Skip to content

webgl_lines_fat_raycasting

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
import { LineSegments2 } from "three/examples/jsm/lines/LineSegments2.js";
import { LineSegmentsGeometry } from "three/examples/jsm/lines/LineSegmentsGeometry.js";
import { Line2 } from "three/examples/jsm/lines/Line2.js";
import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_lines_fat_raycasting",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- fat lines raycasting"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let line, thresholdLine, segments, thresholdSegments;
    let renderer, scene, camera, controls;
    let sphereInter, sphereOnLine;
    let stats;
    let gui;
    let clock;
    const color = new THREE.Color();
    const pointer = new THREE.Vector2(Infinity, Infinity);
    const raycaster = new THREE.Raycaster();
    raycaster.params.Line2 = {};
    raycaster.params.Line2.threshold = 0;
    const matLine = new LineMaterial({
      color: 16777215,
      linewidth: 1,
      // in world units with size attenuation, pixels otherwise
      worldUnits: true,
      vertexColors: true,
      alphaToCoverage: true
    });
    const matThresholdLine = new LineMaterial({
      color: 16777215,
      linewidth: matLine.linewidth,
      // in world units with size attenuation, pixels otherwise
      worldUnits: true,
      // vertexColors: true,
      transparent: true,
      opacity: 0.2,
      depthTest: false,
      visible: false
    });
    const params = {
      "line type": 0,
      "world units": matLine.worldUnits,
      "visualize threshold": matThresholdLine.visible,
      width: matLine.linewidth,
      alphaToCoverage: matLine.alphaToCoverage,
      threshold: raycaster.params.Line2.threshold,
      translation: raycaster.params.Line2.threshold,
      animate: true
    };
    init();
    function init() {
      clock = new THREE.Clock();
      renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setClearColor(0, 0);
      renderer.setAnimationLoop(animate);
      scene = new THREE.Scene();
      camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 1e3);
      camera.position.set(-40, 0, 60);
      controls = new OrbitControls(camera, renderer.domElement);
      controls.minDistance = 10;
      controls.maxDistance = 500;
      const sphereGeometry = new THREE.SphereGeometry(0.25, 8, 4);
      const sphereInterMaterial = new THREE.MeshBasicMaterial({
        color: 16711680,
        depthTest: false
      });
      const sphereOnLineMaterial = new THREE.MeshBasicMaterial({
        color: 65280,
        depthTest: false
      });
      sphereInter = new THREE.Mesh(sphereGeometry, sphereInterMaterial);
      sphereOnLine = new THREE.Mesh(sphereGeometry, sphereOnLineMaterial);
      sphereInter.visible = false;
      sphereOnLine.visible = false;
      sphereInter.renderOrder = 10;
      sphereOnLine.renderOrder = 10;
      scene.add(sphereInter);
      scene.add(sphereOnLine);
      const positions = [];
      const colors = [];
      const points = [];
      for (let i = -50; i < 50; i++) {
        const t = i / 3;
        points.push(new THREE.Vector3(t * Math.sin(2 * t), t, t * Math.cos(2 * t)));
      }
      const spline = new THREE.CatmullRomCurve3(points);
      const divisions = Math.round(3 * points.length);
      const point = new THREE.Vector3();
      const color2 = new THREE.Color();
      for (let i = 0, l = divisions; i < l; i++) {
        const t = i / l;
        spline.getPoint(t, point);
        positions.push(point.x, point.y, point.z);
        color2.setHSL(t, 1, 0.5, THREE.SRGBColorSpace);
        colors.push(color2.r, color2.g, color2.b);
      }
      const lineGeometry = new LineGeometry();
      lineGeometry.setPositions(positions);
      lineGeometry.setColors(colors);
      const segmentsGeometry = new LineSegmentsGeometry();
      segmentsGeometry.setPositions(positions);
      segmentsGeometry.setColors(colors);
      segments = new LineSegments2(segmentsGeometry, matLine);
      segments.computeLineDistances();
      segments.scale.set(1, 1, 1);
      scene.add(segments);
      segments.visible = false;
      thresholdSegments = new LineSegments2(segmentsGeometry, matThresholdLine);
