webgl_raycaster_bvh
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { computeBoundsTree, disposeBoundsTree, acceleratedRaycast, MeshBVHHelper } from "three-mesh-bvh";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_raycaster_bvh",
useLoaders: [FBXLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "raycaster -"
},
{
tag: "a",
link: "https://github.com/gkjohnson/three-mesh-bvh",
content: "three-mesh-bvh"
}
],
[
{
tag: "text",
content: "See"
},
{
tag: "a",
link: "https://github.com/gkjohnson/three-mesh-bvh",
content: "main project repository"
},
{
tag: "text",
content: "for more information and examples on high performance spatial queries."
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
THREE.BufferGeometry.prototype.computeBoundsTree = computeBoundsTree;
THREE.BufferGeometry.prototype.disposeBoundsTree = disposeBoundsTree;
THREE.Mesh.prototype.raycast = acceleratedRaycast;
let stats;
let camera, scene, renderer;
let mesh, helper, bvh;
let sphereInstance, lineSegments;
const _raycaster = new THREE.Raycaster();
const _position = new THREE.Vector3();
const _quaternion = new THREE.Quaternion();
const _scale = new THREE.Vector3(1, 1, 1);
const _matrix = new THREE.Matrix4();
const _axis = new THREE.Vector3();
const MAX_RAYS = 3e3;
const RAY_COLOR = 4473924;
const params = {
count: 150,
firstHitOnly: true,
useBVH: true,
displayHelper: false,
helperDepth: 10
};
init();
function init() {
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 100);
camera.position.z = 10;
scene = new THREE.Scene();
scene.background = new THREE.Color(15658734);
const ambient = new THREE.HemisphereLight(16777215, 10066329, 3);
scene.add(ambient);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
stats = new Stats(renderer);
const lineGeometry = new THREE.BufferGeometry();
lineGeometry.setAttribute(
"position",
new THREE.BufferAttribute(new Float32Array(MAX_RAYS * 2 * 3), 3)
);
lineSegments = new THREE.LineSegments(
lineGeometry,
new THREE.LineBasicMaterial({
color: RAY_COLOR,
transparent: true,
opacity: 0.25,
depthWrite: false
})
);
sphereInstance = new THREE.InstancedMesh(
new THREE.SphereGeometry(),
new THREE.MeshBasicMaterial({ color: RAY_COLOR }),
2 * MAX_RAYS
);
sphereInstance.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
sphereInstance.count = 0;
scene.add(sphereInstance, lineSegments);
const loader = new FBXLoader();
loader.load("models/fbx/stanford-bunny.fbx", (object) => {
mesh = object.children[0];
const geometry = mesh.geometry;
geometry.translate(0, 0.5 / 75e-4, 0);
geometry.computeBoundsTree();
bvh = geometry.boundsTree;
if (!params.useBVH) {
geometry.boundsTree = null;
}
scene.add(mesh);
mesh.scale.setScalar(75e-4);
helper = new MeshBVHHelper(mesh);
helper.color.set(15277667);
scene.add(helper);
});
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 5;
controls.maxDistance = 75;
const gui = new GUI();
const rayFolder = gui.addFolder("Raycasting");
rayFolder.add(params, "count", 1, MAX_RAYS, 1);
rayFolder.add(params, "firstHitOnly");
rayFolder.add(params, "useBVH").onChange((v) => {
mesh.geometry.boundsTree = v ? bvh : null;
});
const helperFolder = gui.addFolder("BVH Helper");
helperFolder.add(params, "displayHelper");
helperFolder.add(params, "helperDepth", 1, 20, 1).onChange((v) => {
helper.depth = v;
helper.update();
});
window.addEventListener("resize", onWindowResize);
onWindowResize();
initRays();
needToDispose(renderer, scene, controls);
}
function initRays() {
const position = new THREE.Vector3();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3(1, 1, 1);
const matrix = new THREE.Matrix4();
for (let i = 0; i < MAX_RAYS * 2; i++) {
position.randomDirection().multiplyScalar(3.75);
matrix.compose(position, quaternion, scale);
sphereInstance.setMatrixAt(i, matrix);
}
}
const startTime = Date.now();
function updateRays() {
if (!mesh) return;
_raycaster.firstHitOnly = params.firstHitOnly;
const rayCount = params.count;
let lineNum = 0;
for (let i = 0; i < rayCount; i++) {
sphereInstance.getMatrixAt(i * 2, _matrix);
_matrix.decompose(_position, _quaternion, _scale);
const offset = 1e-4 * (Date.now() - startTime);
_axis.set(Math.sin(i * 100 + offset), Math.cos(-i * 10 + offset), Math.sin(i * 1 + offset)).normalize();
_position.applyAxisAngle(_axis, 1e-3);
_scale.setScalar(0.02);
_matrix.compose(_position, _quaternion, _scale);
sphereInstance.setMatrixAt(i * 2, _matrix);
_raycaster.ray.origin.copy(_position);
_raycaster.ray.direction.copy(_position).multiplyScalar(-1).normalize();
const hits = _raycaster.intersectObject(mesh);
if (hits.length !== 0) {
const hit = hits[0];
const point = hit.point;
_scale.setScalar(0.01);
_matrix.compose(point, _quaternion, _scale);
sphereInstance.setMatrixAt(i * 2 + 1, _matrix);
lineSegments.geometry.attributes.position.setXYZ(
lineNum++,
_position.x,
_position.y,
_position.z
);
lineSegments.geometry.attributes.position.setXYZ(lineNum++, point.x, point.y, point.z);
} else {
sphereInstance.setMatrixAt(i * 2 + 1, _matrix);
lineSegments.geometry.attributes.position.setXYZ(
lineNum++,
_position.x,
_position.y,
_position.z
);
lineSegments.geometry.attributes.position.setXYZ(lineNum++, 0, 0, 0);
}
}
sphereInstance.count = rayCount * 2;
sphereInstance.instanceMatrix.needsUpdate = true;
lineSegments.geometry.setDrawRange(0, lineNum);
lineSegments.geometry.attributes.position.needsUpdate = true;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
render();
stats.update();
}
function render() {
if (helper) {
helper.visible = params.displayHelper;
}
if (mesh) {
mesh.rotation.y += 2e-3;
mesh.updateMatrixWorld();
}
updateRays();
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;