webgl_clipping_stencil
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_clipping_stencil",
useLoaders: [],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- solid geometry with clip planes and stencil materials"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, object, stats;
let planes, planeObjects, planeHelpers;
let clock;
const params = {
animate: true,
planeX: {
constant: 0,
negated: false,
displayHelper: false
},
planeY: {
constant: 0,
negated: false,
displayHelper: false
},
planeZ: {
constant: 0,
negated: false,
displayHelper: false
}
};
init();
function createPlaneStencilGroup(geometry, plane, renderOrder) {
const group = new THREE.Group();
const baseMat = new THREE.MeshBasicMaterial();
baseMat.depthWrite = false;
baseMat.depthTest = false;
baseMat.colorWrite = false;
baseMat.stencilWrite = true;
baseMat.stencilFunc = THREE.AlwaysStencilFunc;
const mat0 = baseMat.clone();
mat0.side = THREE.BackSide;
mat0.clippingPlanes = [plane];
mat0.stencilFail = THREE.IncrementWrapStencilOp;
mat0.stencilZFail = THREE.IncrementWrapStencilOp;
mat0.stencilZPass = THREE.IncrementWrapStencilOp;
const mesh0 = new THREE.Mesh(geometry, mat0);
mesh0.renderOrder = renderOrder;
group.add(mesh0);
const mat1 = baseMat.clone();
mat1.side = THREE.FrontSide;
mat1.clippingPlanes = [plane];
mat1.stencilFail = THREE.DecrementWrapStencilOp;
mat1.stencilZFail = THREE.DecrementWrapStencilOp;
mat1.stencilZPass = THREE.DecrementWrapStencilOp;
const mesh1 = new THREE.Mesh(geometry, mat1);
mesh1.renderOrder = renderOrder;
group.add(mesh1);
return group;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(36, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(2, 2, 2);
scene.add(new THREE.AmbientLight(16777215, 1.5));
const dirLight = new THREE.DirectionalLight(16777215, 3);
dirLight.position.set(5, 10, 7.5);
dirLight.castShadow = true;
dirLight.shadow.camera.right = 2;
dirLight.shadow.camera.left = -2;
dirLight.shadow.camera.top = 2;
dirLight.shadow.camera.bottom = -2;
dirLight.shadow.mapSize.width = 1024;
dirLight.shadow.mapSize.height = 1024;
scene.add(dirLight);
planes = [
new THREE.Plane(new THREE.Vector3(-1, 0, 0), 0),
new THREE.Plane(new THREE.Vector3(0, -1, 0), 0),
new THREE.Plane(new THREE.Vector3(0, 0, -1), 0)
];
planeHelpers = planes.map((p) => new THREE.PlaneHelper(p, 2, 16777215));
planeHelpers.forEach((ph) => {
ph.visible = false;
scene.add(ph);
});
const geometry = new THREE.TorusKnotGeometry(0.4, 0.15, 220, 60);
object = new THREE.Group();
scene.add(object);
planeObjects = [];
const planeGeom = new THREE.PlaneGeometry(4, 4);
for (let i = 0; i < 3; i++) {
const poGroup = new THREE.Group();
const plane = planes[i];
const stencilGroup = createPlaneStencilGroup(geometry, plane, i + 1);
const planeMat = new THREE.MeshStandardMaterial({
color: 15277667,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes.filter((p) => p !== plane),
stencilWrite: true,
stencilRef: 0,
stencilFunc: THREE.NotEqualStencilFunc,
stencilFail: THREE.ReplaceStencilOp,
stencilZFail: THREE.ReplaceStencilOp,
stencilZPass: THREE.ReplaceStencilOp
});
const po = new THREE.Mesh(planeGeom, planeMat);
po.onAfterRender = function(renderer2) {
renderer2.clearStencil();
};
po.renderOrder = i + 1.1;
object.add(stencilGroup);
poGroup.add(po);
planeObjects.push(po);
scene.add(poGroup);
}
const material = new THREE.MeshStandardMaterial({
color: 16761095,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes,
clipShadows: true,
shadowSide: THREE.DoubleSide
});
const clippedColorFront = new THREE.Mesh(geometry, material);
clippedColorFront.castShadow = true;
clippedColorFront.renderOrder = 6;
object.add(clippedColorFront);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(9, 9, 1, 1),
new THREE.ShadowMaterial({ color: 0, opacity: 0.25, side: THREE.DoubleSide })
);
ground.rotation.x = -Math.PI / 2;
ground.position.y = -1;
ground.receiveShadow = true;
scene.add(ground);
renderer = new THREE.WebGLRenderer({ antialias: true, stencil: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(2503224);
renderer.setAnimationLoop(animate);
renderer.shadowMap.enabled = true;
renderer.localClippingEnabled = true;
stats = new Stats(renderer);
window.addEventListener("resize", onWindowResize);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 2;
controls.maxDistance = 20;
controls.update();
const gui = new GUI();
gui.add(params, "animate");
const planeX = gui.addFolder("planeX");
planeX.add(params.planeX, "displayHelper").onChange((v) => planeHelpers[0].visible = v);
planeX.add(params.planeX, "constant").min(-1).max(1).onChange((d) => planes[0].constant = d);
planeX.add(params.planeX, "negated").onChange(() => {
planes[0].negate();
params.planeX.constant = planes[0].constant;
});
planeX.open();
const planeY = gui.addFolder("planeY");
planeY.add(params.planeY, "displayHelper").onChange((v) => planeHelpers[1].visible = v);
planeY.add(params.planeY, "constant").min(-1).max(1).onChange((d) => planes[1].constant = d);
planeY.add(params.planeY, "negated").onChange(() => {
planes[1].negate();
params.planeY.constant = planes[1].constant;
});
planeY.open();
const planeZ = gui.addFolder("planeZ");
planeZ.add(params.planeZ, "displayHelper").onChange((v) => planeHelpers[2].visible = v);
planeZ.add(params.planeZ, "constant").min(-1).max(1).onChange((d) => planes[2].constant = d);
planeZ.add(params.planeZ, "negated").onChange(() => {
planes[2].negate();
params.planeZ.constant = planes[2].constant;
});
planeZ.open();
needToDispose(renderer, scene, controls);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
const delta = clock.getDelta();
if (params.animate) {
object.rotation.x += delta * 0.5;
object.rotation.y += delta * 0.2;
}
for (let i = 0; i < planeObjects.length; i++) {
const plane = planes[i];
const po = planeObjects[i];
plane.coplanarPoint(po.position);
po.lookAt(
po.position.x - plane.normal.x,
po.position.y - plane.normal.y,
po.position.z - plane.normal.z
);
}
stats.begin();
renderer.render(scene, camera);
stats.end();
stats.update();
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;