webgl_lines_colors
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import * as GeometryUtils from "three/examples/jsm/utils/GeometryUtils.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_lines_colors",
useLoaders: [],
info: [
[
{ tag: "a", link: "https://threejs.org", content: "three.js" },
{ tag: "text", content: "- color lines" }
],
[
{ tag: "a", link: "http://en.wikipedia.org/wiki/Hilbert_curve", content: "Hilbert curve" },
{ tag: "text", content: "thanks to" },
{ tag: "a", link: "https://openprocessing.org/user/5654", content: "Thomas Diewald" }
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
let camera, scene, renderer;
init();
function init() {
camera = new THREE.PerspectiveCamera(33, window.innerWidth / window.innerHeight, 1, 1e4);
camera.position.z = 1e3;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
const hilbertPoints = GeometryUtils.hilbert3D(
new THREE.Vector3(0, 0, 0),
200,
1,
0,
1,
2,
3,
4,
5,
6,
7
);
const geometry1 = new THREE.BufferGeometry();
const geometry2 = new THREE.BufferGeometry();
const geometry3 = new THREE.BufferGeometry();
const subdivisions = 6;
let vertices = [];
let colors1 = [];
let colors2 = [];
let colors3 = [];
const point = new THREE.Vector3();
const color = new THREE.Color();
const spline = new THREE.CatmullRomCurve3(hilbertPoints);
for (let i = 0; i < hilbertPoints.length * subdivisions; i++) {
const t = i / (hilbertPoints.length * subdivisions);
spline.getPoint(t, point);
vertices.push(point.x, point.y, point.z);
color.setHSL(0.6, 1, Math.max(0, -point.x / 200) + 0.5, THREE.SRGBColorSpace);
colors1.push(color.r, color.g, color.b);
color.setHSL(0.9, 1, Math.max(0, -point.y / 200) + 0.5, THREE.SRGBColorSpace);
colors2.push(color.r, color.g, color.b);
color.setHSL(i / (hilbertPoints.length * subdivisions), 1, 0.5, THREE.SRGBColorSpace);
colors3.push(color.r, color.g, color.b);
}
geometry1.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry2.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry3.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry1.setAttribute("color", new THREE.Float32BufferAttribute(colors1, 3));
geometry2.setAttribute("color", new THREE.Float32BufferAttribute(colors2, 3));
geometry3.setAttribute("color", new THREE.Float32BufferAttribute(colors3, 3));
const geometry4 = new THREE.BufferGeometry();
const geometry5 = new THREE.BufferGeometry();
const geometry6 = new THREE.BufferGeometry();
vertices = [];
colors1 = [];
colors2 = [];
colors3 = [];
for (let i = 0; i < hilbertPoints.length; i++) {
const point2 = hilbertPoints[i];
vertices.push(point2.x, point2.y, point2.z);
color.setHSL(
0.6,
1,
Math.max(0, (200 - hilbertPoints[i].x) / 400) * 0.5 + 0.5,
THREE.SRGBColorSpace
);
colors1.push(color.r, color.g, color.b);
color.setHSL(
0.3,
1,
Math.max(0, (200 + hilbertPoints[i].x) / 400) * 0.5,
THREE.SRGBColorSpace
);
colors2.push(color.r, color.g, color.b);
color.setHSL(i / hilbertPoints.length, 1, 0.5, THREE.SRGBColorSpace);
colors3.push(color.r, color.g, color.b);
}
geometry4.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry5.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry6.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
geometry4.setAttribute("color", new THREE.Float32BufferAttribute(colors1, 3));
geometry5.setAttribute("color", new THREE.Float32BufferAttribute(colors2, 3));
geometry6.setAttribute("color", new THREE.Float32BufferAttribute(colors3, 3));
const material = new THREE.LineBasicMaterial({ color: 16777215, vertexColors: true });
let line, p;
const scale = 0.3, d = 225;
const parameters = [
[material, scale * 1.5, [-225, -225 / 2, 0], geometry1],
[material, scale * 1.5, [0, -225 / 2, 0], geometry2],
[material, scale * 1.5, [d, -225 / 2, 0], geometry3],
[material, scale * 1.5, [-225, d / 2, 0], geometry4],
[material, scale * 1.5, [0, d / 2, 0], geometry5],
[material, scale * 1.5, [d, d / 2, 0], geometry6]
];
for (let i = 0; i < parameters.length; i++) {
p = parameters[i];
line = new THREE.Line(p[3], p[0]);
line.scale.x = line.scale.y = line.scale.z = p[1];
line.position.x = p[2][0];
line.position.y = p[2][1];
line.position.z = p[2][2];
scene.add(line);
}
canvas.addEventListener("pointermove", onPointerMove);
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onPointerMove(event) {
if (event.isPrimary === false) return;
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function animate() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-mouseY + 200 - camera.position.y) * 0.05;
camera.lookAt(scene.position);
const time = Date.now() * 5e-4;
for (let i = 0; i < scene.children.length; i++) {
const object = scene.children[i];
if (object.isLine) {
object.rotation.y = time * (i % 2 ? 1 : -1);
}
}
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;