webgl_materials_physical_transmission
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_physical_transmission",
useLoaders: [RGBELoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- Transmission"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
const params = {
color: 16777215,
transmission: 1,
opacity: 1,
metalness: 0,
roughness: 0,
ior: 1.5,
thickness: 0.01,
specularIntensity: 1,
specularColor: 16777215,
envMapIntensity: 1,
lightIntensity: 1,
exposure: 1
};
let camera, scene, renderer;
let mesh;
const hdrEquirect = new RGBELoader().setPath("textures/equirectangular/").load("royal_esplanade_1k.hdr", function() {
hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
init();
render();
});
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = params.exposure;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 2e3);
camera.position.set(0, 0, 120);
scene.background = hdrEquirect;
const geometry = new THREE.SphereGeometry(20, 64, 32);
const texture = new THREE.CanvasTexture(generateTexture());
texture.magFilter = THREE.NearestFilter;
texture.wrapT = THREE.RepeatWrapping;
texture.wrapS = THREE.RepeatWrapping;
texture.repeat.set(1, 3.5);
const material = new THREE.MeshPhysicalMaterial({
color: params.color,
metalness: params.metalness,
roughness: params.roughness,
ior: params.ior,
alphaMap: texture,
envMap: hdrEquirect,
envMapIntensity: params.envMapIntensity,
transmission: params.transmission,
// use material.transmission for glass materials
specularIntensity: params.specularIntensity,
specularColor: params.specularColor,
opacity: params.opacity,
side: THREE.DoubleSide,
transparent: true
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", render);
controls.minDistance = 10;
controls.maxDistance = 150;
window.addEventListener("resize", onWindowResize);
const gui = new GUI();
gui.addColor(params, "color").onChange(function() {
material.color.set(params.color);
render();
});
gui.add(params, "transmission", 0, 1, 0.01).onChange(function() {
material.transmission = params.transmission;
render();
});
gui.add(params, "opacity", 0, 1, 0.01).onChange(function() {
material.opacity = params.opacity;
render();
});
gui.add(params, "metalness", 0, 1, 0.01).onChange(function() {
material.metalness = params.metalness;
render();
});
gui.add(params, "roughness", 0, 1, 0.01).onChange(function() {
material.roughness = params.roughness;
render();
});
gui.add(params, "ior", 1, 2, 0.01).onChange(function() {
material.ior = params.ior;
render();
});
gui.add(params, "thickness", 0, 5, 0.01).onChange(function() {
material.thickness = params.thickness;
render();
});
gui.add(params, "specularIntensity", 0, 1, 0.01).onChange(function() {
material.specularIntensity = params.specularIntensity;
render();
});
gui.addColor(params, "specularColor").onChange(function() {
material.specularColor.set(params.specularColor);
render();
});
gui.add(params, "envMapIntensity", 0, 1, 0.01).name("envMap intensity").onChange(function() {
material.envMapIntensity = params.envMapIntensity;
render();
});
gui.add(params, "exposure", 0, 1, 0.01).onChange(function() {
renderer.toneMappingExposure = params.exposure;
render();
});
gui.open();
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
render();
}
function generateTexture() {
const canvas2 = document.createElement("canvas");
canvas2.width = 2;
canvas2.height = 2;
const context = canvas2.getContext("2d");
context.fillStyle = "white";
context.fillRect(0, 1, 2, 1);
return canvas2;
}
function render() {
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;