webgl_modifier_subdivision
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { LoopSubdivision } from "three-subdivide";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_modifier_subdivision",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - modifier -"
},
{
tag: "a",
link: "https://github.com/stevinz/three-subdivide",
content: "subdivision"
}
],
[
{
tag: "text",
content: "See external"
},
{
tag: "a",
link: "https://github.com/stevinz/three-subdivide",
content: "three-subdivide"
},
{
tag: "text",
content: "for more information on subdivision surfaces."
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let renderer, scene, camera;
let texture;
let meshNormal, meshSmooth;
let wireNormal, wireSmooth;
let wireMaterial;
const params = {
geometry: "Box",
iterations: 3,
split: true,
uvSmooth: false,
preserveEdges: false,
flatOnly: false,
maxTriangles: 25e3,
flatShading: false,
textured: true,
wireframe: false
};
init();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight);
camera.position.set(0, 0.7, 2.1);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", render);
controls.rotateSpeed = 0.5;
controls.minZoom = 1;
controls.target.set(0, 0, 0);
controls.update();
scene.add(new THREE.HemisphereLight(16777215, 7566195, 3));
const frontLight = new THREE.DirectionalLight(16777215, 1.5);
const backLight = new THREE.DirectionalLight(16777215, 1.5);
frontLight.position.set(0, 1, 1);
backLight.position.set(0, 1, -1);
scene.add(frontLight, backLight);
texture = new THREE.TextureLoader().load("./textures/uv_grid_opengl.jpg", () => {
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.colorSpace = THREE.SRGBColorSpace;
render();
});
meshNormal = new THREE.Mesh(new THREE.BufferGeometry(), new THREE.MeshBasicMaterial());
meshSmooth = new THREE.Mesh(new THREE.BufferGeometry(), new THREE.MeshBasicMaterial());
meshNormal.position.set(-0.7, 0, 0);
meshSmooth.position.set(0.7, 0, 0);
scene.add(meshNormal, meshSmooth);
wireMaterial = new THREE.MeshBasicMaterial({
color: 16777215,
depthTest: true,
wireframe: true
});
wireNormal = new THREE.Mesh(new THREE.BufferGeometry(), wireMaterial);
wireSmooth = new THREE.Mesh(new THREE.BufferGeometry(), wireMaterial);
wireNormal.visible = false;
wireSmooth.visible = false;
wireNormal.position.copy(meshNormal.position);
wireSmooth.position.copy(meshSmooth.position);
scene.add(wireNormal, wireSmooth);
updateMeshes();
window.addEventListener("resize", onWindowResize);
const geomTypes = [
"Box",
"Capsule",
"Circle",
"Cone",
"Cylinder",
"Dodecahedron",
"Icosahedron",
"Lathe",
"Octahedron",
"Plane",
"Ring",
"Sphere",
"Tetrahedron",
"Torus",
"TorusKnot"
];
const gui = new GUI();
const folder1 = gui.addFolder("Subdivide Params");
const geomController = folder1.add(params, "geometry", geomTypes).onFinishChange(() => {
const geom = params.geometry.toLowerCase();
params.split = geom === "box" || geom === "ring" || geom === "plane";
params.uvSmooth = geom === "circle" || geom === "plane" || geom === "ring";
refreshDisplay();
});
folder1.add(params, "iterations").min(0).max(5).step(1).onFinishChange(updateMeshes);
const splitController = folder1.add(params, "split").onFinishChange(updateMeshes);
const uvSmoothController = folder1.add(params, "uvSmooth").onFinishChange(updateMeshes);
const preserveController = folder1.add(params, "preserveEdges").onFinishChange(updateMeshes);
folder1.add(params, "flatOnly").onFinishChange(updateMeshes);
