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webgl_clipping_stencil

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_clipping_stencil",
  useLoaders: [],
  info: [
    [
      {
        tag: "a",
        link: "https://threejs.org",
        content: "three.js"
      },
      {
        tag: "text",
        content: "- solid geometry with clip planes and stencil materials"
      }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let camera, scene, renderer, object, stats;
    let planes, planeObjects, planeHelpers;
    let clock;
    const params = {
      animate: true,
      planeX: {
        constant: 0,
        negated: false,
        displayHelper: false
      },
      planeY: {
        constant: 0,
        negated: false,
        displayHelper: false
      },
      planeZ: {
        constant: 0,
        negated: false,
        displayHelper: false
      }
    };
    init();
    function createPlaneStencilGroup(geometry, plane, renderOrder) {
      const group = new THREE.Group();
      const baseMat = new THREE.MeshBasicMaterial();
      baseMat.depthWrite = false;
      baseMat.depthTest = false;
      baseMat.colorWrite = false;
      baseMat.stencilWrite = true;
      baseMat.stencilFunc = THREE.AlwaysStencilFunc;
      const mat0 = baseMat.clone();
      mat0.side = THREE.BackSide;
      mat0.clippingPlanes = [plane];
      mat0.stencilFail = THREE.IncrementWrapStencilOp;
      mat0.stencilZFail = THREE.IncrementWrapStencilOp;
      mat0.stencilZPass = THREE.IncrementWrapStencilOp;
      const mesh0 = new THREE.Mesh(geometry, mat0);
      mesh0.renderOrder = renderOrder;
      group.add(mesh0);
      const mat1 = baseMat.clone();
      mat1.side = THREE.FrontSide;
      mat1.clippingPlanes = [plane];
      mat1.stencilFail = THREE.DecrementWrapStencilOp;
      mat1.stencilZFail = THREE.DecrementWrapStencilOp;
      mat1.stencilZPass = THREE.DecrementWrapStencilOp;
      const mesh1 = new THREE.Mesh(geometry, mat1);
      mesh1.renderOrder = renderOrder;
      group.add(mesh1);
      return group;
    }
    function init() {
      clock = new THREE.Clock();
      scene = new THREE.Scene();
      camera = new THREE.PerspectiveCamera(36, window.innerWidth / window.innerHeight, 1, 100);
      camera.position.set(2, 2, 2);
      scene.add(new THREE.AmbientLight(16777215, 1.5));
      const dirLight = new THREE.DirectionalLight(16777215, 3);
      dirLight.position.set(5, 10, 7.5);
      dirLight.castShadow = true;
      dirLight.shadow.camera.right = 2;
      dirLight.shadow.camera.left = -2;
      dirLight.shadow.camera.top = 2;
      dirLight.shadow.camera.bottom = -2;
      dirLight.shadow.mapSize.width = 1024;
      dirLight.shadow.mapSize.height = 1024;
      scene.add(dirLight);
      planes = [
        new THREE.Plane(new THREE.Vector3(-1, 0, 0), 0),
        new THREE.Plane(new THREE.Vector3(0, -1, 0), 0),
        new THREE.Plane(new THREE.Vector3(0, 0, -1), 0)
      ];
      planeHelpers = planes.map((p) => new THREE.PlaneHelper(p, 2, 16777215));
      planeHelpers.forEach((ph) => {
        ph.visible = false;
        scene.add(ph);
      });
      const geometry = new THREE.TorusKnotGeometry(0.4, 0.15, 220, 60);
      object = new THREE.Group();
      scene.add(object);
      planeObjects = [];
      const planeGeom = new THREE.PlaneGeometry(4, 4);
      for (let i = 0; i < 3; i++) {
        const poGroup = new THREE.Group();
        const plane = planes[i];
        const stencilGroup = createPlaneStencilGroup(geometry, plane, i + 1);
        const planeMat = new THREE.MeshStandardMaterial({
          color: 15277667,
          metalness: 0.1,
          roughness: 0.75,
          clippingPlanes: planes.filter((p) => p !== plane),
          stencilWrite: true,
          stencilRef: 0,
          stencilFunc: THREE.NotEqualStencilFunc,
