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webgl_postprocessing_ssr

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { SSRPass } from "three/examples/jsm/postprocessing/SSRPass.js";
import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";
import { ReflectorForSSRPass } from "three/examples/jsm/objects/ReflectorForSSRPass.js";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_postprocessing_ssr",
  useLoaders: [DRACOLoader],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- SSRPass demo by"
      },
      {
        tag: "a",
        link: "https://github.com/gonnavis",
        content: "Vis"
      },
      {
        tag: "text",
        content: "."
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame, DecoderPath }) => {
    const params = {
      enableSSR: true,
      autoRotate: true,
      otherMeshes: true,
      groundReflector: true
    };
    let composer;
    let ssrPass;
    let gui;
    let stats;
    let controls;
    let camera, scene, renderer;
    const otherMeshes = [];
    let groundReflector;
    const selects = [];
    const dracoLoader = new DRACOLoader();
    dracoLoader.setDecoderPath(DecoderPath.STANDARD);
    init();
    function init() {
      camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
      camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
      scene = new THREE.Scene();
      scene.background = new THREE.Color(4469555);
      scene.fog = new THREE.Fog(4469555, 1, 4);
      const plane = new THREE.Mesh(
        new THREE.PlaneGeometry(8, 8),
        new THREE.MeshPhongMaterial({ color: 13355979 })
      );
      plane.rotation.x = -Math.PI / 2;
      plane.position.y = -1e-4;
      scene.add(plane);
      const hemiLight = new THREE.HemisphereLight(9272444, 4802918, 3);
      scene.add(hemiLight);
      const spotLight = new THREE.SpotLight();
      spotLight.intensity = 8;
      spotLight.angle = Math.PI / 16;
      spotLight.penumbra = 0.5;
      spotLight.position.set(-1, 1, 1);
      scene.add(spotLight);
      dracoLoader.load("models/draco/bunny.drc", function(geometry2) {
        geometry2.computeVertexNormals();
        const material2 = new THREE.MeshStandardMaterial({ color: 10855845 });
        const mesh2 = new THREE.Mesh(geometry2, material2);
        mesh2.position.y = -0.0365;
        scene.add(mesh2);
        selects.push(mesh2);
        dracoLoader.dispose();
      });
      let geometry, material, mesh;
      geometry = new THREE.BoxGeometry(0.05, 0.05, 0.05);
      material = new THREE.MeshStandardMaterial({ color: "green" });
      mesh = new THREE.Mesh(geometry, material);
      mesh.position.set(-0.12, 0.025, 0.015);
      scene.add(mesh);
      otherMeshes.push(mesh);
      selects.push(mesh);
      geometry = new THREE.IcosahedronGeometry(0.025, 4);
      material = new THREE.MeshStandardMaterial({ color: "cyan" });
      mesh = new THREE.Mesh(geometry, material);
      mesh.position.set(-0.05, 0.025, 0.08);
      scene.add(mesh);
      otherMeshes.push(mesh);
      selects.push(mesh);
      geometry = new THREE.ConeGeometry(0.025, 0.05, 64);
      material = new THREE.MeshStandardMaterial({ color: "yellow" });
      mesh = new THREE.Mesh(geometry, material);
      mesh.position.set(-0.05, 0.025, -0.055);
      scene.add(mesh);
      otherMeshes.push(mesh);
      selects.push(mesh);
      geometry = new THREE.PlaneGeometry(1, 1);
      groundReflector = new ReflectorForSSRPass(geometry, {
        clipBias: 3e-4,
        textureWidth: window.innerWidth,
        textureHeight: window.innerHeight,
        color: 8947848,
        useDepthTexture: true
      });
      groundReflector.material.depthWrite = false;
      groundReflector.rotation.x = -Math.PI / 2;
      groundReflector.visible = false;
      scene.add(groundReflector);
      renderer = new THREE.WebGLRenderer({ antialias: false, canvas });