      thresholdSegments.computeLineDistances();
      thresholdSegments.scale.set(1, 1, 1);
      scene.add(thresholdSegments);
      thresholdSegments.visible = false;
      line = new Line2(lineGeometry, matLine);
      line.computeLineDistances();
      line.scale.set(1, 1, 1);
      scene.add(line);
      thresholdLine = new Line2(lineGeometry, matThresholdLine);
      thresholdLine.computeLineDistances();
      thresholdLine.scale.set(1, 1, 1);
      scene.add(thresholdLine);
      const geo = new THREE.BufferGeometry();
      geo.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
      geo.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
      canvas.addEventListener("pointermove", onPointerMove);
      window.addEventListener("resize", onWindowResize);
      onWindowResize();
      stats = new Stats(renderer);
      initGui();
      needToDispose(renderer, scene);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function onPointerMove(event) {
      pointer.x = event.clientX / window.innerWidth * 2 - 1;
      pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
    }
    function animate() {
      const delta = clock.getDelta();
      const obj = line.visible ? line : segments;
      thresholdLine.position.copy(line.position);
      thresholdLine.quaternion.copy(line.quaternion);
      thresholdSegments.position.copy(segments.position);
      thresholdSegments.quaternion.copy(segments.quaternion);
      if (params.animate) {
        line.rotation.y += delta * 0.1;
        segments.rotation.y = line.rotation.y;
      }
      raycaster.setFromCamera(pointer, camera);
      const intersects = raycaster.intersectObject(obj);
      if (intersects.length > 0) {
        sphereInter.visible = true;
        sphereOnLine.visible = true;
        sphereInter.position.copy(intersects[0].point);
        sphereOnLine.position.copy(intersects[0].pointOnLine);
        const index = intersects[0].faceIndex;
        const colors = obj.geometry.getAttribute("instanceColorStart");
        color.fromBufferAttribute(colors, index);
        sphereInter.material.color.copy(color).offsetHSL(0.3, 0, 0);
        sphereOnLine.material.color.copy(color).offsetHSL(0.7, 0, 0);
        renderer.domElement.style.cursor = "crosshair";
      } else {
        sphereInter.visible = false;
        sphereOnLine.visible = false;
        renderer.domElement.style.cursor = "";
      }
      renderer.render(scene, camera);
      stats.update();
    }
    function switchLine(val) {
      switch (val) {
        case 0:
          line.visible = true;
          thresholdLine.visible = true;
          segments.visible = false;
          thresholdSegments.visible = false;
          break;
        case 1:
          line.visible = false;
          thresholdLine.visible = false;
          segments.visible = true;
          thresholdSegments.visible = true;
          break;
      }
    }
    function initGui() {
      gui = new GUI();
      gui.add(params, "line type", { LineGeometry: 0, LineSegmentsGeometry: 1 }).onChange(function(val) {
        switchLine(val);
      }).setValue(1);
      gui.add(params, "world units").onChange(function(val) {
        matLine.worldUnits = val;
        matLine.needsUpdate = true;
        matThresholdLine.worldUnits = val;
        matThresholdLine.needsUpdate = true;
      });
      gui.add(params, "visualize threshold").onChange(function(val) {
        matThresholdLine.visible = val;
      });
      gui.add(params, "width", 1, 10).onChange(function(val) {
        matLine.linewidth = val;
        matThresholdLine.linewidth = matLine.linewidth + raycaster.params.Line2.threshold;
      });
      gui.add(params, "alphaToCoverage").onChange(function(val) {
        matLine.alphaToCoverage = val;
      });
      gui.add(params, "threshold", 0, 10).onChange(function(val) {
        raycaster.params.Line2.threshold = val;
        matThresholdLine.linewidth = matLine.linewidth + raycaster.params.Line2.threshold;
      });
      gui.add(params, "translation", 0, 10).onChange(function(val) {
        line.position.x = val;
        segments.position.x = val;
      });
      gui.add(params, "animate");
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;