webgl_loader_ldraw
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { RoomEnvironment } from "three/examples/jsm/environments/RoomEnvironment.js";
import { LDrawLoader } from "three/examples/jsm/loaders/LDrawLoader.js";
import { LDrawUtils } from "three/examples/jsm/utils/LDrawUtils.js";
import { LDrawConditionalLineMaterial } from "three/examples/jsm/materials/LDrawConditionalLineMaterial.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_loader_ldraw",
useLoaders: [LDrawLoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- LDrawLoader"
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let camera, scene, renderer, controls, gui, guiData;
let model;
const ldrawPath = "models/ldraw/officialLibrary/";
const modelFileList = {
Car: "models/car.ldr_Packed.mpd",
"Lunar Vehicle": "models/1621-1-LunarMPVVehicle.mpd_Packed.mpd",
"Radar Truck": "models/889-1-RadarTruck.mpd_Packed.mpd",
Trailer: "models/4838-1-MiniVehicles.mpd_Packed.mpd",
Bulldozer: "models/4915-1-MiniConstruction.mpd_Packed.mpd",
Helicopter: "models/4918-1-MiniFlyers.mpd_Packed.mpd",
Plane: "models/5935-1-IslandHopper.mpd_Packed.mpd",
Lighthouse: "models/30023-1-Lighthouse.ldr_Packed.mpd",
"X-Wing mini": "models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd",
"AT-ST mini": "models/30054-1-AT-ST-Mini.mpd_Packed.mpd",
"AT-AT mini": "models/4489-1-AT-AT-Mini.mpd_Packed.mpd",
Shuttle: "models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd",
"TIE Interceptor": "models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd",
"Star fighter": "models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd",
"X-Wing": "models/7140-1-X-wingFighter.mpd_Packed.mpd",
"AT-ST": "models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd"
};
init();
function init() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1e4);
camera.position.set(150, 200, 250);
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
const pmremGenerator = new THREE.PMREMGenerator(renderer);
scene = new THREE.Scene();
scene.background = new THREE.Color(14609389);
scene.environment = pmremGenerator.fromScene(new RoomEnvironment()).texture;
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
guiData = {
modelFileName: modelFileList["Car"],
displayLines: true,
conditionalLines: true,
smoothNormals: true,
buildingStep: 0,
noBuildingSteps: "No steps.",
flatColors: false,
mergeModel: false
};
window.addEventListener("resize", onWindowResize);
reloadObject(true);
needToDispose(renderer, scene, controls);
}
function updateObjectsVisibility() {
model.traverse((c) => {
if (c.isLineSegments) {
if (c.isConditionalLine) {
c.visible = guiData.conditionalLines;
} else {
c.visible = guiData.displayLines;
}
} else if (c.isGroup) {
c.visible = c.userData.buildingStep <= guiData.buildingStep;
}
});
}
function reloadObject(resetCamera) {
if (model) {
scene.remove(model);
}
model = null;
const lDrawLoader = new LDrawLoader();
lDrawLoader.setConditionalLineMaterial(LDrawConditionalLineMaterial);
lDrawLoader.smoothNormals = guiData.smoothNormals && !guiData.flatColors;
lDrawLoader.setPath(ldrawPath).load(guiData.modelFileName, function(group2) {
if (model) {
scene.remove(model);
}
model = group2;
if (guiData.flatColors) {
let convertMaterial = function(material) {
const newMaterial = new THREE.MeshBasicMaterial();
newMaterial.color.copy(material.color);
newMaterial.polygonOffset = material.polygonOffset;
newMaterial.polygonOffsetUnits = material.polygonOffsetUnits;
newMaterial.polygonOffsetFactor = material.polygonOffsetFactor;
newMaterial.opacity = material.opacity;
newMaterial.transparent = material.transparent;
newMaterial.depthWrite = material.depthWrite;
newMaterial.toneMapping = false;
return newMaterial;
};
model.traverse((c) => {
if (c.isMesh) {
if (Array.isArray(c.material)) {
c.material = c.material.map(convertMaterial);
} else {
c.material = convertMaterial(c.material);
}
}
});
}
if (guiData.mergeModel) model = LDrawUtils.mergeObject(model);
model.rotation.x = Math.PI;
scene.add(model);
guiData.buildingStep = model.userData.numBuildingSteps - 1;
updateObjectsVisibility();
const bbox = new THREE.Box3().setFromObject(model);
const size = bbox.getSize(new THREE.Vector3());
const radius = Math.max(size.x, Math.max(size.y, size.z)) * 0.5;
if (resetCamera) {
controls.target0.copy(bbox.getCenter(new THREE.Vector3()));
controls.position0.set(-2.3, 1, 2).multiplyScalar(radius).add(controls.target0);
controls.reset();
}
createGUI();
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function createGUI() {
if (gui) {
gui.destroy();
}
gui = new GUI();
gui.add(guiData, "modelFileName", modelFileList).name("Model").onFinishChange(function() {
reloadObject(true);
});
gui.add(guiData, "flatColors").name("Flat Colors").onChange(function() {
reloadObject(false);
});
gui.add(guiData, "mergeModel").name("Merge model").onChange(function() {
reloadObject(false);
});
if (model.userData.numBuildingSteps > 1) {
gui.add(guiData, "buildingStep", 0, model.userData.numBuildingSteps - 1).step(1).name("Building step").onChange(updateObjectsVisibility);
} else {
gui.add(guiData, "noBuildingSteps").name("Building step").onChange(updateObjectsVisibility);
}
gui.add(guiData, "smoothNormals").name("Smooth Normals").onChange(function changeNormals() {
reloadObject(false);
});
gui.add(guiData, "displayLines").name("Display Lines").onChange(updateObjectsVisibility);
gui.add(guiData, "conditionalLines").name("Conditional Lines").onChange(updateObjectsVisibility);
}
function animate() {
controls.update();
render();
}
function render() {
renderer.render(scene, camera);
}
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;