webgl_loader_svg
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { SVGLoader } from "three/examples/jsm/loaders/SVGLoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_loader_svg",
useLoaders: [SVGLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- SVGLoader"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let renderer, scene, camera, gui, guiData, loader;
init();
function init() {
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e3);
camera.position.set(0, 0, 200);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", render);
controls.screenSpacePanning = true;
window.addEventListener("resize", onWindowResize);
guiData = {
currentURL: "models/svg/tiger.svg",
drawFillShapes: true,
drawStrokes: true,
fillShapesWireframe: false,
strokesWireframe: false
};
loader = new SVGLoader();
loadSVG(guiData.currentURL);
createGUI();
needToDispose(renderer, scene, controls, loader);
}
function createGUI() {
if (gui) gui.destroy();
gui = new GUI();
gui.add(guiData, "currentURL", {
Tiger: "models/svg/tiger.svg",
"Joins and caps": "models/svg/lineJoinsAndCaps.svg",
Hexagon: "models/svg/hexagon.svg",
Energy: "models/svg/energy.svg",
"Test 1": "models/svg/tests/1.svg",
"Test 2": "models/svg/tests/2.svg",
"Test 3": "models/svg/tests/3.svg",
"Test 4": "models/svg/tests/4.svg",
"Test 5": "models/svg/tests/5.svg",
"Test 6": "models/svg/tests/6.svg",
"Test 7": "models/svg/tests/7.svg",
"Test 8": "models/svg/tests/8.svg",
"Test 9": "models/svg/tests/9.svg",
Units: "models/svg/tests/units.svg",
Ordering: "models/svg/tests/ordering.svg",
Defs: "models/svg/tests/testDefs/Svg-defs.svg",
Defs2: "models/svg/tests/testDefs/Svg-defs2.svg",
Defs3: "models/svg/tests/testDefs/Wave-defs.svg",
Defs4: "models/svg/tests/testDefs/defs4.svg",
Defs5: "models/svg/tests/testDefs/defs5.svg",
"Style CSS inside defs": "models/svg/style-css-inside-defs.svg",
"Multiple CSS classes": "models/svg/multiple-css-classes.svg",
"Zero Radius": "models/svg/zero-radius.svg",
"Styles in svg tag": "models/svg/tests/styles.svg",
"Round join": "models/svg/tests/roundJoinPrecisionIssue.svg",
"Ellipse Transformations": "models/svg/tests/ellipseTransform.svg",
singlePointTest: "models/svg/singlePointTest.svg",
singlePointTest2: "models/svg/singlePointTest2.svg",
singlePointTest3: "models/svg/singlePointTest3.svg",
emptyPath: "models/svg/emptyPath.svg"
}).name("SVG File").onChange(update);
gui.add(guiData, "drawStrokes").name("Draw strokes").onChange(update);
gui.add(guiData, "drawFillShapes").name("Draw fill shapes").onChange(update);
gui.add(guiData, "strokesWireframe").name("Wireframe strokes").onChange(update);
gui.add(guiData, "fillShapesWireframe").name("Wireframe fill shapes").onChange(update);
function update() {
loadSVG(guiData.currentURL);
}
}
function loadSVG(url) {
scene = new THREE.Scene();
scene.background = new THREE.Color(11579568);
const helper = new THREE.GridHelper(160, 10, 9276813, 12698049);
helper.rotation.x = Math.PI / 2;
scene.add(helper);
loader.load(url, function(data) {
const group = new THREE.Group();
group.scale.multiplyScalar(0.25);
group.position.x = -70;
group.position.y = 70;
group.scale.y *= -1;
let renderOrder = 0;
for (const path of data.paths) {
const fillColor = path.userData.style.fill;
if (guiData.drawFillShapes && fillColor !== void 0 && fillColor !== "none") {
const material = new THREE.MeshBasicMaterial({
color: new THREE.Color().setStyle(fillColor),
opacity: path.userData.style.fillOpacity,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false,
wireframe: guiData.fillShapesWireframe
});
const shapes = SVGLoader.createShapes(path);
for (const shape of shapes) {
const geometry = new THREE.ShapeGeometry(shape);
const mesh = new THREE.Mesh(geometry, material);
mesh.renderOrder = renderOrder++;
group.add(mesh);
}
}
const strokeColor = path.userData.style.stroke;
if (guiData.drawStrokes && strokeColor !== void 0 && strokeColor !== "none") {
const material = new THREE.MeshBasicMaterial({
color: new THREE.Color().setStyle(strokeColor),
opacity: path.userData.style.strokeOpacity,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false,
wireframe: guiData.strokesWireframe
});
for (const subPath of path.subPaths) {
const geometry = SVGLoader.pointsToStroke(subPath.getPoints(), path.userData.style);
if (geometry) {
const mesh = new THREE.Mesh(geometry, material);
mesh.renderOrder = renderOrder++;
group.add(mesh);
}
}
}
}
scene.add(group);
render();
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
function render() {
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;