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webgl_lights_spotlight

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { PLYLoader } from "three/examples/jsm/loaders/PLYLoader.js";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_lights_spotlight",
  useLoaders: [PLYLoader],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "webgl - spotlight"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let renderer, scene, camera;
    let spotLight, lightHelper;
    init();
    function init() {
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      renderer.shadowMap.enabled = true;
      renderer.shadowMap.type = THREE.PCFSoftShadowMap;
      renderer.toneMapping = THREE.ACESFilmicToneMapping;
      renderer.toneMappingExposure = 1;
      scene = new THREE.Scene();
      camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 100);
      camera.position.set(7, 4, 1);
      const controls = new OrbitControls(camera, renderer.domElement);
      controls.minDistance = 2;
      controls.maxDistance = 10;
      controls.maxPolarAngle = Math.PI / 2;
      controls.target.set(0, 1, 0);
      controls.update();
      const ambient = new THREE.HemisphereLight(16777215, 9276813, 0.15);
      scene.add(ambient);
      const loader = new THREE.TextureLoader().setPath("textures/");
      const filenames = ["disturb.jpg", "colors.png", "uv_grid_opengl.jpg"];
      const textures = { none: null };
      for (let i = 0; i < filenames.length; i++) {
        const filename = filenames[i];
        const texture = loader.load(filename);
        texture.minFilter = THREE.LinearFilter;
        texture.magFilter = THREE.LinearFilter;
        texture.colorSpace = THREE.SRGBColorSpace;
        textures[filename] = texture;
      }
      spotLight = new THREE.SpotLight(16777215, 100);
      spotLight.position.set(2.5, 5, 2.5);
      spotLight.angle = Math.PI / 6;
      spotLight.penumbra = 1;
      spotLight.decay = 2;
      spotLight.distance = 0;
      spotLight.map = textures["disturb.jpg"];
      spotLight.castShadow = true;
      spotLight.shadow.mapSize.width = 1024;
      spotLight.shadow.mapSize.height = 1024;
      spotLight.shadow.camera.near = 1;
      spotLight.shadow.camera.far = 10;
      spotLight.shadow.focus = 1;
      scene.add(spotLight);
      lightHelper = new THREE.SpotLightHelper(spotLight);
      scene.add(lightHelper);
      const geometry = new THREE.PlaneGeometry(200, 200);
      const material = new THREE.MeshLambertMaterial({ color: 12369084 });
      const mesh = new THREE.Mesh(geometry, material);
      mesh.position.set(0, -1, 0);
      mesh.rotation.x = -Math.PI / 2;
      mesh.receiveShadow = true;
      scene.add(mesh);
      new PLYLoader().load("models/ply/binary/Lucy100k.ply", function(geometry2) {
        geometry2.scale(24e-4, 24e-4, 24e-4);
        geometry2.computeVertexNormals();
        const material2 = new THREE.MeshLambertMaterial();
        const mesh2 = new THREE.Mesh(geometry2, material2);
        mesh2.rotation.y = -Math.PI / 2;
        mesh2.position.y = 0.8;
        mesh2.castShadow = true;
        mesh2.receiveShadow = true;
        scene.add(mesh2);
      });
      window.addEventListener("resize", onWindowResize);
      const gui = new GUI();
      const params = {
        map: textures["disturb.jpg"],
        color: spotLight.color.getHex(),
        intensity: spotLight.intensity,
        distance: spotLight.distance,
        angle: spotLight.angle,
        penumbra: spotLight.penumbra,
        decay: spotLight.decay,
        focus: spotLight.shadow.focus,
        shadows: true
      };
      gui.add(params, "map", textures).onChange(function(val) {
        spotLight.map = val;
      });
      gui.addColor(params, "color").onChange(function(val) {
        spotLight.color.setHex(val);
      });
      gui.add(params, "intensity", 0, 500).onChange(function(val) {
        spotLight.intensity = val;
      });
      gui.add(params, "distance", 0, 20).onChange(function(val) {
        spotLight.distance = val;
      });
      gui.add(params, "angle", 0, Math.PI / 3).onChange(function(val) {
        spotLight.angle = val;
      });
      gui.add(params, "penumbra", 0, 1).onChange(function(val) {
        spotLight.penumbra = val;
      });
      gui.add(params, "decay", 1, 2).onChange(function(val) {
        spotLight.decay = val;
      });
      gui.add(params, "focus", 0, 1).onChange(function(val) {
        spotLight.shadow.focus = val;
      });
      gui.add(params, "shadows").onChange(function(val) {
        renderer.shadowMap.enabled = val;
        scene.traverse(function(child) {
          if (child.material) {
            child.material.needsUpdate = true;
          }
        });
      });
      gui.open();
      needToDispose(renderer, scene, controls);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    const startTime = Date.now();
    function animate() {
      const time = (Date.now() - startTime) / 3e3;
      spotLight.position.x = Math.cos(time) * 2.5;
      spotLight.position.z = Math.sin(time) * 2.5;
      lightHelper.update();
      renderer.render(scene, camera);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;