folder1.add(params, "maxTriangles").onFinishChange(updateMeshes);
const folder2 = gui.addFolder("Material");
folder2.add(params, "flatShading").onFinishChange(updateMaterial);
folder2.add(params, "textured").onFinishChange(updateMaterial);
folder2.add(params, "wireframe").onFinishChange(updateWireframe);
function refreshDisplay() {
geomController.updateDisplay();
splitController.updateDisplay();
uvSmoothController.updateDisplay();
preserveController.updateDisplay();
updateMeshes();
}
needToDispose(renderer, scene, controls);
}
function getGeometry() {
switch (params.geometry.toLowerCase()) {
case "box":
return new THREE.BoxGeometry();
case "capsule":
return new THREE.CapsuleGeometry(0.5, 0.5, 3, 5);
case "circle":
return new THREE.CircleGeometry(0.6, 10);
case "cone":
return new THREE.ConeGeometry(0.6, 1.5, 5, 3);
case "cylinder":
return new THREE.CylinderGeometry(0.5, 0.5, 1, 5, 4);
case "dodecahedron":
return new THREE.DodecahedronGeometry(0.6);
case "icosahedron":
return new THREE.IcosahedronGeometry(0.6);
case "lathe":
const points = [];
for (let i = 0; i < 65; i += 5) {
const x = (Math.sin(i * 0.2) * Math.sin(i * 0.1) * 15 + 50) * 1.2;
const y = (i - 5) * 3;
points.push(new THREE.Vector2(x * 75e-4, y * 5e-3));
}
const latheGeometry = new THREE.LatheGeometry(points, 4);
latheGeometry.center();
return latheGeometry;
case "octahedron":
return new THREE.OctahedronGeometry(0.7);
case "plane":
return new THREE.PlaneGeometry();
case "ring":
return new THREE.RingGeometry(0.3, 0.6, 10);
case "sphere":
return new THREE.SphereGeometry(0.6, 8, 4);
case "tetrahedron":
return new THREE.TetrahedronGeometry(0.8);
case "torus":
return new THREE.TorusGeometry(0.48, 0.24, 4, 6);
case "torusknot":
return new THREE.TorusKnotGeometry(0.38, 0.18, 20, 4);
}
}
function updateMeshes() {
const normalGeometry = getGeometry();
const smoothGeometry = LoopSubdivision.modify(normalGeometry, params.iterations, params);
meshNormal.geometry.dispose();
meshSmooth.geometry.dispose();
meshNormal.geometry = normalGeometry;
meshSmooth.geometry = smoothGeometry;
wireNormal.geometry.dispose();
wireSmooth.geometry.dispose();
wireNormal.geometry = normalGeometry.clone();
wireSmooth.geometry = smoothGeometry.clone();
updateMaterial();
}
function disposeMaterial(material) {
const materials = Array.isArray(material) ? material : [material];
for (let i = 0; i < materials.length; i++) {
if (materials[i].dispose) materials[i].dispose();
}
}
function updateMaterial() {
disposeMaterial(meshNormal.material);
disposeMaterial(meshSmooth.material);
const materialParams = {
color: params.textured ? 16777215 : 8421504,
flatShading: params.flatShading,
map: params.textured ? texture : null,
polygonOffset: true,
polygonOffsetFactor: 1,
// positive value pushes polygon further away
polygonOffsetUnits: 1
};
switch (params.geometry.toLowerCase()) {
case "circle":
case "lathe":
case "plane":
case "ring":
materialParams.side = THREE.DoubleSide;
break;
case "box":
case "capsule":
case "cone":
case "cylinder":
case "dodecahedron":
case "icosahedron":
case "octahedron":
case "sphere":
case "tetrahedron":
case "torus":
case "torusknot":
materialParams.side = THREE.FrontSide;
break;
}
meshNormal.material = meshSmooth.material = new THREE.MeshStandardMaterial(materialParams);
render();
}
function updateWireframe() {
wireNormal.visible = wireSmooth.visible = params.wireframe;
render();
}
function onWindowResize() {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;