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webgl_lensflares

对应 three.js 示例地址

仅需关注 init 函数的内容,其他部分都是示例小程序所使用的描述配置。

js
import * as THREE from "three";
import { FlyControls } from "three/examples/jsm/controls/FlyControls.js";
import { Lensflare, LensflareElement } from "three/examples/jsm/objects/Lensflare.js";

/** @type {import("@minisheeep/mp-three-examples").OfficialExampleInfo} */
const exampleInfo = {
  name: "webgl_lensflares",
  useLoaders: [],
  needArrowControls: true,
  info: [
    [
      { tag: "a", link: "https://threejs.org", content: "three.js" },
      { tag: "text", content: "- lensflares" }
    ],
    [
      { tag: "text", content: "textures from" },
      { tag: "a", link: "http://www.ro.me", content: "ro.me" },
      { tag: "text", content: "fly with WASD/RF/QE + mouse" }
    ]
  ],
  init: ({ window, canvas, GUI, Stats, needToDispose, useFrame }) => {
    let stats;
    let camera, scene, renderer;
    let controls;
    const clock = new THREE.Clock();
    init();
    function init() {
      camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 15e3);
      camera.position.z = 250;
      scene = new THREE.Scene();
      scene.background = new THREE.Color().setHSL(0.51, 0.4, 0.01, THREE.SRGBColorSpace);
      scene.fog = new THREE.Fog(scene.background, 3500, 15e3);
      const s = 250;
      const geometry = new THREE.BoxGeometry(s, s, s);
      const material = new THREE.MeshPhongMaterial({
        color: 16777215,
        specular: 16777215,
        shininess: 50
      });
      for (let i = 0; i < 3e3; i++) {
        const mesh = new THREE.Mesh(geometry, material);
        mesh.position.x = 8e3 * (2 * Math.random() - 1);
        mesh.position.y = 8e3 * (2 * Math.random() - 1);
        mesh.position.z = 8e3 * (2 * Math.random() - 1);
        mesh.rotation.x = Math.random() * Math.PI;
        mesh.rotation.y = Math.random() * Math.PI;
        mesh.rotation.z = Math.random() * Math.PI;
        mesh.matrixAutoUpdate = false;
        mesh.updateMatrix();
        scene.add(mesh);
      }
      const dirLight = new THREE.DirectionalLight(16777215, 0.15);
      dirLight.position.set(0, -1, 0).normalize();
      dirLight.color.setHSL(0.1, 0.7, 0.5);
      scene.add(dirLight);
      const textureLoader = new THREE.TextureLoader();
      const textureFlare0 = textureLoader.load("textures/lensflare/lensflare0.png");
      const textureFlare3 = textureLoader.load("textures/lensflare/lensflare3.png");
      addLight(0.55, 0.9, 0.5, 5e3, 0, -1e3);
      addLight(0.08, 0.8, 0.5, 0, 0, -1e3);
      addLight(0.995, 0.5, 0.9, 5e3, 5e3, -1e3);
      function addLight(h, s2, l, x, y, z) {
        const light = new THREE.PointLight(16777215, 1.5, 2e3, 0);
        light.color.setHSL(h, s2, l);
        light.position.set(x, y, z);
        scene.add(light);
        const lensflare = new Lensflare();
        lensflare.addElement(new LensflareElement(textureFlare0, 700, 0, light.color));
        lensflare.addElement(new LensflareElement(textureFlare3, 60, 0.6));
        lensflare.addElement(new LensflareElement(textureFlare3, 70, 0.7));
        lensflare.addElement(new LensflareElement(textureFlare3, 120, 0.9));
        lensflare.addElement(new LensflareElement(textureFlare3, 70, 1));
        light.add(lensflare);
      }
      renderer = new THREE.WebGLRenderer({ antialias: true, canvas });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setAnimationLoop(animate);
      controls = new FlyControls(camera, renderer.domElement);
      controls.movementSpeed = 2500;
      controls.rollSpeed = Math.PI / 6;
      controls.autoForward = false;
      controls.dragToLook = false;
      stats = new Stats(renderer);
      window.addEventListener("resize", onWindowResize);
      needToDispose(renderer, scene, controls);
    }
    function onWindowResize() {
      renderer.setSize(window.innerWidth, window.innerHeight);
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
    }
    function animate() {
      render();
      stats.update();
    }
    function render() {
      const delta = clock.getDelta();
      controls.update(delta);
      renderer.render(scene, camera);
    }
  }
};
export {
  exampleInfo as default
};
ts
import { Loader, TypedArray } from 'three';
/**
 * 官网示例的多端使用封装把版本
 * */
export interface OfficialExampleInfo extends MiniProgramMeta {
  /*** 示例名称(保持和官网一致)*/
  name: string;
  /** main */
  init: (context: LoadContext) => void;
}

