webgl_materials_subsurface_scattering
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { SubsurfaceScatteringShader } from "three/examples/jsm/shaders/SubsurfaceScatteringShader.js";
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_materials_subsurface_scattering",
useLoaders: [FBXLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
}
],
[
{
tag: "text",
content: "Fast subsurface scattering in Blinn-Phong shading demo"
}
],
[
{
tag: "text",
content: "[Thanks for the art support from"
},
{
tag: "a",
link: "https://github.com/shaochun",
content: "Shaochun Lin"
},
{
tag: "text",
content: "]"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let stats;
let camera, scene, renderer;
let model;
init();
function init() {
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 5e3);
camera.position.set(0, 300, 400 * 4);
scene = new THREE.Scene();
scene.add(new THREE.AmbientLight(12698049));
const directionalLight = new THREE.DirectionalLight(16777215, 0.03);
directionalLight.position.set(0, 0.5, 0.5).normalize();
scene.add(directionalLight);
const pointLight1 = new THREE.Mesh(
new THREE.SphereGeometry(4, 8, 8),
new THREE.MeshBasicMaterial({ color: 12698049 })
);
pointLight1.add(new THREE.PointLight(12698049, 4, 300, 0));
scene.add(pointLight1);
pointLight1.position.x = 0;
pointLight1.position.y = -50;
pointLight1.position.z = 350;
const pointLight2 = new THREE.Mesh(
new THREE.SphereGeometry(4, 8, 8),
new THREE.MeshBasicMaterial({ color: 12697856 })
);
pointLight2.add(new THREE.PointLight(12697856, 0.75, 500, 0));
scene.add(pointLight2);
pointLight2.position.x = -100;
pointLight2.position.y = 20;
pointLight2.position.z = -260;
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
stats = new Stats(renderer);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 500;
controls.maxDistance = 3e3;
window.addEventListener("resize", onWindowResize);
initMaterial();
needToDispose(renderer, scene, controls);
}
function initMaterial() {
const loader = new THREE.TextureLoader();
const imgTexture = loader.load("models/fbx/white.jpg");
imgTexture.colorSpace = THREE.SRGBColorSpace;
const thicknessTexture = loader.load("models/fbx/bunny_thickness.jpg");
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
const shader = SubsurfaceScatteringShader;
const uniforms = THREE.UniformsUtils.clone(shader.uniforms);
uniforms["map"].value = imgTexture;
uniforms["diffuse"].value = new THREE.Vector3(1, 0.2, 0.2);
uniforms["shininess"].value = 500;
uniforms["thicknessMap"].value = thicknessTexture;
uniforms["thicknessColor"].value = new THREE.Vector3(0.5, 0.3, 0);
uniforms["thicknessDistortion"].value = 0.1;
uniforms["thicknessAmbient"].value = 0.4;
uniforms["thicknessAttenuation"].value = 0.8;
uniforms["thicknessPower"].value = 2;
uniforms["thicknessScale"].value = 16;
const material = new THREE.ShaderMaterial({
uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
lights: true
});
const loaderFBX = new FBXLoader();
loaderFBX.load("models/fbx/stanford-bunny.fbx", function(object) {
model = object.children[0];
model.position.set(0, 0, 10);
model.scale.setScalar(1);
model.material = material;
scene.add(model);
});
initGUI(uniforms);
}
function initGUI(uniforms) {
const gui = new GUI({ title: "Thickness Control" });
const ThicknessControls = function() {
this.distortion = uniforms["thicknessDistortion"].value;
this.ambient = uniforms["thicknessAmbient"].value;
this.attenuation = uniforms["thicknessAttenuation"].value;
this.power = uniforms["thicknessPower"].value;
this.scale = uniforms["thicknessScale"].value;
};
const thicknessControls = new ThicknessControls();
gui.add(thicknessControls, "distortion").min(0.01).max(1).step(0.01).onChange(function() {
uniforms["thicknessDistortion"].value = thicknessControls.distortion;
console.log("distortion");
});
gui.add(thicknessControls, "ambient").min(0.01).max(5).step(0.05).onChange(function() {
uniforms["thicknessAmbient"].value = thicknessControls.ambient;
});
gui.add(thicknessControls, "attenuation").min(0.01).max(5).step(0.05).onChange(function() {
uniforms["thicknessAttenuation"].value = thicknessControls.attenuation;
});
gui.add(thicknessControls, "power").min(0.01).max(16).step(0.1).onChange(function() {
uniforms["thicknessPower"].value = thicknessControls.power;
});
gui.add(thicknessControls, "scale").min(0.01).max(50).step(0.1).onChange(function() {
uniforms["thicknessScale"].value = thicknessControls.scale;
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
render();
stats.update();
}
const startTime = Date.now();
function render() {
if (model) model.rotation.y = (Date.now() - startTime) / 5e3;
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;