webgl_buffergeometry_attributes_integer
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_buffergeometry_attributes_integer",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "WebGL 2 - buffergeometry - integer attributes"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera(27, window.innerWidth / window.innerHeight, 1, 3500);
camera.position.z = 2500;
scene = new THREE.Scene();
scene.background = new THREE.Color(328965);
scene.fog = new THREE.Fog(328965, 2e3, 3500);
const triangles = 1e4;
const geometry = new THREE.BufferGeometry();
const positions = [];
const uvs = [];
const textureIndices = [];
const n = 800, n2 = n / 2;
const d = 50, d2 = d / 2;
for (let i = 0; i < triangles; i++) {
const x = Math.random() * n - n2;
const y = Math.random() * n - n2;
const z = Math.random() * n - n2;
const ax = x + Math.random() * d - d2;
const ay = y + Math.random() * d - d2;
const az = z + Math.random() * d - d2;
const bx = x + Math.random() * d - d2;
const by = y + Math.random() * d - d2;
const bz = z + Math.random() * d - d2;
const cx = x + Math.random() * d - d2;
const cy = y + Math.random() * d - d2;
const cz = z + Math.random() * d - d2;
positions.push(ax, ay, az);
positions.push(bx, by, bz);
positions.push(cx, cy, cz);
uvs.push(0, 0);
uvs.push(0.5, 1);
uvs.push(1, 0);
const t = i % 3;
textureIndices.push(t, t, t);
}
geometry.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
geometry.setAttribute("textureIndex", new THREE.Int16BufferAttribute(textureIndices, 1));
geometry.attributes.textureIndex.gpuType = THREE.IntType;
geometry.computeBoundingSphere();
const loader = new THREE.TextureLoader();
const map1 = loader.load("textures/crate.gif");
const map2 = loader.load("textures/floors/FloorsCheckerboard_S_Diffuse.jpg");
const map3 = loader.load("textures/terrain/grasslight-big.jpg");
const material = new THREE.ShaderMaterial({
uniforms: {
uTextures: {
value: [map1, map2, map3]
}
},
vertexShader: `
in int textureIndex;
flat out int vIndex; // "flat" indicates that the value will not be interpolated (required for integer attributes)
out vec2 vUv;
void main() {
vIndex = textureIndex;
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
flat in int vIndex;
in vec2 vUv;
uniform sampler2D uTextures[ 3 ];
out vec4 outColor;
void main() {
if ( vIndex == 0 ) outColor = texture( uTextures[ 0 ], vUv );
else if ( vIndex == 1 ) outColor = texture( uTextures[ 1 ], vUv );
else if ( vIndex == 2 ) outColor = texture( uTextures[ 2 ], vUv );
}
`,
side: THREE.DoubleSide,
glslVersion: THREE.GLSL3
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
needToDispose(renderer, scene);
}
function animate() {
const time = Date.now() * 1e-3;
mesh.rotation.x = time * 0.25;
mesh.rotation.y = time * 0.5;
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;