webgl_shaders_ocean
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { Water } from "three/examples/jsm/objects/Water.js";
import { Sky } from "three/examples/jsm/objects/Sky.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_shaders_ocean",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- webgl ocean"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, scene, renderer;
let controls, water, sun, mesh;
init();
function init() {
renderer = new THREE.WebGLRenderer({ canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.5;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 1, 2e4);
camera.position.set(30, 30, 100);
sun = new THREE.Vector3();
const waterGeometry = new THREE.PlaneGeometry(1e4, 1e4);
water = new Water(waterGeometry, {
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load(
"textures/waternormals.jpg",
function(texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
}
),
sunDirection: new THREE.Vector3(),
sunColor: 16777215,
waterColor: 7695,
distortionScale: 3.7,
fog: scene.fog !== void 0
});
water.rotation.x = -Math.PI / 2;
scene.add(water);
const sky = new Sky();
sky.scale.setScalar(1e4);
scene.add(sky);
const skyUniforms = sky.material.uniforms;
skyUniforms["turbidity"].value = 10;
skyUniforms["rayleigh"].value = 2;
skyUniforms["mieCoefficient"].value = 5e-3;
skyUniforms["mieDirectionalG"].value = 0.8;
const parameters = {
elevation: 2,
azimuth: 180
};
const pmremGenerator = new THREE.PMREMGenerator(renderer);
const sceneEnv = new THREE.Scene();
let renderTarget;
function updateSun() {
const phi = THREE.MathUtils.degToRad(90 - parameters.elevation);
const theta = THREE.MathUtils.degToRad(parameters.azimuth);
sun.setFromSphericalCoords(1, phi, theta);
sky.material.uniforms["sunPosition"].value.copy(sun);
water.material.uniforms["sunDirection"].value.copy(sun).normalize();
if (renderTarget !== void 0) renderTarget.dispose();
sceneEnv.add(sky);
renderTarget = pmremGenerator.fromScene(sceneEnv);
scene.add(sky);
scene.environment = renderTarget.texture;
}
updateSun();
const geometry = new THREE.BoxGeometry(30, 30, 30);
const material = new THREE.MeshStandardMaterial({ roughness: 0 });
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
controls = new OrbitControls(camera, renderer.domElement);
controls.maxPolarAngle = Math.PI * 0.495;
controls.target.set(0, 10, 0);
controls.minDistance = 40;
controls.maxDistance = 200;
controls.update();
stats = new Stats(renderer);
const gui = new GUI();
const folderSky = gui.addFolder("Sky");
folderSky.add(parameters, "elevation", 0, 90, 0.1).onChange(updateSun);
folderSky.add(parameters, "azimuth", -180, 180, 0.1).onChange(updateSun);
folderSky.open();
const waterUniforms = water.material.uniforms;
const folderWater = gui.addFolder("Water");
folderWater.add(waterUniforms.distortionScale, "value", 0, 8, 0.1).name("distortionScale");
folderWater.add(waterUniforms.size, "value", 0.1, 10, 0.1).name("size");
folderWater.open();
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
render();
stats.update();
}
const startTime = Date.now();
function render() {
const time = (Date.now() - startTime) * 1e-3;
mesh.position.y = Math.sin(time) * 20 + 5;
mesh.rotation.x = time * 0.5;
mesh.rotation.z = time * 0.51;
water.material.uniforms["time"].value += 1 / 60;
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;