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      controls = new OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;
      controls.target.set(0, 0.0635, 0);
      controls.update();
      controls.enabled = !params.autoRotate;
      stats = new Stats(renderer);
      window.addEventListener("resize", onWindowResize);
      composer = new EffectComposer(renderer);
      ssrPass = new SSRPass({
        renderer,
        scene,
        camera,
        width: window.innerWidth,
        height: window.innerHeight,
        groundReflector: params.groundReflector ? groundReflector : null,
        selects: params.groundReflector ? selects : null
      });
      composer.addPass(ssrPass);
      composer.addPass(new OutputPass());
      gui = new GUI({ width: 260 });
      gui.add(params, "enableSSR").name("Enable SSR");
      gui.add(params, "groundReflector").onChange(() => {
        if (params.groundReflector) {
          ssrPass.groundReflector = groundReflector, ssrPass.selects = selects;
        } else {
          ssrPass.groundReflector = null, ssrPass.selects = null;
        }
      });
      ssrPass.thickness = 0.018;
      gui.add(ssrPass, "thickness").min(0).max(0.1).step(1e-4);
      ssrPass.infiniteThick = false;
      gui.add(ssrPass, "infiniteThick");
      gui.add(params, "autoRotate").onChange(() => {
        controls.enabled = !params.autoRotate;
      });
      const folder = gui.addFolder("more settings");
      folder.add(ssrPass, "fresnel").onChange(() => {
        groundReflector.fresnel = ssrPass.fresnel;
      });
      folder.add(ssrPass, "distanceAttenuation").onChange(() => {
        groundReflector.distanceAttenuation = ssrPass.distanceAttenuation;
      });
      ssrPass.maxDistance = 0.1;
      groundReflector.maxDistance = ssrPass.maxDistance;
      folder.add(ssrPass, "maxDistance").min(0).max(0.5).step(1e-3).onChange(() => {
        groundReflector.maxDistance = ssrPass.maxDistance;
      });
      folder.add(params, "otherMeshes").onChange(() => {
        if (params.otherMeshes) {
          otherMeshes.forEach((mesh2) => mesh2.visible = true);
        } else {
          otherMeshes.forEach((mesh2) => mesh2.visible = false);
        }
      });
      folder.add(ssrPass, "bouncing");
      folder.add(ssrPass, "output", {
        Default: SSRPass.OUTPUT.Default,
        "SSR Only": SSRPass.OUTPUT.SSR,
        Beauty: SSRPass.OUTPUT.Beauty,
        Depth: SSRPass.OUTPUT.Depth,
        Normal: SSRPass.OUTPUT.Normal,
        Metalness: SSRPass.OUTPUT.Metalness
      }).onChange(function(value) {
        ssrPass.output = value;
      });
      ssrPass.opacity = 1;
      groundReflector.opacity = ssrPass.opacity;
      folder.add(ssrPass, "opacity").min(0).max(1).onChange(() => {
        groundReflector.opacity = ssrPass.opacity;
      });
      folder.add(ssrPass, "blur");
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
      composer.setSize(window.innerWidth, window.innerHeight);
      groundReflector.getRenderTarget().setSize(window.innerWidth, window.innerHeight);
      groundReflector.resolution.set(window.innerWidth, window.innerHeight);
    }
    function animate() {
      stats.begin();
      render();
      stats.end();
      stats.update();
    }
    function render() {
      if (params.autoRotate) {
        const timer = Date.now() * 3e-4;
        camera.position.x = Math.sin(timer) * 0.5;
        camera.position.y = 0.2135;
        camera.position.z = Math.cos(timer) * 0.5;
        camera.lookAt(0, 0.0635, 0);
      } else {
        controls.update();
      }
      if (params.enableSSR) {
        composer.render();
      } else {
        renderer.render(scene, camera);
      }
    }
    needToDispose(() => [renderer, dracoLoader, scene, controls, composer]);
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;