webgl_pmrem_test
对应 three.js 示例地址 。
仅需关注 init
函数的内容,其他部分都是示例小程序所使用的描述配置。
js
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
name: "webgl_pmrem_test",
useLoaders: [RGBELoader],
info: [
[
{
tag: "a",
link: "https://threejs.org",
content: "three.js"
},
{
tag: "text",
content: "- PMREM test by"
},
{
tag: "a",
link: "https://github.com/elalish",
content: "Emmett Lalish"
}
],
[
{
tag: "text",
content: "1: white metal. 2: white dielectric. 3: black dielectric."
}
],
[
{
tag: "text",
content: "PMREM on: HDR with a single bright pixel. PMREM off: DirectionalLight."
}
],
[
{
tag: "text",
content: "The difference between these renders indicates the error in the PMREM approximations."
}
]
],
init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
let scene, camera, controls, renderer;
function init() {
const width = window.innerWidth;
const height = window.innerHeight;
const aspect = width / height;
renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
window.addEventListener("resize", onWindowResize);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, aspect, 1, 30);
updateCamera();
camera.position.set(0, 0, 16);
controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener("change", render);
controls.minDistance = 4;
controls.maxDistance = 20;
const directionalLight = new THREE.DirectionalLight(16777215, 0);
const x = 597;
const y = 213;
const theta = (x + 0.5) * Math.PI / 512;
const phi = (y + 0.5) * Math.PI / 512;
directionalLight.position.setFromSphericalCoords(100, -phi, Math.PI / 2 - theta);
scene.add(directionalLight);
const gui = new GUI();
gui.add({ enabled: true }, "enabled").name("PMREM").onChange((value) => {
directionalLight.intensity = value ? 0 : 1;
scene.traverse(function(child) {
if (child.isMesh) {
child.material.envMapIntensity = 1 - directionalLight.intensity;
}
});
render();
});
needToDispose(renderer, scene, controls);
}
function createObjects() {
let radianceMap = null;
new RGBELoader().setPath("textures/equirectangular/").load("spot1Lux.hdr", function(texture) {
radianceMap = pmremGenerator.fromEquirectangular(texture).texture;
pmremGenerator.dispose();
scene.background = radianceMap;
const geometry = new THREE.SphereGeometry(0.4, 32, 32);
for (let x = 0; x <= 10; x++) {
for (let y = 0; y <= 2; y++) {
const material = new THREE.MeshPhysicalMaterial({
roughness: x / 10,
metalness: y < 1 ? 1 : 0,
color: y < 2 ? 16777215 : 0,
envMap: radianceMap,
envMapIntensity: 1
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.x = x - 5;
mesh.position.y = 1 - y;
scene.add(mesh);
}
}
render();
});
const pmremGenerator = new THREE.PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();
needToDispose(pmremGenerator);
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
updateCamera();
renderer.setSize(width, height);
render();
}
function updateCamera() {
const horizontalFoV = 40;
const verticalFoV = 2 * Math.atan(Math.tan(horizontalFoV / 2 * Math.PI / 180) / camera.aspect) * 180 / Math.PI;
camera.fov = verticalFoV;
camera.updateProjectionMatrix();
}
function render() {
renderer.render(scene, camera);
}
Promise.resolve().then(init).then(createObjects).then(render);
}
};
export {
exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
* 官网示例的多端使用封装把版本
* */
export interface OfficialExampleInfo extends MiniProgramMeta {
/*** 示例名称(保持和官网一致)*/
name: string;
/** main */
init: (context: LoadContext) => void;
}
export interface LoadContext {
//为了减少官方代码的改动,实际上等同于 canvas
window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
/** HTMLCanvasElement */
canvas: any;
/** https://www.npmjs.com/package/lil-gui */
GUI: any;
/**
* https://www.npmjs.com/package/stats.js
* 也可以使用其他受支持的版本
* */
Stats: any;
/** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);
/**基于 raq 的通用封装 */
useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };
/** 显示加载模态框 */
requestLoading(text?: string): Promise<void>;
/** 隐藏加载模态框*/
cancelLoading(): void;
/** 保存文件的通用封装*/
saveFile(
fileName: string,
data: ArrayBuffer | TypedArray | DataView | string
): Promise<string | null>;
/** 示例使用 DracoDecoder 时的资源路径 */
DecoderPath: {
GLTF: string;
STANDARD: string;
};
/** 为资源路径拼上 CDN 前缀 */
withCDNPrefix(path: string): string;
/**
* 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
* 正常情况(web) 可直接使用 THREE.VideoTexture
* */
getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;
/**
* 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
* 正常情况(web) 可参考示例 webgl_materials_video_webcam
* */
getCameraTexture(): { isVideoTexture: true };
/** 用于动态修改 info 中的占位符*/
bindInfoText(template: `$${string}$`, initValue?: string): { value: string };
/** 分屏控件对应的事件回调 */
onSlideStart(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideEnd(handle: () => void): void;
/** 分屏控件对应的事件回调 */
onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}
export type VideoOptions = {
src: string;
/** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
width: number;
/** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
height: number;
loop?: boolean;
autoplay?: boolean;
muted?: boolean;
};
/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
/** 用于统计加载相关信息 */
useLoaders: Loader[];
/** 通用 info */
info: TagItem[][];
/** 特殊 info */
infoPanel?: {
left?: [string, string][];
right?: [string, string][];
};
/** 分屏控件配置 */
needSlider?: {
/** 方向 */
direction?: 'horizontal' | 'vertical';
/** 初始偏移 0-100 */
initPosition?: number;
};
/** 操作摇杆控件 */
needArrowControls?: boolean;
/** 默认需要的画布类型 */
canvasType?: '2d' | 'webgl' | 'webgl2';
/** 为保持效果一致所需要的画布样式 */
canvasStyle?: {
bgColor?: string;
width?: number | string;
height?: number | string;
};
/** 部分示例需要在加载前进行一些提示 */
initAfterConfirm?: {
/**
* 提示类型
* @default 'default'
* */
type?: 'warning' | 'default';
text: string[];
};
}
export interface BaseTag<T extends string> {
tag: T;
content: string;
}
export interface ATag extends BaseTag<'a'> {
link: string;
}
export type TextTag = BaseTag<'text'>;
export type TagItem = TextTag | ATag;