webgl_animation_skinning_ik
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
import { CCDIKSolver, CCDIKHelper } from "three/examples/jsm/animation/CCDIKSolver.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_animation_skinning_ik",
useLoaders: [GLTFLoader, DRACOLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- webgl - inverse kinematics"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, DecoderPath }) => {
let scene, camera, renderer, orbitControls, transformControls;
let mirrorSphereCamera;
const OOI = {};
let IKSolver;
let stats, gui, conf;
const v0 = new THREE.Vector3();
init();
async function init() {
conf = {
followSphere: false,
turnHead: true,
ik_solver: true,
update: updateIK
};
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(16777215, 0.17);
scene.background = new THREE.Color(16777215);
camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 1e-3, 5e3);
camera.position.set(0.9728517749133652, 1.1044765132727201, 0.7316689528482836);
camera.lookAt(scene.position);
window.addEventListener("resize", onWindowResize, false);
const ambientLight = new THREE.AmbientLight(16777215, 8);
scene.add(ambientLight);
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(DecoderPath.GLTF);
const gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader(dracoLoader);
const gltf = await gltfLoader.loadAsync("models/gltf/kira.glb");
gltf.scene.traverse((n) => {
if (n.name === "head") OOI.head = n;
if (n.name === "lowerarm_l") OOI.lowerarm_l = n;
if (n.name === "Upperarm_l") OOI.Upperarm_l = n;
if (n.name === "hand_l") OOI.hand_l = n;
if (n.name === "target_hand_l") OOI.target_hand_l = n;
if (n.name === "boule") OOI.sphere = n;
if (n.name === "Kira_Shirt_left") OOI.kira = n;
});
scene.add(gltf.scene);
const targetPosition = OOI.sphere.position.clone();
OOI.hand_l.attach(OOI.sphere);
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget(1024);
mirrorSphereCamera = new THREE.CubeCamera(0.05, 50, cubeRenderTarget);
scene.add(mirrorSphereCamera);
const mirrorSphereMaterial = new THREE.MeshBasicMaterial({
envMap: cubeRenderTarget.texture
});
OOI.sphere.material = mirrorSphereMaterial;
OOI.kira.add(OOI.kira.skeleton.bones[0]);
const iks = [
{
target: 22,
// "target_hand_l"
effector: 6,
// "hand_l"
links: [
{
index: 5,
// "lowerarm_l"
rotationMin: new THREE.Vector3(1.2, -1.8, -0.4),
rotationMax: new THREE.Vector3(1.7, -1.1, 0.3)
},
{
index: 4,
// "Upperarm_l"
rotationMin: new THREE.Vector3(0.1, -0.7, -1.8),
rotationMax: new THREE.Vector3(1.1, 0, -1.4)
}
]
}
];
IKSolver = new CCDIKSolver(OOI.kira, iks);
const ccdikhelper = new CCDIKHelper(OOI.kira, iks, 0.01);
scene.add(ccdikhelper);
gui = new GUI();
gui.add(conf, "followSphere").name("follow sphere");
gui.add(conf, "turnHead").name("turn head");
gui.add(conf, "ik_solver").name("IK auto update");
gui.add(conf, "update").name("IK manual update()");
gui.open();
renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.minDistance = 0.2;
orbitControls.maxDistance = 1.5;
orbitControls.enableDamping = true;
orbitControls.target.copy(targetPosition);
transformControls = new TransformControls(camera, renderer.domElement);
transformControls.size = 0.75;
transformControls.showX = false;
transformControls.space = "world";
transformControls.attach(OOI.target_hand_l);
if (transformControls.isObject3D) {
scene.add(transformControls);
} else {
const gizmo = transformControls.getHelper();
scene.add(gizmo);
}
transformControls.addEventListener("mouseDown", () => orbitControls.enabled = false);
transformControls.addEventListener("mouseUp", () => orbitControls.enabled = true);
stats = new Stats(renderer);
needToDispose(() => [
renderer,
scene,
orbitControls,
transformControls,
mirrorSphereCamera,
gltfLoader,
dracoLoader
]);
}
function animate() {
if (OOI.sphere && mirrorSphereCamera) {
OOI.sphere.visible = false;
OOI.sphere.getWorldPosition(mirrorSphereCamera.position);
mirrorSphereCamera.update(renderer, scene);
OOI.sphere.visible = true;
}
if (OOI.sphere && conf.followSphere) {
OOI.sphere.getWorldPosition(v0);
orbitControls.target.lerp(v0, 0.1);
}
if (OOI.head && OOI.sphere && conf.turnHead) {
OOI.sphere.getWorldPosition(v0);
OOI.head.lookAt(v0);
OOI.head.rotation.set(
OOI.head.rotation.x,
OOI.head.rotation.y + Math.PI,
OOI.head.rotation.z
);
}
if (conf.ik_solver) {
updateIK();
}
orbitControls.update();
renderer.render(scene, camera);
stats.update();
}
function updateIK() {
if (IKSolver) IKSolver.update();
scene.traverse(function(object) {
if (object.isSkinnedMesh) object.computeBoundingSphere();
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer == null ? void 0 : renderer.setSize(window.innerWidth, window.innerHeight);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;