamera(
-2.5 / 2,
PLANE_WIDTH / 2,
PLANE_HEIGHT / 2,
-2.5 / 2,
0,
CAMERA_HEIGHT
);
shadowCamera.rotation.x = Math.PI / 2;
shadowGroup.add(shadowCamera);
cameraHelper = new THREE.CameraHelper(shadowCamera);
depthMaterial = new THREE.MeshDepthMaterial();
depthMaterial.userData.darkness = { value: state.shadow.darkness };
depthMaterial.onBeforeCompile = function(shader) {
shader.uniforms.darkness = depthMaterial.userData.darkness;
shader.fragmentShader = /* glsl */
`
uniform float darkness;
${shader.fragmentShader.replace(
"gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );",
"gl_FragColor = vec4( vec3( 0.0 ), ( 1.0 - fragCoordZ ) * darkness );"
)}
`;
};
depthMaterial.depthTest = false;
depthMaterial.depthWrite = false;
horizontalBlurMaterial = new THREE.ShaderMaterial(HorizontalBlurShader);
horizontalBlurMaterial.depthTest = false;
verticalBlurMaterial = new THREE.ShaderMaterial(VerticalBlurShader);
verticalBlurMaterial.depthTest = false;
gui = new GUI();
const shadowFolder = gui.addFolder("shadow");
shadowFolder.open();
const planeFolder = gui.addFolder("plane");
planeFolder.open();
shadowFolder.add(state.shadow, "blur", 0, 15, 0.1);
shadowFolder.add(state.shadow, "darkness", 1, 5, 0.1).onChange(function() {
depthMaterial.userData.darkness.value = state.shadow.darkness;
});
shadowFolder.add(state.shadow, "opacity", 0, 1, 0.01).onChange(function() {
plane.material.opacity = state.shadow.opacity;
});
planeFolder.addColor(state.plane, "color").onChange(function() {
fillPlane.material.color = new THREE.Color(state.plane.color);
});
planeFolder.add(state.plane, "opacity", 0, 1, 0.01).onChange(function() {
fillPlane.material.opacity = state.plane.opacity;
});
gui.add(state, "showWireframe").onChange(function() {
if (state.showWireframe) {
scene.add(cameraHelper);
} else {
scene.remove(cameraHelper);
}
});
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
const controls = new OrbitControls(camera, renderer.domElement);
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function blurShadow(amount) {
blurPlane.visible = true;
blurPlane.material = horizontalBlurMaterial;
blurPlane.material.uniforms.tDiffuse.value = renderTarget.texture;
horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
renderer.setRenderTarget(renderTargetBlur);
renderer.render(blurPlane, shadowCamera);
blurPlane.material = verticalBlurMaterial;
blurPlane.material.uniforms.tDiffuse.value = renderTargetBlur.texture;
verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
renderer.setRenderTarget(renderTarget);
renderer.render(blurPlane, shadowCamera);
blurPlane.visible = false;
}
function animate() {
meshes.forEach((mesh) => {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
});
const initialBackground = scene.background;
scene.background = null;
cameraHelper.visible = false;
scene.overrideMaterial = depthMaterial;
const initialClearAlpha = renderer.getClearAlpha();
renderer.setClearAlpha(0);
renderer.setRenderTarget(renderTarget);
renderer.render(scene, shadowCamera);
scene.overrideMaterial = null;
cameraHelper.visible = true;
blurShadow(state.shadow.blur);
blurShadow(state.shadow.blur * 0.4);
renderer.setRenderTarget(null);
renderer.setClearAlpha(initialClearAlpha);
scene.background = initialBackground;
renderer.render(scene, camera);
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;