webgl_postprocessing_pixel
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPixelatedPass } from "three/examples/jsm/postprocessing/RenderPixelatedPass.js";
import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_postprocessing_pixel",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- Pixelation pass with optional single pixel outlines by"
},
{
tag: "a",
link: "https://github.com/KodyJKing",
content: "Kody King"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, composer, crystalMesh, clock;
let gui, params;
init();
function init() {
const aspectRatio = window.innerWidth / window.innerHeight;
camera = new THREE.OrthographicCamera(-aspectRatio, aspectRatio, 1, -1, 0.1, 10);
camera.position.y = 2 * Math.tan(Math.PI / 6);
camera.position.z = 2;
scene = new THREE.Scene();
scene.background = new THREE.Color(1382185);
clock = new THREE.Clock();
renderer = new THREE.WebGLRenderer({ canvas });
renderer.shadowMap.enabled = true;
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
composer = new EffectComposer(renderer);
const renderPixelatedPass = new RenderPixelatedPass(6, scene, camera);
composer.addPass(renderPixelatedPass);
const outputPass = new OutputPass();
composer.addPass(outputPass);
window.addEventListener("resize", onWindowResize);
const controls = new OrbitControls(camera, renderer.domElement);
controls.maxZoom = 2;
gui = new GUI();
params = {
pixelSize: 6,
normalEdgeStrength: 0.3,
depthEdgeStrength: 0.4,
pixelAlignedPanning: true
};
gui.add(params, "pixelSize").min(1).max(16).step(1).onChange(() => {
renderPixelatedPass.setPixelSize(params.pixelSize);
});
gui.add(renderPixelatedPass, "normalEdgeStrength").min(0).max(2).step(0.05);
gui.add(renderPixelatedPass, "depthEdgeStrength").min(0).max(1).step(0.05);
gui.add(params, "pixelAlignedPanning");
const loader = new THREE.TextureLoader();
const texChecker = pixelTexture(loader.load("textures/checker.png"));
const texChecker2 = pixelTexture(loader.load("textures/checker.png"));
texChecker.repeat.set(3, 3);
texChecker2.repeat.set(1.5, 1.5);
const boxMaterial = new THREE.MeshPhongMaterial({ map: texChecker2 });
function addBox(boxSideLength, x, z, rotation) {
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(boxSideLength, boxSideLength, boxSideLength),
boxMaterial
);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.rotation.y = rotation;
mesh.position.y = boxSideLength / 2;
mesh.position.set(x, boxSideLength / 2 + 1e-4, z);
scene.add(mesh);
return mesh;
}
addBox(0.4, 0, 0, Math.PI / 4);
addBox(0.5, -0.5, -0.5, Math.PI / 4);
const planeSideLength = 2;
const planeMesh = new THREE.Mesh(
new THREE.PlaneGeometry(planeSideLength, planeSideLength),
new THREE.MeshPhongMaterial({ map: texChecker })
);
planeMesh.receiveShadow = true;
planeMesh.rotation.x = -Math.PI / 2;
scene.add(planeMesh);
const radius = 0.2;
const geometry = new THREE.IcosahedronGeometry(radius);
crystalMesh = new THREE.Mesh(
geometry,
new THREE.MeshPhongMaterial({
color: 6862825,
emissive: 5209739,
shininess: 10,
specular: 16777215
})
);
crystalMesh.receiveShadow = true;
crystalMesh.castShadow = true;
scene.add(crystalMesh);
scene.add(new THREE.AmbientLight(7700366, 3));
const directionalLight = new THREE.DirectionalLight(16776909, 1.5);
directionalLight.position.set(100, 100, 100);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.set(2048, 2048);
scene.add(directionalLight);
const spotLight = new THREE.SpotLight(16761088, 10, 10, Math.PI / 16, 0.02, 2);
spotLight.position.set(2, 2, 0);
const target = spotLight.target;
scene.add(target);
target.position.set(0, 0, 0);
spotLight.castShadow = true;
scene.add(spotLight);
needToDispose(renderer, scene, controls, composer, loader);
}
function onWindowResize() {
const aspectRatio = window.innerWidth / window.innerHeight;
camera.left = -aspectRatio;
camera.right = aspectRatio;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
const t = clock.getElapsedTime();
crystalMesh.material.emissiveIntensity = Math.sin(t * 3) * 0.5 + 0.5;
crystalMesh.position.y = 0.7 + Math.sin(t * 2) * 0.05;
crystalMesh.rotation.y = stopGoEased(t, 2, 4) * 2 * Math.PI;
const rendererSize = renderer.getSize(new THREE.Vector2());
const aspectRatio = rendererSize.x / rendererSize.y;
if (params["pixelAlignedPanning"]) {
pixelAlignFrustum(
camera,
aspectRatio,
Math.floor(rendererSize.x / params["pixelSize"]),
Math.floor(rendererSize.y / params["pixelSize"])
);
} else if (camera.left != -aspectRatio || camera.top != 1) {
camera.left = -aspectRatio;
camera.right = aspectRatio;
camera.top = 1;
camera.bottom = -1;
camera.updateProjectionMatrix();
}
composer.render();
}
function pixelTexture(texture) {
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.colorSpace = THREE.SRGBColorSpace;
return texture;
}
function easeInOutCubic(x) {
return x ** 2 * 3 - x ** 3 * 2;
}
function linearStep(x, edge0, edge1) {
const w = edge1 - edge0;
const m = 1 / w;
const y0 = -0.5 * edge0;
return THREE.MathUtils.clamp(y0 + m * x, 0, 1);
}
function stopGoEased(x, downtime, period) {
const cycle = x / period | 0;
const tween = x - cycle * period;
const linStep = easeInOutCubic(linearStep(tween, downtime, period));
return cycle + linStep;
}
function pixelAlignFrustum(camera2, aspectRatio, pixelsPerScreenWidth, pixelsPerScreenHeight) {
const worldScreenWidth = (camera2.right - camera2.left) / camera2.zoom;
const worldScreenHeight = (camera2.top - camera2.bottom) / camera2.zoom;
const pixelWidth = worldScreenWidth / pixelsPerScreenWidth;
const pixelHeight = worldScreenHeight / pixelsPerScreenHeight;
const camPos = new THREE.Vector3();
camera2.getWorldPosition(camPos);
const camRot = new THREE.Quaternion();
camera2.getWorldQuaternion(camRot);
const camRight = new THREE.Vector3(1, 0, 0).applyQuaternion(camRot);
const camUp = new THREE.Vector3(0, 1, 0).applyQuaternion(camRot);
const camPosRight = camPos.dot(camRight);
const camPosUp = camPos.dot(camUp);
const camPosRightPx = camPosRight / pixelWidth;
const camPosUpPx = camPosUp / pixelHeight;
const fractX = camPosRightPx - Math.round(camPosRightPx);
const fractY = camPosUpPx - Math.round(camPosUpPx);
camera2.left = -aspectRatio - fractX * pixelWidth;
camera2.right = aspectRatio - fractX * pixelWidth;
camera2.top = 1 - fractY * pixelHeight;
camera2.bottom = -1 - fractY * pixelHeight;
camera2.updateProjectionMatrix();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;