export interface LoadContext {
  //为了减少官方代码的改动,实际上等同于 canvas
  window: EventTarget & { innerWidth: number; innerHeight: number; devicePixelRatio: number };
  /** HTMLCanvasElement */
  canvas: any;
  /** https://www.npmjs.com/package/lil-gui */
  GUI: any;
  /**
   * https://www.npmjs.com/package/stats.js
   * 也可以使用其他受支持的版本
   * */
  Stats: any;
  /** 收集需要 dispose 的对象(官方示例没有处理这部分)*/
  needToDispose: (...objs: any[]) => void | ((fromFn: () => any[]) => void);

  /**基于 raq 的通用封装 */
  useFrame(animateFunc: (/** ms */ delta: number) => void): { cancel: () => void };

  /** 显示加载模态框 */
  requestLoading(text?: string): Promise<void>;

  /** 隐藏加载模态框*/
  cancelLoading(): void;

  /** 保存文件的通用封装*/
  saveFile(
    fileName: string,
    data: ArrayBuffer | TypedArray | DataView | string
  ): Promise<string | null>;

  /** 示例使用 DracoDecoder 时的资源路径 */
  DecoderPath: {
    GLTF: string;
    STANDARD: string;
  };

  /** 为资源路径拼上 CDN 前缀 */
  withCDNPrefix(path: string): string;

  /**
   * 在小程序中应使用 import { VideoTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/VideoTexture.js';
   * 正常情况(web) 可直接使用 THREE.VideoTexture
   * */
  getVideoTexture(videoOptions: VideoOptions): Promise<[{ isVideoTexture: true }, video: any]>;

  /**
   * 在小程序中应使用 import { CameraTexture } from '@minisheep/three-platform-adapter/override/jsm/textures/CameraTexture.js';
   * 正常情况(web) 可参考示例 webgl_materials_video_webcam
   * */
  getCameraTexture(): { isVideoTexture: true };

  /** 用于动态修改 info 中的占位符*/
  bindInfoText(template: `$${string}$`, initValue?: string): { value: string };

  /** 分屏控件对应的事件回调 */
  onSlideStart(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideEnd(handle: () => void): void;
  /** 分屏控件对应的事件回调 */
  onSlideChange(handle: (offset: number, boxSize: number) => void): void;
}

export type VideoOptions = {
  src: string;
  /** 相当于 HTMLVideoElement 的 naturalWidth (小程序中获取不到)*/
  width: number;
  /** 相当于 HTMLVideoElement 的 naturalHeight (小程序中获取不到)*/
  height: number;
  loop?: boolean;
  autoplay?: boolean;
  muted?: boolean;
};

/** 示例小程序中使用的一些配置 */
export interface MiniProgramMeta {
  /** 用于统计加载相关信息 */
  useLoaders: Loader[];
  /** 通用 info */
  info: TagItem[][];
  /** 特殊 info */
  infoPanel?: {
    left?: [string, string][];
    right?: [string, string][];
  };
  /** 分屏控件配置 */
  needSlider?: {
    /** 方向 */
    direction?: 'horizontal' | 'vertical';
    /** 初始偏移 0-100 */
    initPosition?: number;
  };
  /** 操作摇杆控件 */
  needArrowControls?: boolean;
  /** 默认需要的画布类型 */
  canvasType?: '2d' | 'webgl' | 'webgl2';
  /** 为保持效果一致所需要的画布样式 */
  canvasStyle?: {
    bgColor?: string;
    width?: number | string;
    height?: number | string;
  };
  /** 部分示例需要在加载前进行一些提示 */
  initAfterConfirm?: {
    /**
     * 提示类型
     * @default 'default'
     * */
    type?: 'warning' | 'default';
    text: string[];
  };
}

export interface BaseTag<T extends string> {
  tag: T;
  content: string;
}

export interface ATag extends BaseTag<'a'> {
  link: string;
}

export type TextTag = BaseTag<'text'>;

export type TagItem = TextTag | ATag;