webgl_shadowmap
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { FirstPersonControls } from "three/examples/jsm/controls/FirstPersonControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
import { ShadowMapViewer } from "three/examples/jsm/utils/ShadowMapViewer.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_shadowmap",
useLoaders: [GLTFLoader, FontLoader],
needArrowControls: true,
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- shadowmap - models by"
},
{
tag: "a",
link: "https://mirada.com/",
content: "mirada"
},
{
tag: "text",
content: "from"
},
{
tag: "a",
link: "http://www.ro.me",
content: "rome"
}
],
[
{
tag: "text",
content: "move camera with WASD / RF + mouse"
},
{
tag: "text",
content: "t: toggle HUD"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
const SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
let SCREEN_WIDTH = window.innerWidth;
let SCREEN_HEIGHT = window.innerHeight;
const FLOOR = -250;
let camera, controls, scene, renderer;
let stats;
const NEAR = 10, FAR = 3e3;
let mixer;
const morphs = [];
let light;
let lightShadowMapViewer;
const clock = new THREE.Clock();
let showHUD = false;
init();
function init() {
camera = new THREE.PerspectiveCamera(23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR);
camera.position.set(700, 50, 1900);
scene = new THREE.Scene();
scene.background = new THREE.Color(5850923);
scene.fog = new THREE.Fog(5850923, 1e3, FAR);
const ambient = new THREE.AmbientLight(16777215);
scene.add(ambient);
light = new THREE.DirectionalLight(16777215, 3);
light.position.set(0, 1500, 1e3);
light.castShadow = true;
light.shadow.camera.top = 2e3;
light.shadow.camera.bottom = -2e3;
light.shadow.camera.left = -2e3;
light.shadow.camera.right = 2e3;
light.shadow.camera.near = 1200;
light.shadow.camera.far = 2500;
light.shadow.bias = 1e-4;
light.shadow.mapSize.width = SHADOW_MAP_WIDTH;
light.shadow.mapSize.height = SHADOW_MAP_HEIGHT;
scene.add(light);
createHUD();
createScene();
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
renderer.setAnimationLoop(animate);
renderer.autoClear = false;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
controls = new FirstPersonControls(camera, renderer.domElement);
controls.lookSpeed = 0.0125;
controls.movementSpeed = 500;
controls.lookVertical = true;
controls.lookAt(scene.position);
stats = new Stats(renderer);
window.addEventListener("resize", onWindowResize);
const gui = new GUI();
gui.add({ showHUD: false }, "showHUD").onChange((val) => {
showHUD = val;
});
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
controls.handleResize();
}
function createHUD() {
lightShadowMapViewer = new ShadowMapViewer(light);
lightShadowMapViewer.position.x = 10;
lightShadowMapViewer.position.y = SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 4 - 10;
lightShadowMapViewer.size.width = SHADOW_MAP_WIDTH / 4;
lightShadowMapViewer.size.height = SHADOW_MAP_HEIGHT / 4;
lightShadowMapViewer.update();
}
function createScene() {
const geometry = new THREE.PlaneGeometry(100, 100);
const planeMaterial = new THREE.MeshPhongMaterial({ color: 16768409 });
const ground = new THREE.Mesh(geometry, planeMaterial);
ground.position.set(0, FLOOR, 0);
ground.rotation.x = -Math.PI / 2;
ground.scale.set(100, 100, 100);
ground.castShadow = false;
ground.receiveShadow = true;
scene.add(ground);
const loader = new FontLoader();
loader.load("fonts/helvetiker_bold.typeface.json", function(font) {
const textGeo = new TextGeometry("THREE.JS", {
font,
size: 200,
depth: 50,
curveSegments: 12,
bevelThickness: 2,
bevelSize: 5,
bevelEnabled: true
});
textGeo.computeBoundingBox();
const centerOffset = -0.5 * (textGeo.boundingBox.max.x - textGeo.boundingBox.min.x);
const textMaterial = new THREE.MeshPhongMaterial({ color: 16711680, specular: 16777215 });
const mesh = new THREE.Mesh(textGeo, textMaterial);
mesh.position.x = centerOffset;
mesh.position.y = FLOOR + 67;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add(mesh);
});
const cubes1 = new THREE.Mesh(new THREE.BoxGeometry(1500, 220, 150), planeMaterial);
cubes1.position.y = FLOOR - 50;
cubes1.position.z = 20;
cubes1.castShadow = true;
cubes1.receiveShadow = true;
scene.add(cubes1);
const cubes2 = new THREE.Mesh(new THREE.BoxGeometry(1600, 170, 250), planeMaterial);
cubes2.position.y = FLOOR - 50;
cubes2.position.z = 20;
cubes2.castShadow = true;
cubes2.receiveShadow = true;
scene.add(cubes2);
mixer = new THREE.AnimationMixer(scene);
function addMorph(mesh, clip, speed, duration, x, y, z, fudgeColor) {
mesh = mesh.clone();
mesh.material = mesh.material.clone();
if (fudgeColor) {
mesh.material.color.offsetHSL(0, Math.random() * 0.5 - 0.25, Math.random() * 0.5 - 0.25);
}
mesh.speed = speed;
mixer.clipAction(clip, mesh).setDuration(duration).startAt(-duration * Math.random()).play();
mesh.position.set(x, y, z);
mesh.rotation.y = Math.PI / 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add(mesh);
morphs.push(mesh);
}
const gltfloader = new GLTFLoader();
gltfloader.load("models/gltf/Horse.glb", function(gltf) {
const mesh = gltf.scene.children[0];
const clip = gltf.animations[0];
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, 300, true);
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, 450, true);
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, 600, true);
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, -300, true);
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, -450, true);
addMorph(mesh, clip, 550, 1, 100 - Math.random() * 1e3, FLOOR, -600, true);
});
gltfloader.load("models/gltf/Flamingo.glb", function(gltf) {
const mesh = gltf.scene.children[0];
const clip = gltf.animations[0];
addMorph(mesh, clip, 500, 1, 500 - Math.random() * 500, FLOOR + 350, 40);
});
gltfloader.load("models/gltf/Stork.glb", function(gltf) {
const mesh = gltf.scene.children[0];
const clip = gltf.animations[0];
addMorph(mesh, clip, 350, 1, 500 - Math.random() * 500, FLOOR + 350, 340);
});
gltfloader.load("models/gltf/Parrot.glb", function(gltf) {
const mesh = gltf.scene.children[0];
const clip = gltf.animations[0];
addMorph(mesh, clip, 450, 0.5, 500 - Math.random() * 500, FLOOR + 300, 700);
});
}
function animate() {
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
mixer.update(delta);
for (let i = 0; i < morphs.length; i++) {
const morph = morphs[i];
morph.position.x += morph.speed * delta;
if (morph.position.x > 2e3) {
morph.position.x = -1e3 - Math.random() * 500;
}
}
controls.update(delta);
renderer.clear();
renderer.render(scene, camera);
if (showHUD) {
lightShadowMapViewer.render(renderer);
}
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;