          stencilFail: THREE.ReplaceStencilOp,
          stencilZFail: THREE.ReplaceStencilOp,
          stencilZPass: THREE.ReplaceStencilOp
        });
        const po = new THREE.Mesh(planeGeom, planeMat);
        po.onAfterRender = function(renderer2) {
          renderer2.clearStencil();
        };
        po.renderOrder = i + 1.1;
        object.add(stencilGroup);
        poGroup.add(po);
        planeObjects.push(po);
        scene.add(poGroup);
      }
      const material = new THREE.MeshStandardMaterial({
        color: 16761095,
        metalness: 0.1,
        roughness: 0.75,
        clippingPlanes: planes,
        clipShadows: true,
        shadowSide: THREE.DoubleSide
      });
      const clippedColorFront = new THREE.Mesh(geometry, material);
      clippedColorFront.castShadow = true;
      clippedColorFront.renderOrder = 6;
      object.add(clippedColorFront);
      const ground = new THREE.Mesh(
        new THREE.PlaneGeometry(9, 9, 1, 1),
        new THREE.ShadowMaterial({ color: 0, opacity: 0.25, side: THREE.DoubleSide })
      );
      ground.rotation.x = -Math.PI / 2;
      ground.position.y = -1;
      ground.receiveShadow = true;
      scene.add(ground);
      renderer = new THREE.WebGLRenderer({ antialias: true, stencil: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setClearColor(2503224);
      renderer.setAnimationLoop(animate);
      renderer.shadowMap.enabled = true;
      renderer.localClippingEnabled = true;
      stats = new Stats(renderer);
      window.addEventListener("resize", onWindowResize);
      const controls = new OrbitControls(camera, renderer.domElement);
      controls.minDistance = 2;
      controls.maxDistance = 20;
      controls.update();
      const gui = new GUI();
      gui.add(params, "animate");
      const planeX = gui.addFolder("planeX");
      planeX.add(params.planeX, "displayHelper").onChange((v) => planeHelpers[0].visible = v);
      planeX.add(params.planeX, "constant").min(-1).max(1).onChange((d) => planes[0].constant = d);
      planeX.add(params.planeX, "negated").onChange(() => {
        planes[0].negate();
        params.planeX.constant = planes[0].constant;
      });
      planeX.open();
      const planeY = gui.addFolder("planeY");
      planeY.add(params.planeY, "displayHelper").onChange((v) => planeHelpers[1].visible = v);
      planeY.add(params.planeY, "constant").min(-1).max(1).onChange((d) => planes[1].constant = d);
      planeY.add(params.planeY, "negated").onChange(() => {
        planes[1].negate();
        params.planeY.constant = planes[1].constant;
      });
      planeY.open();
      const planeZ = gui.addFolder("planeZ");
      planeZ.add(params.planeZ, "displayHelper").onChange((v) => planeHelpers[2].visible = v);
      planeZ.add(params.planeZ, "constant").min(-1).max(1).onChange((d) => planes[2].constant = d);
      planeZ.add(params.planeZ, "negated").onChange(() => {
        planes[2].negate();
        params.planeZ.constant = planes[2].constant;
      });
      planeZ.open();
      needToDispose(renderer, scene, controls);
    }
    function onWindowResize() {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
    }
    function animate() {
      const delta = clock.getDelta();
      if (params.animate) {
        object.rotation.x += delta * 0.5;
        object.rotation.y += delta * 0.2;
      }
      for (let i = 0; i < planeObjects.length; i++) {
        const plane = planes[i];
        const po = planeObjects[i];
        plane.coplanarPoint(po.position);
        po.lookAt(
          po.position.x - plane.normal.x,
          po.position.y - plane.normal.y,
          po.position.z - plane.normal.z
        );
      }
      stats.begin();
      renderer.render(scene, camera);
      stats.end();
      stats.update();
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;