webaudio_orientation
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { PositionalAudioHelper } from "three/examples/jsm/helpers/PositionalAudioHelper.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webaudio_orientation",
useLoaders: [GLTFLoader],
initAfterConfirm: {
text: ["注意音量"]
},
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "webaudio - orientation"
}
],
[
{
tag: "text",
content: "music by"
},
{
tag: "a",
link: "http://www.newgrounds.com/audio/listen/376737",
content: "skullbeatz"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let scene, camera, renderer;
function init() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(3, 2, 3);
const reflectionCube = new THREE.CubeTextureLoader().setPath("textures/cube/SwedishRoyalCastle/").load(["px.jpg", "nx.jpg", "py.jpg", "ny.jpg", "pz.jpg", "nz.jpg"]);
scene = new THREE.Scene();
scene.background = new THREE.Color(10526880);
scene.fog = new THREE.Fog(10526880, 2, 20);
const hemiLight = new THREE.HemisphereLight(16777215, 9276813, 3);
hemiLight.position.set(0, 20, 0);
scene.add(hemiLight);
const dirLight = new THREE.DirectionalLight(16777215, 3);
dirLight.position.set(5, 5, 0);
dirLight.castShadow = true;
dirLight.shadow.camera.top = 1;
dirLight.shadow.camera.bottom = -1;
dirLight.shadow.camera.left = -1;
dirLight.shadow.camera.right = 1;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 20;
scene.add(dirLight);
const mesh = new THREE.Mesh(
new THREE.PlaneGeometry(50, 50),
new THREE.MeshPhongMaterial({ color: 13355979, depthWrite: false })
);
mesh.rotation.x = -Math.PI / 2;
mesh.receiveShadow = true;
scene.add(mesh);
const grid = new THREE.GridHelper(50, 50, 12698049, 12698049);
scene.add(grid);
const listener = new THREE.AudioListener();
camera.add(listener);
const positionalAudio = new THREE.PositionalAudio(listener);
positionalAudio.setRefDistance(1);
positionalAudio.setDirectionalCone(180, 230, 0.1);
new THREE.AudioLoader().load(
"https://oss.minisheep.cn/three-assets/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3",
function(buffer) {
positionalAudio.duration = buffer.duration;
positionalAudio.setBuffer(buffer);
positionalAudio.play();
needToDispose({
dispose() {
positionalAudio.disconnect();
}
});
}
);
const helper = new PositionalAudioHelper(positionalAudio, 0.1);
positionalAudio.add(helper);
const gltfLoader = new GLTFLoader();
gltfLoader.load("models/gltf/BoomBox.glb", function(gltf) {
const boomBox = gltf.scene;
boomBox.position.set(0, 0.2, 0);
boomBox.scale.set(20, 20, 20);
boomBox.traverse(function(object) {
if (object.isMesh) {
object.material.envMap = reflectionCube;
object.geometry.rotateY(-Math.PI);
object.castShadow = true;
}
});
boomBox.add(positionalAudio);
scene.add(boomBox);
renderer.setAnimationLoop(animate);
});
const wallGeometry = new THREE.BoxGeometry(2, 1, 0.1);
const wallMaterial = new THREE.MeshBasicMaterial({
color: 16711680,
transparent: true,
opacity: 0.5
});
const wall = new THREE.Mesh(wallGeometry, wallMaterial);
wall.position.set(0, 0.5, -0.5);
scene.add(wall);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.1, 0);
controls.update();
controls.minDistance = 0.5;
controls.maxDistance = 10;
controls.maxPolarAngle = 0.5 * Math.PI;
window.addEventListener("resize", onWindowResize);
needToDispose(renderer, scene, controls, gltfLoader, reflectionCube);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.render(scene, camera);
}
init();
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Record<string, Loader>;
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;