webgl_modifier_curve
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
import { Flow } from "three/examples/jsm/modifiers/CurveModifier.js";
import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_modifier_curve",
useLoaders: [FontLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webgl - curve modifier"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
const ACTION_SELECT = 1, ACTION_NONE = 0;
const curveHandles = [];
const mouse = new THREE.Vector2();
let stats;
let scene, camera, renderer, rayCaster, control, flow, action = ACTION_NONE;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 1e3);
camera.position.set(2, 2, 4);
camera.lookAt(scene.position);
const initialPoints = [
{ x: 1, y: 0, z: -1 },
{ x: 1, y: 0, z: 1 },
{ x: -1, y: 0, z: 1 },
{ x: -1, y: 0, z: -1 }
];
const boxGeometry = new THREE.BoxGeometry(0.1, 0.1, 0.1);
const boxMaterial = new THREE.MeshBasicMaterial();
for (const handlePos of initialPoints) {
const handle = new THREE.Mesh(boxGeometry, boxMaterial);
handle.position.copy(handlePos);
curveHandles.push(handle);
scene.add(handle);
}
const curve = new THREE.CatmullRomCurve3(curveHandles.map((handle) => handle.position));
curve.curveType = "centripetal";
curve.closed = true;
const points = curve.getPoints(50);
const line = new THREE.LineLoop(
new THREE.BufferGeometry().setFromPoints(points),
new THREE.LineBasicMaterial({ color: 65280 })
);
scene.add(line);
const light = new THREE.DirectionalLight(16755251, 3);
light.position.set(-10, 10, 10);
scene.add(light);
const light2 = new THREE.AmbientLight(14707, 3);
scene.add(light2);
const loader = new FontLoader();
loader.load("fonts/helvetiker_regular.typeface.json", function(font) {
const geometry = new TextGeometry("Hello three.js!", {
font,
size: 0.2,
depth: 0.05,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 0.02,
bevelSize: 0.01,
bevelOffset: 0,
bevelSegments: 5
});
geometry.rotateX(Math.PI);
const material = new THREE.MeshStandardMaterial({
color: 10092543
});
const objectToCurve = new THREE.Mesh(geometry, material);
flow = new Flow(objectToCurve);
flow.updateCurve(0, curve);
scene.add(flow.object3D);
});
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
renderer.domElement.addEventListener("pointerdown", onPointerDown);
rayCaster = new THREE.Raycaster();
control = new TransformControls(camera, renderer.domElement);
control.addEventListener("dragging-changed", function(event) {
if (!event.value) {
const points2 = curve.getPoints(50);
line.geometry.setFromPoints(points2);
flow.updateCurve(0, curve);
}
});
stats = new Stats(renderer);
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, control);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onPointerDown(event) {
action = ACTION_SELECT;
mouse.x = event.clientX / window.innerWidth * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
function animate() {
if (action === ACTION_SELECT) {
rayCaster.setFromCamera(mouse, camera);
action = ACTION_NONE;
const intersects = rayCaster.intersectObjects(curveHandles, false);
if (intersects.length) {
const target = intersects[0].object;
control.attach(target);
if (control.isObject3D) {
scene.add(control);
} else {
const gizmo = control.getHelper();
scene.add(gizmo);
}
}
}
if (flow) {
flow.moveAlongCurve(1e-3);
}
render();
}
function render() {
renderer.render(scene, camera);
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;