webgl_interactive_cubes_gpu
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { TrackballControls } from "three/examples/jsm/controls/TrackballControls.js";
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_interactive_cubes_gpu",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - gpu picking"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, controls, scene, renderer;
let pickingTexture, pickingScene;
let highlightBox;
const pickingData = [];
const pointer = new THREE.Vector2();
const offset = new THREE.Vector3(10, 10, 10);
const clearColor = new THREE.Color();
init();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1e4);
camera.position.z = 1e3;
scene = new THREE.Scene();
scene.background = new THREE.Color(16777215);
scene.add(new THREE.AmbientLight(13421772));
const light = new THREE.DirectionalLight(16777215, 3);
light.position.set(0, 500, 2e3);
scene.add(light);
const defaultMaterial = new THREE.MeshPhongMaterial({
color: 16777215,
flatShading: true,
vertexColors: true,
shininess: 0
});
pickingScene = new THREE.Scene();
pickingTexture = new THREE.WebGLRenderTarget(1, 1, {
type: THREE.IntType,
format: THREE.RGBAIntegerFormat,
internalFormat: "RGBA32I"
});
const pickingMaterial = new THREE.ShaderMaterial({
glslVersion: THREE.GLSL3,
vertexShader: (
/* glsl */
`
attribute int id;
flat varying int vid;
void main() {
vid = id;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`
),
fragmentShader: (
/* glsl */
`
layout(location = 0) out int out_id;
flat varying int vid;
void main() {
out_id = vid;
}
`
)
});
function applyId(geometry, id) {
const position = geometry.attributes.position;
const array = new Int16Array(position.count);
array.fill(id);
const bufferAttribute = new THREE.Int16BufferAttribute(array, 1, false);
bufferAttribute.gpuType = THREE.IntType;
geometry.setAttribute("id", bufferAttribute);
}
function applyVertexColors(geometry, color2) {
const position = geometry.attributes.position;
const colors = [];
for (let i = 0; i < position.count; i++) {
colors.push(color2.r, color2.g, color2.b);
}
geometry.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
}
const geometries = [];
const matrix = new THREE.Matrix4();
const quaternion = new THREE.Quaternion();
const color = new THREE.Color();
for (let i = 0; i < 5e3; i++) {
const geometry = new THREE.BoxGeometry();
const position = new THREE.Vector3();
position.x = Math.random() * 1e4 - 5e3;
position.y = Math.random() * 6e3 - 3e3;
position.z = Math.random() * 8e3 - 4e3;
const rotation = new THREE.Euler();
rotation.x = Math.random() * 2 * Math.PI;
rotation.y = Math.random() * 2 * Math.PI;
rotation.z = Math.random() * 2 * Math.PI;
const scale = new THREE.Vector3();
scale.x = Math.random() * 200 + 100;
scale.y = Math.random() * 200 + 100;
scale.z = Math.random() * 200 + 100;
quaternion.setFromEuler(rotation);
matrix.compose(position, quaternion, scale);
geometry.applyMatrix4(matrix);
applyVertexColors(geometry, color.setHex(Math.random() * 16777215));
applyId(geometry, i);
geometries.push(geometry);
pickingData[i] = {
position,
rotation,
scale
};
}
const mergedGeometry = BufferGeometryUtils.mergeGeometries(geometries);
scene.add(new THREE.Mesh(mergedGeometry, defaultMaterial));
pickingScene.add(new THREE.Mesh(mergedGeometry, pickingMaterial));
highlightBox = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshLambertMaterial({ color: 16776960 })
);
scene.add(highlightBox);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
controls = new TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 1;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
stats = new Stats(renderer);
renderer.domElement.addEventListener("pointermove", onPointerMove);
needToDispose(renderer, scene, controls);
}
function onPointerMove(e) {
pointer.x = e.clientX;
pointer.y = e.clientY;
}
function animate() {
render();
stats.update();
}
function pick() {
const dpr = window.devicePixelRatio;
camera.setViewOffset(
renderer.domElement.width,
renderer.domElement.height,
Math.floor(pointer.x * dpr),
Math.floor(pointer.y * dpr),
1,
1
);
renderer.setRenderTarget(pickingTexture);
clearColor.setRGB(-1, -1, -1);
renderer.setClearColor(clearColor);
renderer.render(pickingScene, camera);
camera.clearViewOffset();
const pixelBuffer = new Int32Array(4);
renderer.readRenderTargetPixelsAsync(pickingTexture, 0, 0, 1, 1, pixelBuffer).then(() => {
const id = pixelBuffer[0];
if (id !== -1) {
const data = pickingData[id];
highlightBox.position.copy(data.position);
highlightBox.rotation.copy(data.rotation);
highlightBox.scale.copy(data.scale).add(offset);
highlightBox.visible = true;
} else {
highlightBox.visible = false;
}
});
}
function render() {
controls.update();
pick();
renderer.setRenderTarget(null);
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;